Dobbsy wrote:
Evil and Chaos wrote:
Opinion : Hammerheads are greatly underperforming.
Elaboration : Hammerheads are out-performed in every notable role either by Broadside suits (Which are more survivable, and cheaper to take 6 of), or Piranhas (More missiles again for cheaper).
Recommendation for change : Reduce price of Hammerhead formation to 200pts, Hammerhead upgrade to 100pts.
Agreed they underperform, but in a list that is supposed to be all about the shooty, these guys don't hit hard enough. I'd much rather see a better weapon stat for at least the Railgun - perhaps Lance. If Cancon showed me anything it was HHs are not able to deal with anything better than 5+ armoured vehicles with any definite aplomb.
I like the Lance idea and have mentioned it before. I'd rather find a way to make them more effective and stay at their present points.
Dobbsy wrote:
Evil and Chaos wrote:
Opinion : The Manta is greatly underperforming.
Elaboration : It's a large War Engine with mediocre Firefight abilities, a poor armour save combined with an inability to hide from attackers, and it costs 700pts. We've tested it and found it a concrete detriment to the Tau player.
Recommendation for change : Add the Fearless Special Ability. Drop to 500pts. Possibly give it FF 4+.
Can't give an enlightened opinion as I've never used it but all of the above negatives put me off using it so far, so anything that makes it useful will get my vote. That said, making it 500 points won't make me take something so vulnerable. Even AT hits can kill it and it's shield is a bit of a joke. Costing it because of planetfall and transport is a bit naff when the troops it's supposed to transport aren't supposed to assault - so the question is ... why?
FF4+ is a minimum that is needed to improve this unit. I have used it many times and it is useless as a transport, useless in an Engagment and made of paper once broken. Certainly not in keeping with the fluff and supposed abilities of this combat transport/Titan hunter (fluff backs this).
Dobbsy wrote:
Evil and Chaos wrote:
Opinion : "Recon" formation has internal balance issues.
Elaboration : Piranhas are often more useful than Tetras, meaning a 5-1 split makes for a superb swiss-army knife formation that is better than almost any other configuration.
Recommendation for change : Split "Recon" into a Tetra formation (150pts) and a Piranha formation (175pts).
I'd rather see a solid 3/3 split formation. No min-maxing allowed - suck it up.
I'd also rather see a solid 3/3 split. It stops the min/max issues and is a great formation that can still garrison. It would be easier to cost and solves all the problems mentioned earlier.
Dobbsy wrote:
Evil and Chaos wrote:
Opinion : Crisis Suits are under performing.
Elaboration : They're not fast enough, or punchy enough, or survivable enough, to get the job done. They're basically only worth taking for the Supreme Commander re-roll, and that's it.
Recommendation for change : Increase armour save to 4+ RA (The 40k stats certainly support this). Also change CC rating to 5+. Change their MW shot to 4+.
Agreed. Except I'll continue to argue that MW should extend to FF given the debate regarding the Land raider Crusader's Multimelta and Land speeders etc.... this is a halfway house design.
I'm not sure that the armour should be upgraded but I know for sure that the FF should go up to 4+. I'd far rather see this than an increase to the Close Combat value.
Evil and Chaos wrote:
Opinion : Orca slightly under performs.
Elaboration : The Orca is quite vulnerable to anything above light AA fire, this is accurate to the background and 40k stats but makes it very hard to use.
Recommendation for change : Reduce points cost for Orca to 125pts.
As long as we have a limit on the number of Orcas then this is good with me.
Dobbsy wrote:
Evil and Chaos wrote:
Opinion : Broadside suits are slightly over-performing.
Elaboration : They're frankly superb.
Recommendation for change : Increase points cost of formation to 325pts, increase upgrade cost to 150pts.
Disagree. Perhaps they seem to be "over performing" because they're actually useful and do the job they're supposed to ...? Having units that underperform might make these guys shine. I say change other things before we change these guys.
Broadsides need to be great as once they're on the board, they aren't maneuverable and tend to draw a LOT of fire. I don't mind a points increase for them.
As for the other parts of the list that need attention -
-2 for Tau formations (not Kroot) to initiate Engagements.
Firewarriors should go to FF4+
I've repeatedly seen Tau assaulted off the board in situations where this should not be happening. Tau especially have great trouble when playing against Marines.Thunderhawks are not afraid of Skyrays and Terminators are a Tau players bane.