Tactical Command
http://www.tacticalwargames.net/taccmd/

Tau Vior'la v2.0
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=33834
Page 12 of 12

Author:  Warp Rider [ Tue Mar 16, 2021 11:37 pm ]
Post subject:  Re: Tau Vior'la v2.0

Am I missing something? Is there a newer release than 2.4?
As it appears on the 2.4 stat sheet, Riptides have 3+ armour, no reinforced, and 5+ invul with tau deflector shields.

R'Varnas have 4+ armour with reinforced, and a 6+invul.

Author:  m_folais [ Wed Mar 17, 2021 12:40 am ]
Post subject:  Re: Tau Vior'la v2.0

Maybe I had the wrong sheet. It is with me in the office. I’ll check tomorrow

Author:  kingzog [ Wed Mar 17, 2021 2:14 am ]
Post subject:  Re: Tau Vior'la v2.0

2.4 got those stat lines updated, the saves got hit with a nerf. The battle suits are more inline with the kinght houses now(power wise).

Author:  gunslinger007 [ Tue Apr 06, 2021 5:03 pm ]
Post subject:  Re: Tau Vior'la v2.0

Mattie - I think you guys may have used an outdated list. Agree with you both, the heavy suits were way too beefy with the old stats.

I have a v2.5 coming soon; I need to give it a final read and edit. Its mostly streamlining, with the biggest change being dropping the tetras and piranhas. That was the original build, and in review, I think it helps keep the list separate from 3rd sphere.

Author:  m_folais [ Tue Apr 06, 2021 5:58 pm ]
Post subject:  Re: Tau Vior'la v2.0

Nice. I will try to give it a go.

I never took the recon with this version. I found the path finders a better deal.

Author:  Imacie [ Sun May 09, 2021 1:05 pm ]
Post subject:  Re: Tau Vior'la v2.0

Hi there, was going to try a game with the Manta tomorrow and noticed it doesn't have skimmer on the stat sheet. Is that an oversight?

Author:  kingzog [ Sun May 09, 2021 3:56 pm ]
Post subject:  Re: Tau Vior'la v2.0

check the support craft ruling, it should have the skimmer note in there

Author:  Imacie [ Mon May 10, 2021 3:31 am ]
Post subject:  Re: Tau Vior'la v2.0

kingzog wrote:
check the support craft ruling, it should have the skimmer note in there

Oh yeah, totally forgot that thanks.

Author:  Imacie [ Thu May 13, 2021 4:34 am ]
Post subject:  Re: Tau Vior'la v2.0

I've now used the Manta for the first time, was pretty impressed. I have to figure out how to make one for real. Two things I would like clarified.
1) if troops with tau jet pack disembark from Manta at end of a move to shoot with Manta can they reembark using jet packs?

2) does the limitation of 4 armoured vehicles also encompass war engines? For example can I take 4 devilfish and then also take 4 riptides?

Author:  gunslinger007 [ Thu May 13, 2021 5:08 pm ]
Post subject:  Re: Tau Vior'la v2.0

Imacie wrote:
I've now used the Manta for the first time, was pretty impressed. I have to figure out how to make one for real. Two things I would like clarified.
1) if troops with tau jet pack disembark from Manta at end of a move to shoot with Manta can they reembark using jet packs?


Rule 1.7.5: Transport vehicles can pick up and carry units as part of the transport vehicle’s move. The vehicle simply moves into base contact with the unit to be picked up, and then carries on with its move as normal. Note that the transported unit is not allowed to move themselves during the move when they are picked up.

The pick up occurs on the vehicles movement phase, not the transported units movement, so they cannot reembark.

Imacie wrote:
2) does the limitation of 4 armoured vehicles also encompass war engines? For example can I take 4 devilfish and then also take 4 riptides?


No, the idea from the fluff is that the entire cargo hold, lower and infantry levels, are converted to allow heavy suits. I'll change the wording in the unit notes to make that more clear. Thanks!

Author:  XcaliburNick [ Wed Sep 08, 2021 7:25 am ]
Post subject:  Re: Tau Vior'la v2.0

gunslinger007 wrote:
Mattie - I think you guys may have used an outdated list. Agree with you both, the heavy suits were way too beefy with the old stats.

I have a v2.5 coming soon; I need to give it a final read and edit. Its mostly streamlining, with the biggest change being dropping the tetras and piranhas. That was the original build, and in review, I think it helps keep the list separate from 3rd sphere.


Looking forward to the new version, I'm hoping to try this out and build a force for it for an upcoming tournament! Any word on 2.5?

Author:  XcaliburNick [ Wed Sep 15, 2021 6:18 am ]
Post subject:  Re: Tau Vior'la v2.0

I'm also really curious about why the Tau Barracuda from the 3rd Sphere / official Tau list wasn't used? The Razorshark / Sunshark are cool models, but quite hard to find so far in Epic scale, and it would be really handy to have crossover with some models in the other lists. They seem to have similar stat lines, but I'm pretty new to Epic in general.

Author:  Warp Rider [ Wed Sep 15, 2021 5:01 pm ]
Post subject:  Re: Tau Vior'la v2.0

XcaliburNick wrote:
I'm also really curious about why the Tau Barracuda from the 3rd Sphere / official Tau list wasn't used? The Razorshark / Sunshark are cool models, but quite hard to find so far in Epic scale, and it would be really handy to have crossover with some models in the other lists. They seem to have similar stat lines, but I'm pretty new to Epic in general.


Gunslinger has done nice work in keeping the lists distinct for gameplay reasons, and I think that's probably true with the air forces as well. The razorsharks are marginally worse, so if I had to propose a mechanical reason it's that Vior'la is much more focused on ground-pounding shock troops while Third-Sphere follows the traditional Tau 'pin them with long-range ground troops while the air force melts them' philosophy. Just my two cents from playtesting :)

Page 12 of 12 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/