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Tau Army List v 6.4 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=19953 |
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Author: | yme-loc [ Thu Dec 30, 2010 3:11 pm ] | |||
Post subject: | Tau Army List v 6.4 | |||
OK here is version 6.4 of the Tau Third Phase Expansion Force, I have added photo's and made some very minor adjustments. At this point the army list will be frozen for at least a year baring any major mistakes being discovered. Hopefully there are no big problems but if you spot any mistakes let me know. List of Changes 1. Photo's added 2. Tigershark cost reduced to 175pts, added to notes that Drones being transported in Tigersharks dont count for blastmarkrs if a Tigershark is shot down. 3. Orca loses the fixed forward arc on its missile pods as a minor boost and because the model has the missile pods on the same weapon mount as the burst cannons which already have 360 fire. 4. Devilfish loses the Drones from transport option, basically reversing a change I made in the last version of the list so the Drone Harbriner can be added to future variant lists and have a distinct role. 5. Krootox added to Manta transport.
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Author: | Evil and Chaos [ Thu Dec 30, 2010 3:14 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Congrats on a job well done Joe. |
Author: | Spectrar Ghost [ Thu Dec 30, 2010 3:37 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
SHould the note about the Tau range being available from FW be removed at this time? Haven't given it a detailed look, but the formatting and pics are aces. |
Author: | Evil and Chaos [ Thu Dec 30, 2010 3:39 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Quote: SHould the note about the Tau range being available from FW be removed at this time? Or at least modified so that it says "Was formerly available, but by visiting eBay you may be able to aquire second hand models...". |
Author: | Legion 4 [ Thu Dec 30, 2010 4:47 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Looks good ... Whatever happened to the Scorpionfish ? |
Author: | Mephiston [ Thu Dec 30, 2010 4:48 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Legion 4 wrote: Looks good ... Whatever happened to the Scorpionfish ? Quick, all men to battle stations! BATTLE STATIONS! |
Author: | Evil and Chaos [ Thu Dec 30, 2010 4:51 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Quote: Whatever happened to the Scorpionfish ? It was decided that it would fit better in an "armoured regiment" type variant army list, rather than being in the core Tau army list. |
Author: | Legion 4 [ Thu Dec 30, 2010 5:38 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Sorry ... didn't mean to start a "dust up" !! ![]() ![]() |
Author: | KivArn [ Thu Dec 30, 2010 7:54 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
From one of the old lists ![]() SCORPIONFISH SUPER-HEAVY MISSILE GUNSHIP After the shock of facing Imperial Super-heavy tanks in the Damocles crusade and later conflicts, the Tau have been putting considerable effort in developing their own Super-heavy gunships. Lacking any other large vehicle as a basis, the Orca Dropship has been heavily armed and armoured, effectively reducing its mobility down to being a surface-bound skimmer. This variant is called Scorpionfish Missile Gunship and is carrying no less than a full complement of Hunter, Seeker, Tracer and Smart Missiles, as well as the direct-firing Missile Pods. It has no single main weapon, but rather acts as platform for a number of smaller systems, enabling it to engage any type of threat. This kind of flexibility has proven to be a major asset in recent Tau campaigns. It may be a bit slower than the majority of Tau units, but it also has skimmer capabilities, so negotiating difficult terrain normally isn’t an issue. It forms part of the stout firing line at the back of the Tau army, anchoring the defences like a solid rock. Code: Type Speed Armour Close Combat Firefight
War Engine 25cm 5+ 6+ 6+ Weapon Range Firepower Notes 2 x Twin-linked Missile Pod 45cm AP4+/AT5+ - 2 x Hunter Missiles 60cm AA5+ - Variable Munitions Launcher – select the missile salvo type before firing each turn Either: 4x Tracer Missiles 90cm MW5+ Guided Missiles Or: 6x Seeker Missiles 90cm AT5+ Guided Missiles Or: 6x Submunitions Missiles 90cm AP4+ Ignore Cover, Guided Missiles Damage Capacity 3. Critical Hit Effect: The primary munitions stockpile is hit, igniting the payload internally and ripping the vehicle apart from the inside. The Scorpionfish is destroyed, and any units within 5cm suffer a single hit on a 6+. Notes: Skimmer, Reinforced Armour |
Author: | KivArn [ Thu Dec 30, 2010 8:28 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
Minor thing, but the Hero cruiser ought to have a picture of a hero... or get renamed protector ![]() |
Author: | Legion 4 [ Thu Dec 30, 2010 10:13 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
KivArn wrote: From one of the old lists ![]() SCORPIONFISH SUPER-HEAVY MISSILE GUNSHIP After the shock of facing Imperial Super-heavy tanks in the Damocles crusade and later conflicts, the Tau have been putting considerable effort in developing their own Super-heavy gunships. Lacking any other large vehicle as a basis, the Orca Dropship has been heavily armed and armoured, effectively reducing its mobility down to being a surface-bound skimmer. This variant is called Scorpionfish Missile Gunship and is carrying no less than a full complement of Hunter, Seeker, Tracer and Smart Missiles, as well as the direct-firing Missile Pods. It has no single main weapon, but rather acts as platform for a number of smaller systems, enabling it to engage any type of threat. This kind of flexibility has proven to be a major asset in recent Tau campaigns. It may be a bit slower than the majority of Tau units, but it also has skimmer capabilities, so negotiating difficult terrain normally isn’t an issue. It forms part of the stout firing line at the back of the Tau army, anchoring the defences like a solid rock. Code: Type Speed Armour Close Combat Firefight War Engine 25cm 5+ 6+ 6+ Weapon Range Firepower Notes 2 x Twin-linked Missile Pod 45cm AP4+/AT5+ - 2 x Hunter Missiles 60cm AA5+ - Variable Munitions Launcher – select the missile salvo type before firing each turn Either: 4x Tracer Missiles 90cm MW5+ Guided Missiles Or: 6x Seeker Missiles 90cm AT5+ Guided Missiles Or: 6x Submunitions Missiles 90cm AP4+ Ignore Cover, Guided Missiles Damage Capacity 3. Critical Hit Effect: The primary munitions stockpile is hit, igniting the payload internally and ripping the vehicle apart from the inside. The Scorpionfish is destroyed, and any units within 5cm suffer a single hit on a 6+. Notes: Skimmer, Reinforced Armour Good intel !! Thanks !!! |
Author: | Spectrar Ghost [ Thu Dec 30, 2010 10:28 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
2x AP4/AT5 and 6x AP4+ IC? Woof. That'll make a mess of the nearest Guard Infantry Company. |
Author: | KivArn [ Thu Dec 30, 2010 10:44 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
250 points each... same cost as a guard companyt too ![]() |
Author: | Legion 4 [ Fri Dec 31, 2010 4:36 am ] |
Post subject: | Re: Tau Army List v 6.4 |
I think ... I found a Great model to make a Scorpionfish Mk.II L4 ... ![]() |
Author: | nealhunt [ Fri Dec 31, 2010 4:01 pm ] |
Post subject: | Re: Tau Army List v 6.4 |
I haven't been following the Tau development for a while now but I have to say I like where the list ended up. |
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