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Play On!

 Post subject: Play On!
PostPosted: Mon May 03, 2010 5:24 pm 
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Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
Ok, a quick synopsis:

Life is rich with opportunity at this time. This is the brutal time of the year as far as work goes and there's not a lot I can do about that. Real Life (tm) has also made it challenging (death in wife's family, end of school year), the "new" American economy, etc.

Some might wonder why I was pushing so hard to get things done if we're not ready to go. This mostly comes down to we had momentum and there were windows of opportunity that I was trying to hit. Plus I didn't think we were too far off. However, those windows have passed and we'll just have to weather on a little while longer. There are still things that need to be reconciled.

What this means:

* 6.2 will remain the current version until at least 6/30/2010

* In July, I'll have a chance to pick up the pieces and figure out

* Between now and then, I plan on putting together a list of things we should be testing out.

Our local group has been getting games in while the boards were being refurbished (very nice, btw CS!) and the only thing we have been playing differently from the list is the Skyray formation @ 250.

So more later as time allows, but it is good to be back.

Cheers,


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 Post subject: Re: Play On!
PostPosted: Tue May 04, 2010 12:19 am 
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Joined: Fri May 05, 2006 2:57 am
Posts: 20886
Location: Harrogate, Yorkshire
Have had several recent games, will note down some proposals for mods soon.

I'd say the list is very close to final at this point.

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Currently doing a plastic scenery kickstarter


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 Post subject: Re: Play On!
PostPosted: Tue May 04, 2010 2:23 am 
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Upping recon to 175 is the only obvious change I really think is needed, other than doing something to make the manta worthwhile.


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 Post subject: Re: Play On!
PostPosted: Tue May 04, 2010 3:38 am 
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Location: Melbourne, Australia
and giving the hammerhead a decent punch or reduction in cost...


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 Post subject: Re: Play On!
PostPosted: Fri May 07, 2010 11:09 am 
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Joined: Mon Dec 31, 2007 11:41 pm
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Location: Sweden
Perhaps a slight points reduction would be prudent for the finalized Crisis Suits, as they seem to be a little underpowered for their cutrrent cost.


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