Quote: (Onyx @ 16 Sep. 2008, 09:03 )
Scorpionfish without Sentry Turrets are not worth using at all.
Am I the only person who use to play GM armies before sentry turrets?
Quote: (Hena @ 16 Sep. 2008, 09:18 )
As for allowing boring gunline, then play differently. If that does not suit your playing style, no one forces you to play in such manner. Tau list allows a lot of other quite usable styles as well.
Heres a key point. Currently possibly the best (possibly as a few things have just changed) Tau army is the long range gun line.
Tau in Epic were never supposed to be that (thats Guard territory I feel).
Tau were supposed to have murderous short range firepower balanced by weakness in assaults. A completely different style.
We didn't use turrets for ages, then apparently used them wrongly. Our static gun lines got by just fine with air dropped heavy drones and pathfinders.
Quote: (Onyx @ 16 Sep. 2008, 09:36 )
Sorpionfish (and other GM units) can't Sustain Fire from behind cover (not a problem for most other races artillery).
Hitting with 6 (or 4MW) dice on 6's (AT) is not very effective. A Scorpionfish that is out in the open (to use Sustain Fire without Markerlight Sentry Turrets) is dead meat (at least the SC upgrade has the shield).
They can if you are running a pre markerlight GM army.
In the games where the turrets are ignored and the Tau military units are targetted instead, the games have been MUCH more interesting and competative. We have played this situation often and my opponents
do not have a problem with Sentry Turrets.Too many Tau opponenents are getting fixated with killing the Turrets which is a waste of time.
_________________
If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x