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E&C's Tau Proposal

 Post subject: E&C's Tau Proposal
PostPosted: Fri Aug 14, 2009 5:59 pm 
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Starting a new thread as the last one is now 18 pages long.


As requested by Honda, here is a version of my proposal with a Tigershark 'Missile Strike' version included.

This version should now be stable enough for playtesting, though it is unlikely to be balanced it should give a taste of how I feel a Tau army should operate (synergetically).

A quick reference sheet is included as the list of stat changes covers quite a few units.
An armour-themed army list is in there, should you wish to test it, though as per Honda's request it should not be tested at a high priority at this time.


LATEST VERSION:

Version 1.08: Click to download


Or click below to download Version 1.07:




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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 2:46 am 
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Could the Kroot and Human Aux be one per Core Formation rather than one per FW formation?
(or preferably no restriction at all)

I'm really resenting having to take Fire Warriors (to be able to use certain Support Groups) and according to the fluff, (defence of the Hydo plant) Kroot and Human Aux can be fielded without Fire Warriors being present.

Thanks for your efforts here E&C.

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 3:56 am 
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As mentioned before:

I'd still like to see the "Hammerhead Support" formation starting at four Hammerheads.

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 11:46 am 
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Quote: (Onyx @ 15 Aug. 2009, 02:46 )

Could the Kroot and Human Aux be one per Core Formation rather than one per FW formation?
(or preferably no restriction at all)

I'm really resenting having to take Fire Warriors (to be able to use certain Support Groups) and according to the fluff, (defence of the Hydo plant) Kroot and Human Aux can be fielded without Fire Warriors being present.

Whilst that may occur on occasion in specific circumstances, this list is supposed to represent a typical Tau army, which has Fire Warriors at its core. One way of incentivisng that is by limiting the number of (attractive) Aux. you can take if you're not taking Fire Warriors.

In the circumstance you mention, an Elysian army drops onto a Hydro Plant, which is being Garrisoned by some Kroot and Human Aux. After the first stages of the battle, Tau Warriors quickly reinforce the area with everything from Fire Warriors to a Manta. So the Aux. didn't fight alone.


Besides, after the boosts they've recieved, Fire Warriors are fantastic now.

Thanks for your efforts here E&C.

Thanks.

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 11:48 am 
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Quote: (Chroma @ 15 Aug. 2009, 03:56 )

I'd still like to see the "Hammerhead Support" formation starting at four Hammerheads.

I'm half and half on this one.

On the one hand, it probably won't affect list balance greatly.

On the other hand, I'm trying to reduce the number of options in the list, so as to make it easier to balance in a short timescale, and this change doesn't feel nessesary.

Thoughts gents?

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 1:36 pm 
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Quote: (Evil and Chaos @ 15 Aug. 2009, 18:46 )

Quote: (Onyx @ 15 Aug. 2009, 02:46 )

Could the Kroot and Human Aux be one per Core Formation rather than one per FW formation?
(or preferably no restriction at all)

I'm really resenting having to take Fire Warriors (to be able to use certain Support Groups) and according to the fluff, (defence of the Hydo plant) Kroot and Human Aux can be fielded without Fire Warriors being present.

Whilst that may occur on occasion in specific circumstances, this list is supposed to represent a typical Tau army, which has Fire Warriors at its core. One way of incentivisng that is by limiting the number of (attractive) Aux. you can take if you're not taking Fire Warriors.

In the circumstance you mention, an Elysian army drops onto a Hydro Plant, which is being Garrisoned by some Kroot and Human Aux. After the first stages of the battle, Tau Warriors quickly reinforce the area with everything from Fire Warriors to a Manta. So the Aux. didn't fight alone.

The Mantas and Fire Warriors didn't turn up until the following day.
A game of Epic doesn't last that long (@ 15mins per turn your looking at about an hour per battle).

So even though I (personally) can select 4 Crisis Suit formations, that isn't enough to warrant a Kroot formation? I don't agree.


As to Hammerheads Support Groups, I probably think they should start at 4 so as to allow deployment via a Manta.

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 1:46 pm 
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The Mantas and Fire Warriors didn't turn up until the following day.

So day 1 was a Kroot Mercenaries army, and day 2 was a more conventional Tau army then?


As to Hammerheads Support Groups, I probably think they should start at 4 so as to allow deployment via a Manta.
This I can sympathise with, as it seems to be the biggest reason to make the Hammerhead formation 4-strong.

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 3:30 pm 
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Quote: (Evil and Chaos @ 15 Aug. 2009, 20:46 )

The Mantas and Fire Warriors didn't turn up until the following day.

So day 1 was a Kroot Mercenaries army, and day 2 was a more conventional Tau army then?

My point was that Kroot aren't just following around behind Fire Warriors, holding their hands.

And as you would know, there was also Human Aux, Sentry Turrets (I wish...) and Tigersharks with Drones on the first day. Not quite just a Kroot mercenary army.

Anyway, I won't carry on anymore, it's all been said before.

Cheers.

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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 3:44 pm 
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Your point is valid, however I want this army list to represent the 'typical' Tau army, not the army as presented in one particular battle, and I feel that making Fire Warriors the core of the army (that unlock other unit/formation types) is a good way to do this.


-----

Sentry turrets, well, their inclusion is not critical to my proposal (an ancilliary 'nice thing' at best).

Maybe once we have a few weeks of battle reports in reporting on whether my proposed list style is viable, but right now I'd rather work with a slightly reduced number of units, not an increased set.




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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 4:48 pm 
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i'm not as familiar w/ tau background as everyone else, but didn't someone mention in another thread that hammerheads were relatively low in numbers? wouldn't that be another reason to start there formations at 4?


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 Post subject: E&C's Tau Proposal
PostPosted: Sat Aug 15, 2009 4:57 pm 
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Quote: (Evil and Chaos @ 15 Aug. 2009, 15:44 )

but right now I'd rather work with a slightly reduced number of units, not an increased set.

Which is the right attitude to take.


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 Post subject: E&C's Tau Proposal
PostPosted: Sun Aug 16, 2009 5:01 am 
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I'd have to agree with Onyx here. I understand you want people to take FWs, but forcing Fire Warriors to take Kroot/Aux seems a little bleh as a design just to get people to do it. You could easily just force a "cadre" choice to get Kroot/Aux. Otherwise, it does restrict Tau flexibility IMO and doing it the other way isn't a massive issue from where I sit - btw i don't use kroot or aux so I'm not arguing this from a subjective position. Also you've dropped the Armoured cadre now, so FWs will still be a choice that people will take.

Just a bit of feedback for you to mull over anyway....


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 Post subject: E&C's Tau Proposal
PostPosted: Sun Aug 16, 2009 11:34 am 
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It is an option for later (opening up the Alien Aux slots in some manner), but right now the important thing is for a few interested parties to play a few games with this proposed list.

If that doesn't happen, then this proposal will die. So if you like this proposal, play a few games and report back.

Cheers,

Ben.

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 Post subject: E&C's Tau Proposal
PostPosted: Sun Aug 16, 2009 2:56 pm 
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got in one game yesterday against chaos. unfortunately i didn't have the upgraded list
i realize this is an absolutely usless post, but just letting you know people are playing the list.
btw, 2-0 win for the tau


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 Post subject: E&C's Tau Proposal
PostPosted: Sun Aug 16, 2009 2:59 pm 
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How did you find the playstyle? Good? Awful?

What units felt too strong?
What units felt too weak?
What units felt right?




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