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Marklight Count http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=21835 |
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Author: | EpicBattleBaggz [ Sun Nov 20, 2011 6:05 pm ] |
Post subject: | Marklight Count |
Bringing this up from another thread http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=20330 I'm curious what most of you Tau players "think" about how many marklights in a 3000 pts force is adequate? From talking to some other players, seems 5 or 6 seem to be the average. |
Author: | Dobbsy [ Sun Nov 20, 2011 10:28 pm ] |
Post subject: | Re: Marklight Count |
I think the answer is: As many as you can fit in the points without robbing your forces of actual fighting power ![]() The more you can take the better off the Tau are. Once you've lost them you lose 50% of your firepower and it's usually downhill from there I find. |
Author: | EpicBattleBaggz [ Mon Nov 21, 2011 5:16 am ] |
Post subject: | Re: Marklight Count |
Dobbsy wrote: I think the answer is: As many as you can fit in the points without robbing your forces of actual fighting power ![]() The more you can take the better off the Tau are. Once you've lost them you lose 50% of your firepower and it's usually downhill from there I find. How do you figure losing 50% of your firepower? Seems a lot of the weapon systems seem to have comparable stats to marine or Eldar weapons without the marklights. Maybe I'm wrong? |
Author: | Dobbsy [ Mon Nov 21, 2011 5:53 am ] |
Post subject: | Re: Marklight Count |
No Guided Missiles... oh and your assault isn't anywhere near Marines and Eldar ![]() |
Author: | EpicBattleBaggz [ Mon Nov 21, 2011 6:10 pm ] |
Post subject: | Re: Marklight Count |
Hhhhhmmmmmmmmm. I can live without the guided missiles. As for assault, that's why I like that 30-75cm range. Poo poo on me if I'm dumb enough to get that close! ![]() |
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