Quote: (Honda @ Nov. 23 2009, 00:03 )
What makes a 3/3 inherently superior to a 2/4? BTW, to date, I have always fielded 2/4.
I think the biggest difference here is something I mentioned in my first post, you aren't coming at things from an ultra competitive angle.
So take the above. Any player looking for competitive advantage would dismiss the 2/4 formation. A 3/3 formation can garrison which gives tourney flexibility, a 2/4 can't. A 1/5 formation has more 14% firepower whilst still retaining the integral markerlight.
1 formation is firepower, the other scout/ML.
These are things that would be de facto choices for players coming in high placed positions at tourneys.
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This may be true, but what I am not hearing is that mixing combinations (whichever you prefer) is causing the formation to be broken.
I'm not saying they are, I'm just pointing out they may as well be written as 1/5 or 3/3 for someone who wishes to maximise their list and I didn't think that either a) fit the fluff or b) played to the idea of interdependent formations.
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Both are 'game' formations, not I believe the intended.
Could you elaborate on this statement? I'm not following you.
Just that they are optimised for performance, not for their background which is one is a frontier world light tank and the other an alternative pathfinder formation.
Using the above logic why can't pathfinders and firewarriors be made equal and the formations merged?
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One way to look at this is that there is an opportunity to synergize the two vehicle types. You are not forced to. I don't see how that causes an imbalance yet.
Its an opportunity to min max and get round on one hand an undergunned ml formation and on the other ensure your gm formation always has the option of firing, reducing your reliance on other formations.
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Yes, it is possible to break them out, however, you can just as easily do that yourself by only selecting one vehicle type.
Why would I handicap myself doing that?
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Even better separating them out allows better analysis of the tetra and the Piranha.
This can be done now with the existing formation. The list does not force you to mix.
Yes it does, just like the ork list forces me to get the oddboy for the gun wagons, or that makes flakwagons superior to gun wagons, or that a competitive marine list 9 times out of ten has to have a reaver or better yet a couple of warhounds and a squadron of thunderbolts.
Of course I'm not forced, just like I'm not forced to do a whole range of things in epic, but it doesn't change the fact some options are flat out better.
Yes I can assess how a piranha formation does on its own without the ml backup and secondary role, but why should I when it wouldn't change in the list? Testing inferior options to see how they do is a waste of time.
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