That loadout looks good, Atension, and fluffy on the role as big guys' hunter the unit has in WH40k so it will also please the people from that game.
kyussinchains wrote:
I get it, your POV is that tau should not have template weapons, full stop, no need to labour the point....
indirect long range fire is hardly
alien to the Tau now is it? if you're not raining seeker missiles onto the other half of the table you're either doing it wrong, or seriously missing out....
with combined fire and correctly strung out garrisoned recon formations it is perfectly possible to hit the enemy deployment zone with an alpha strike of "indirect" fire....
Almost there. Not template only, but template, hit the deployment area and Indirect Fire at the same time. Template is alien enough, but if it were just that i probably wouldn't have written even half of what i did about it in this thread along the last months and stopped long ago.
Guided missiles, while they arc sometimes like artillery (i remember that when Tau appeared in WH40k GMs where said on WD battle reports to go between the tress and other obstacles more than going above them), they are fundamentally different, in both fluff and gameplay wise, needing preparation to be used, need another formation to work like Tau things (Coordinated, GM, the formations not being much powerful by themselves like Eldar, etc), no template, barely hits the deployment area even after using the trick you said, being missiles only, AT only, not requiring Sustain, etc. Many differences.
kyussinchains wrote:
I've had it happen to me many times, it just changes the capability, it doesn't add something entirely new to the list, I think it's disingenuous to suggest that it's such a phenomenal, never-seen-before capability that nobody will ever use anything else again....
Of course is not a never-seen capability but one that most races have, but it is not the case for the Tau race.
And as you are mentioning it, its a fact that almost every game out there with this list since the Supremacy appeared had it (i've checked), which is normal given that people has been demanding artillery or something similar on Tau for years because it is a designed weakness of the race.
But I am more interested in understand why you feel this list or Tau in general need artillery, or is it more like you don't see reasons to take it out? There is also from my part that it is only one of the nine weapons options the suit has, so it makes it harder to justify it in my eyes, even if taking the ''GW has one so why not?'' route.
gunslinger007 wrote:
Since such strong opposition is being g brought up, I feel like I should mention that the Sunshark Bomber, which is being drawn up, also carries barrage.
That's true, good point, but while it has barrage and that poses a problem, it is miles away from the Artillery Supremacy because it only has barrage and not the others and its use and how it works completely different.
I wouldn't mind as much seeing it, as in this case, no matter how well costed it is, mosts metas don't use bombers frequently, no matter in which race. There is also the fact that bombers can be avoided, but a DC3 artillery hardly, and other differences, as proven in Biel-Tan with Voidspinners taken A LOT more than Phoenix. But yeah, better keep the list clean and on the fluff and intended race design.