Tau Air power, Part 1, Introduction and Fighters |
Philosophical Aun
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Post subject: Tau Air power, Part 1, Introduction and Fighters Posted: Wed Jul 20, 2005 8:16 pm |
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Joined: Sat Jul 16, 2005 1:01 pm Posts: 20
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Back tot he Tau - This could raises a problem in fact for the Tau list which is do they actually need air as operating it in high point games will be more fraught therefore placing them at a dissadvantage. Not a problem for the mid point but a problem for larger games. |
Indeed, the effectiveness of ground-flak does increase greatly as the size of game grows. However, is this something we should bother with? Our main goal is to balance the game with the Tournament Scenario in mind, which has a definetly set size of games.
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Tactica
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Post subject: Tau Air power, Part 1, Introduction and Fighters Posted: Wed Jul 20, 2005 9:38 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (nealhunt @ 20 2005 July,14:10) | | I said it was evidence, not definitive proof.
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That's why I questioned it based on whether opponents were doing it because they knew they were facing Tau and felt the flak was specifically necessary.
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Agreed on both accounts. I didn't mean to imply otherwise. I've editted my last post to clarify.
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Rob
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Tactica
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Post subject: Tau Air power, Part 1, Introduction and Fighters Posted: Wed Jul 20, 2005 9:45 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (The_Real_Chris @ 20 2005 July,16:28) | |
Back tot he Tau - This could raises a problem in fact for the Tau list which is: do they actually need air[?]
| My premis is that the air caste compliments the list to make it effective in many games...
as operating it in high point games will be more fraught therefore placing them at a dissadvantage.
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Hmm... Interesting...
Not a problem for the mid point but a problem for larger games.
I see the point. I have to say I haven't considered the question much in the past. Our games are typically in the 3K-4K range. Now I'm trying to think which I've lost more games at (higher point vs. lower point games).
I can't really comment much more than that. I think this is worth keeping in mind as I play more games. Problem for me is I don't play many 4K+ games.
The_Real_Chris
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Post subject: Tau Air power, Part 1, Introduction and Fighters Posted: Thu Jul 21, 2005 6:27 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Quote (Tactica @ 21 2005 July,02:45) | I see the point. I have to say I haven't considered the question much in the past. Our games are typically in the 3K-4K range. Now I'm trying to think which I've lost more games at (higher point vs. lower point games).
I can't really comment much more than that. I think this is worth keeping in mind as I play more games. Problem for me is I don't play many 4K+ games. | Same for me, I've played half a dozen 4k games at most and thats been with siegemasters (whilst they were being playtested) and AMTL (its easy). Otherwise the games are all 2700-3000.
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