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v5.0 Builds

 Post subject: v5.0 Builds
PostPosted: Sat Mar 14, 2009 9:31 pm 
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So I started looking at the list from a more holistic perspective and looking for interesting builds to help get familiar with the changes. So, these have not been played yet, I'm sort of thinking outloud.

Anyway, I thought I'd share some of these and if others are so inclined, then we can see through other peoples eyes, so to speak.

Build A - 3000 pts

200 Battlesuit cadre 1
125 - Stealth Upgrade
100 - Drone Upgrade
100 -Supreme Commander
200 Battlesuit cadre 2 (BTS)
125 - Stealth Upgrade
100 - Drone Upgrade
125 - Crisis Upgrade
275 Stealth Support Group
300 Fire Warriors + Devilfish
75 - Skyray
125 - IC Hammerheads
300 Fire Warriors + Devilfish
75 - Skyray
125 - IC Hammerheads
150 2 x Tetras 4 x Piranhas
75 - 3 x Piranhas
225 Stingray Support Group
75 - Skyray
125 - Stingray Upgrade

3000 7 Activations

The idea behind this list is to move into contact with the enemy, striking hard with the crisis suits, then consolidating with the Fire Warriors. The Stingrays will support where needed, lots of Skyrays will provide protection from predations from above.


Build B - 3000 pts

375 Armored Hunter Mobile Cadre (RG-HH) BTS
125 - RG Hammerheads
125 - RG Hammerheads
25 - Networked Drones
375 Armored Hunter Mobile Cadre (IC-HH)
75 - Skyray
125 - IC Hammerheads
300 Fire Warriors + Devilfish
75 - Skyray
125 - IC Hammerheads
300 Fire Warriors + Devilfish
75 - Skyray
125 - IC Hammerheads
150 2 x Tetras 4 x Piranhas
350 Tigershark AX-1-0 Squadron
275 Tigershark Squadron


3000 7 Activations

This is a "I'm coming at you with tons of tanks" list. The massive amounts of firepower are intended to destroy opposing formations in order to gain an activation advantage. It seems to be very vulnerable to assaults. It also doesn't have a SC, which is a bit of a risk. After playing the first shift will be to find room for a SC somewhere.

Build D - 3000 pts

200 Battlesuit cadre 1
125 - Stealth Upgrade
100 - Drone Upgrade
100 -Supreme Commander
200 Battlesuit cadre 2 (BTS)
125 - Stealth Upgrade
100 - Drone Upgrade
125 - Crisis Upgrade
275 Stealth Support Group
275 Stealth Support Group

150 2 x Tetras 4 x Piranhas
75 - 3 x Piranhas
75 - 3 x Piranhas
150 2 x Tetras 4 x Piranhas
75 - 3 x Piranhas
150 2 x Tetras 4 x Piranhas
75 - 3 x Piranhas
350 Tigershark AX-1-0 Squadron
275 Tigershark Squadron


3000 9 Activations

This list is a recon in force. The Air caste assets are there to haul their bacon out of the fire should they encounter something really hard. Anyway, this is what I would consider a "fun" list as it's quite fragile and needs to be played carefully. I also think that it can be played aggressively.

I started on a Build C that would include a Manta, but I haven't made up my mind how to support it or exactly what its role will be. But then, that is part of the fun of making lists for me.

Cheers,

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:10 pm 
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Hena is playing against this list in vassal. We are through turn one and hopping to get it done this evening. (Batrep to follow before Chroma makes any comments  :whistle:)

AMHC (6 rail cannon, Network Drones, Skyray) 475 BTS
Recon (4 Tetra, 2 Pirrahna) 150
Scorpion (Supreme Commander) 350
AMHC (6 rail cannon, Skyray) 450
Sintgray (Network Drone) 250
Recon (4 Tetra, 2 Pirrahna) 150
AMHC (6 rail cannon, Skyray) 450
Stingray 225

AX-1-0 350
Hero cruiser 150


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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:15 pm 
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375 Armored Hunter Mobile Cadre (RG-HH) BTS
125 - RG Hammerheads
125 - RG Hammerheads
25 - Networked Drones
...
150 2 x Tetras 4 x Piranhas
75 - 3 x Piranhas
75 - 3 x Piranhas


Aren't you limited to one upgrade of each type?

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:16 pm 
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Quote: (Mephiston @ 16 Mar. 2009, 14:10 )

AMHC (6 rail cannon, Network Drones, Skyray) 475 BTS
AMHC (6 rail cannon, Skyray) 450
AMHC (6 rail cannon, Skyray) 450

18 HHs and not an Ion cannon in sight. Yet they don't need changing, right?

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:32 pm 
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Sarcasm is the lowest form of humor... but infinitely the most effective (well thats what my Grandfather used to say  :vD ).

Your point is well made though zombo.

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:37 pm 
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Quote: (Mephiston @ 16 Mar. 2009, 14:10 )

Hena is playing against this list in vassal. We are through turn one and hopping to get it done this evening. (Batrep to follow before Chroma makes any comments  :whistle:)

My only comment would be that the Hero Cruiser is now 200 points...  :))

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:39 pm 
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In a 5.0 list thread the Hero is 150... now what *may* happen in 5.1 I can't comment  :p


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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:53 pm 
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Quote: (Mephiston @ 16 Mar. 2009, 14:10 )

(Batrep to follow before Chroma makes any comments  :whistle:)

Looks like Chroma got the comments in before the batrep :laugh: on which point, shouldn't you be using the new 5.1 version (with the revised Hero cost)?

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 3:55 pm 
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But its only a draft right now. Who knows what may happen  :sulk:

I'd picked the list before 5.1 was available and didn't check for changes before hand.

To be honest next time out I'll probably drop the hero to get another ground or air activation in the list.


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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 4:00 pm 
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Quote: (Mephiston @ 16 Mar. 2009, 14:55 )

To be honest next time out I'll probably drop the hero to get another ground or air activation in the list.

If it does stay at 200 points, I'll actually have to consider whether I take it or not... at 150 points, 2 x MW2+ (TkD3) just seemed like the obvious choice to me...

Like mini-Deathstrike Missile Launchers that the enemy can't stop!   :vD

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 4:17 pm 
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If you are at the point of making "agonising choices" then the cost is in the right area - 150 for the mini deathstrike did seem a bit 'obvious'.
:laugh:

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 4:21 pm 
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To steal a Nealhunt quote, In the "activation crazy world of Epic gaming in the UK" I'm a little worried at 9 activations plus the spaceship. If I could make it 10 and spaceship I'd say it was a dead cert every game at 150. 200 points will make it a real choice imo.


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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 4:28 pm 
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Using Orcas, Barracudas, Pathfinders and Recon support formations does allow you to increase the activation count a bit, and the last two also provide the much needed ML capability for your HH GMs.

And just for the record, why 18x HH rails? why not at least some Ion variants for AP capabilities?

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 4:30 pm 
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Quote: (Ginger @ 16 Mar. 2009, 15:28 )

And just for the record, why 18x HH rails? why not at least some Ion variants for AP capabilities?

I assume the Stingrays have that covered...

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 Post subject: v5.0 Builds
PostPosted: Mon Mar 16, 2009 4:32 pm 
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With the amount of GM's this list packs why do I need more AP?

Plus the 75cm range is handy too. The only ground formation without a markerlight is the scorpion fish so that's not really a limit either.


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