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E&C's Tau Proposal

 Post subject: E&C's Tau Proposal
PostPosted: Tue Sep 08, 2009 11:01 am 
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As per the two recent community votes, I have instituted the following changes to the list proposal:

- All Devilfish-hulled vehicles (including the Stingray and Swordfish) have their speed increased (returned) to 30cm.

- Returned two OOP tank turret types (Ion Cannon and Twin Fusion Cannon) to the generic list.

- Corrected a typo (it was listed as allowing 2 support formations per core formation, instead of 3 as it should be)


Version E1.09 / C1.04:




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 Post subject: E&C's Tau Proposal
PostPosted: Wed Sep 09, 2009 1:07 am 
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E&C, the spreadsheet still says E1.07. Also, the hammerhead weapons are a line out of place.





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 Post subject: E&C's Tau Proposal
PostPosted: Wed Sep 09, 2009 6:48 am 
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Ooh, the armoured list spreadsheet is also called c-1.03 still too.





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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 12:13 am 
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The Stingray also has no AP/AT values. You can kinda cobble it together from other weapon stats, but still...

Just a pure clarification issue, I have a squad of Gun Drones in Tiger Sharks. When the Tiger Sharks activate, and deploy the Gun Drones, the Drones are activating also? In an almost identical way to a normal Transport War Engine (3.1.3)?

For simplicities state, here's some Yes/No Questions.

- Anti-Aircraft attacks will not stop me from deploying the full complement of drones? (Same timing window)
- If I disembark the Drones, and choose not to fire, they are still activated for this turn?
- The shooting is at no modifier penalty for movement (neither sustained nor doubled)?
- I must have the Drones shoot at the same target as the Tigers?
- I may have the Drones shoot at the same target as the Tigers?
- If yes to either the previous two, does the target get two BM's from coming under fire?
- When I deploy the Drones, do Tau Jet Packs count as Jump Packs (15cm)?

And finally, a really complicated thing that needs a more detailed than Y/N answer.
I am swooping in with a pair of Tigers. How do you handle BM's from flak applying to the Drones? Are they similarly affected for BM's/breakage like a Ground Attack WE combined thing?

Sorry if I'm having difficulty expressing all my questions. I REALLY like the idea of air-deployed Drones, and even though it's currently (to me) confusing, I prefer it get hammered out than dropped. Just want to know exactly what I can/can't do with them when I play with them.

Morgan Vening


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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 9:34 am 
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Quote: (Morgan Vening @ Sep. 13 2009, 00:13 )

- Anti-Aircraft attacks will not stop me from deploying the full complement of drones? (Same timing window)

Deploy Drones after AA fire, just like if you were landing to deploy troops.
Quote: 

- If I disembark the Drones, and choose not to fire, they are still activated for this turn?

Yes.
Quote: 

- The shooting is at no modifier penalty for movement (neither sustained nor doubled)?

No modifier.
Quote: 

- I must have the Drones shoot at the same target as the Tigers?

Yes. The Drones should be treated as part of the same formation until shooting is complete (I should make that explicit).
Quote: 

- If yes to the previous, does the target get two BM's from coming under fire?

No, treat them as one formation.
Quote: 

- When I deploy the Drones, do Tau Jet Packs count as Jump Packs (15cm)?

I'd say yes.

Quote: 

And finally, a really complicated thing that needs a more detailed than Y/N answer.
I am swooping in with a pair of Tigers. How do you handle BM's from flak applying to the Drones? Are they similarly affected for BM's/breakage like a Ground Attack WE combined thing?

Treat like an aircraft that is dropping off troops (ie, the aircraft takes the BM's, not the troops).

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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 12:28 pm 
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So, with the exception of landing, it should be treated for all intents and purposes as a non-Air Assaulting 4.2.5. Gotcha.

One final question on this subject.

One Tiger Shark is killed by AA. Three drones dead. How many BM's do the Drones start with?
2 (because they were part of the combined unit and therefore count as half)
3 (because they also got one for coming under fire due to loss)
3 (because they don't count as not having at least one non-Gun Drone)
4 (because they also get one for again coming under fire due to loss)

I'm assuming it's 3+, just wanting to be clear, as I see their primary role isn't to shoot, but to grant crossfire, and Broken means no.

Finally, is there a reason for the disparity between Seeker Missiles and Submunitions Missiles on the Scorpionfish? In the alternate lists, I can see a valid reason for 4*MW5+ vs 6*AT5+. But going to AT6+, and losing Guided* makes it seem like a losing proposition.

* Is it intended that Guided lose the ability to fire without LOS? Your rules omit that. And changes the army play significantly. Otherwise I can kinda see the difference.

Morgan Vening
- Trying to get his head around Tau.


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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 12:50 pm 
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Quote: (Morgan Vening @ Sep. 13 2009, 12:28 )

One Tiger Shark is killed by AA. Three drones dead. How many BM's do the Drones start with?

Interesting question.

I've added a clarification to the Gun Drones rule that says:

"Gun Dronesâ€â€

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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 12:55 pm 
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Quote: (Dobbsy @ Sep. 09 2009, 01:07 )

E&C, the spreadsheet still says E1.07. Also, the hammerhead weapons are a line out of place.

Ooh, the armoured list spreadsheet is also called c-1.03 still too.

Fixed.

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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 1:32 pm 
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Shouldn't the Scorpionfish Tracers go to 6+?

It seems like most Guided's lost a point, to be gained back by the Markerlights.

And from a balance perspective, on Sustained/OW/Double against an uncovered vehicle.
4 Tracers net 2.66/2/1.33 MW hits
6 Seeker net 3/2/1 armoured hits

Even if the vehicle has a 6+ save (rare), that changes the Seeker to approximately 2.5/1.66/.83 kills. significantly worse as the armour goes up. It makes it IMO a no-brainer.

I mean, I *like* the Tracers. I am just not sure my opponent will.

Morgan Vening


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 Post subject: E&C's Tau Proposal
PostPosted: Sun Sep 13, 2009 2:59 pm 
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Quote: 

Shouldn't the Scorpionfish Tracers go to 6+?

Yes, yes they should.  :)

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 Post subject: E&C's Tau Proposal
PostPosted: Mon Sep 14, 2009 2:40 am 
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So in regards to GDs on a TS, are they purchased separately or do they come as part of the squadron? I would assume you buy them separate and you would any formation being transported by air? Also, do you need a Ground Attack order to deploy them? It would seem the simplest way. Is this how they function? I'm a little confused by this formation set up.


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 Post subject: E&C's Tau Proposal
PostPosted: Mon Sep 14, 2009 8:24 am 
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Quote: (Dobbsy @ Sep. 14 2009, 02:40 )

So in regards to GDs on a TS, are they purchased separately or do they come as part of the squadron? I would assume you buy them separate and you would any formation being transported by air?

You buy them seperately, as they're not listed together in the army list section.

Quote: 

Also, do you need a Ground Attack order to deploy them?

An Interception or Combat Air Patrol response would also allow you to deploy them, though they wouldn't be able to shoot at the enemy planes so they'd lose their shooting for that turn.

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