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Tigersharks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=16240 |
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Author: | Honda [ Sun Jul 26, 2009 7:51 pm ] |
Post subject: | Tigersharks |
Early versions of the TS had the ability, but there were inconsistencies with the core rules and how the TS operated. When it came time to redesign the TS-basic kit, as a community, it was decided to drop the ability and focus on the air support role. In earlier versions, there were people who used drones + TS, but in the past years, no one has, nor thought that it was important. Hence it was dropped to reduce the number of special rules. |
Author: | GlynG [ Sun Jul 26, 2009 9:15 pm ] |
Post subject: | Tigersharks |
What were the inconsistencies or issues by the way? I want to use Tigersharks to drop Gun Drone units in my games even if it’s not official (I even plan on modelling some Drone stands with 3 or 4 drones on, rather than my normal 5, so the total of the 4 stands matches the 14 a Tigershark can carry). Tau use more air assets and air drops than any other army (with the exception of Elyssians) and it’d be cool to see Gun Drone and Drone Turrets drops in game and Remora Drone Fighters controlled by the other craft, really capturing the whole combined arms approach Tau use and epic allows. |
Author: | The_Real_Chris [ Sun Jul 26, 2009 9:17 pm ] |
Post subject: | Tigersharks |
Personally I've always liked it and think it should have it. The Tigershark can carry 14 drones (3 stands). As they should come in flights of 2 that's a fine 6 stand formation. Personally I think to avoid activation issues and simiilar drones should come in formations of 6 with stats to match (either mix the stats of heavies and lights together or have both types in the formation), with a slight surcharge for being able to be airdroped in this way. In fact it dovetails neatly with stopping 'drone spam' and this gets to be used. One EA specific modification I would also like to see is the tigershark able to carry a drone turret (2 or 3) allowing deep insertion of these as well. It is more deserving of a 'special rule' or more accurately an exception than a couple of the other special rules that exist. Edit - curse you glynG, thats been one of my pet likes for ever, how dare you post before me ![]() A second option - that I hate but its better than nothing - is to give the Tigersharks a disrupt barrage attack of perhaps 1bp each. Thats a hot drop of drones ![]() |
Author: | The_Real_Chris [ Sun Jul 26, 2009 9:49 pm ] |
Post subject: | Tigersharks |
It was a 'community decision'? I thought it came out of the blue (after I finally got to log on and saw the latest iteration of the Tau 'lution. |
Author: | GlynG [ Sun Jul 26, 2009 9:50 pm ] |
Post subject: | Tigersharks |
I'm surprised people though the Tiger Sharks Drone dropping unimportant too, I'd have argued the other way had I been around. I forgot Tigersharks were bought in twos, having a formation of 6 could well be an idea. One EA specific modification I would also like to see is the tigershark able to carry a drone turret (2 or 3) allowing deep insertion of these as well. Not so keen on that. Why not just have them dropped by an Orca (or less likely in epic a Manta) as they should be? Drone Turrets are too big to be feasibly carried by Tiger Sharks and they have designated carriers in W40k and the background that should be used. |
Author: | The_Real_Chris [ Sun Jul 26, 2009 9:57 pm ] |
Post subject: | Tigersharks |
Orcas make it seem like being unloaded, whereas tigersharks seem more dynamic ![]() Its not something I'm dead keen on (as opposed to the 6 strong 150 drone drop formation), but its a nice dynamic, especially if turrets become more than just markerlights. Plus I can't see it being particularly overpowering. Oh and a quick scan of my notes seems to remind me in the tigersharks background write up dropping drones is listed as its main function? Anyone got the Taros book handy? |
Author: | GlynG [ Sun Jul 26, 2009 10:38 pm ] |
Post subject: | Tigersharks |
Not sure why deploying Drone Turrets should be more dynamic from a Tiger Shark but I think we should follow the background for the units as we are given - an Orca just is the main deployer and a a Tiger Shark just for Gun Drones. To quote Taros "The Tiger Shark's main role seems to be the deployment of drones." Seems pretty clear to me! Note it is only able to carry Gun Drones. Again deployment of Heavy Gun Drones is by Orca and I feel this should be followed. |
Author: | zombocom [ Mon Jul 27, 2009 12:31 am ] |
Post subject: | Tigersharks |
It'd be fine to give it a short ranged attack to represent the drones, but actually transporting a formation of drones in a formation of tigersharks requires a special rule, and the list is overencumbered already. |
Author: | GlynG [ Mon Jul 27, 2009 2:59 am ] |
Post subject: | Tigersharks |
If a special rule is needed to do them right I'm all for it. That said, is one needed - couldn't the Tiger Shark just have a mention in it's notes something to the effect that they carry a drone formation. That they can be stopped at any point in their move, the drone units placed in base contact with them, and then they carry on with their move? |
Author: | Chroma [ Mon Jul 27, 2009 3:05 am ] |
Post subject: | Tigersharks |
Quote: (GlynG @ 27 Jul. 2009, 02:59 ) That said, is one needed - couldn't the Tiger Shark just have a mention in it's notes something to the effect that they carry a drone formation. Without a special rule, the Tiger Shark carrying Drones is considered a "transport", so it can, rules-wise, land, hold/contest objective, perform ground assaults, etc, This is *NOT* how a Tiger Shark acts, it's more of a fly-by insertion of the Drones, so something like that needs a special rule, even if it's a "stealth" rule in the unit notes. All things considered, I'd like it if the Tiger Sharks *could* drop Drones. |
Author: | The_Real_Chris [ Mon Jul 27, 2009 3:47 am ] |
Post subject: | Tigersharks |
The mechanic should be part of a ground attack action. The drones should disembark at the end of the move (to represent the 'shark no doubt slowing to disperse them as a discrete group, flying in a straight line, whatever, so it can be blow away by enemy interceptors and flak before it inserts the drones) as part of the ground attack (so would get to fire their weapons if anything is within range). The rule may state they may only shoot and not assault, but personally if someone wants to do this I think they are welcome to - 6 units with FF6+ and if they lose both the tigersharks die as well! |
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