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Manta stats are 3 x Seeker Missiles for (6.71.2) rather than 2 x (1.2)
I like the recommended price drop to 625 pts (partly because I’ve finally made one), compared to 675 pts in (6.71.2). It puts severe restrictions on the other air assets you can take
I've discussed this with Yme-Loc, and we've agreed that it can be changed to 650pt in both lists and run from there. It does mean no AX-10s in the same list for 300pt games, but it's a compromise likely to make the Manta just that bit more appealing.
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Orcas are lovely. At 150 points they make for a fun “spam” force. Dropzone commander anybody? How would you feel about putting the Deflector Shield onto the (6.71.2) bird/fish for 150 pts, as for (1.2)?
I highly recommend this. They remain a weak and under-armed transport compared to their peers from other races, but at least a bit less likely to spill their expensive cargo over the battlefield. You can still see this happen plenty of times in my battle reports though even with deflector
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AX-1-0 on the (6.71.2) list has 2 seeker missiles, compared to 1 on (1.2).
Points drop on the Broadsides in (6.71.2) came with a drop in range for the railguns to 60 cm. Lighter versions than the Hammerhead ones. (1.2) still shows as 75 cm.
I will update both to match. I don't think I've tried the 60cm railguns yet, what has feedback been like?
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I got excited about the FF 4+ on the Stealth Suits in the Viorla list (1.2). This seemed entirely in keeping with their heavy burst cannons. However was it a mistake? The Stealth Suits in (6.71.2) have their own boost with re-rolling BMs when teleporting. Be nice if the two lists meshed? Or maybe celebrate the difference.
They will be changed to match the latest parent list version; the stealth suits are not intended to be superior. I need to find out if the reroll of a BM is now one per stand or per formation.
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The old Shas’el under (6.6) used to have his own plasma rifle. I see that that has gone from both (1.2) and (6.71.2) and that is fine by me. Certainly lets you more seamlessly add one to a Riptide. Thanks for making them free with the Crisis Suits, makes that Init 1+ just that bit more useful, and the elite of the Tau capable of leading/coordinating.
Dropping the plasma rifle and adding them to Crisis by default was Yme-Loc's idea, and a great one. Riptides are essentially super-crisis suits, so that made including them easier. Note the price has increased though.
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The Ethereal remains different in the two lists – obviously different characters!! In (1.2) the xeno has Inspiring (leads from the front?) as well, but the formation breaks if he dies. Ethereal “6.71.2” is not so inspiring but then the Fire Warriors aren’t so concerned if he dies, just 1 BM!!
Correct, and time it is a conscious case of 'vive la différence'. I'd like the majority of the list to be standardised, but the Firewarriors and their Ethereal are a key point of differentiation. My advice is don't let the Vior'la Ethereal die