Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next

Jet Pack/Air Assault query

 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 8:26 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
When do you move when air assaulted? The action type is ground attack and the decision on targets is made at an unclear time. So when do you move, when it is clear you are the target?
An example
A marine Thunderhawk is clearly angling for the crisis on a Ground Attack action.
It makes its approach move. Then decides to land. At this point I believe this is the point to choose shooting or engaging. The marines pour out in an assault on the Crisis.
At what stage can the air assault be declared and at what stage is the response allowed? Bear in mind it could die prior to landing from flak or not land at all.

Then what if the Thunderhawk aborts and stays in the air to shoot normally, possibly due to taking to much AA fire?

(It really would be simpler if the damn things could just move shoot move like Eldar! Would remove the oddity of reacting to an assault and not a close range shooting action, remove oddities from the rules etc.)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 10:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
You move when the Engagement order action test is passed, before the Assaulting formatation moves.

Thus:

- Inititative Test Taken (Passed).
- Tau jetpacks move.
- Thunderhawk Gunship lands on top of the jetpackers.


It's basically the only practical way you're ever going to B2B jetpack units.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 10:37 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
But E&C you declare a ground attack order. Not an assault order. Its a common misconception. Any point up to landing you could be just conducting a shooting attack. So if you jump after the assault goes in thats at the point of landing - in which case I guess you could land into base to base and stop some of the running, indeed that might stop any movement response. Unless of course you say they can respond (edit, messed this bit up) just prior to landing making them hard to engage that way as well :)




_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 10:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
It's basically the only practical way you're ever going to B2B jetpack units.


Errr... Unless you engage with a mechanised unit that moves 30-35cm and disembarks 5cm which starts its move 20-25cm away.... Or a bike unit doing similar. Or a Jet pack unit doing the same. Or an infiltrator unit doing likewise. See the pattern E&C?  :;):
It's really not that difficult to engage them. It just takes planning. It's still practical and Reddeth uses it a lot on me....

Unless of course you say they can respond after the landing making them hard to engage that way as well
Yes and that's where FF engagement will win you the day.... they only jump 10cm. FF is 15cm....
It's really not rocket science lads.

But that's very interesting rules law TRC. I've never noticed it myself. Verrry interesting.


I still say give them Hit and Run...





Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 11:00 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
I've never understood the big fuss about the Jetpack rule either - I wouldn't mind getting rid of it just because its a special rule that doesn't have much effect.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 11:48 pm 
Brood Brother
Brood Brother

Joined: Mon Mar 13, 2006 8:16 pm
Posts: 422
Location: Boston, MA
WOuldn't a 'they can countercharge backwards' rule work just as well without the trouble?

_________________
Fear is for the enemy, fear and bullets.
-James O'Barr, the Crow


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Sun Jul 06, 2008 11:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (scarik @ 06 Jul. 2008, 23:48 )

WOuldn't a 'they can countercharge backwards' rule work just as well without the trouble?

The intent of the rule is to give the Tau the ability to close to within 15cm of the enemy and be safe from Close Combat Engagements... 'counter-charge in any direction' wouldn't give them that safety net.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 07, 2008 12:41 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Has to be said hit and run lets them get close then scamper off with no odd rules situations...

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 07, 2008 2:38 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I'll post this extract from the rules because it seems it might be helpful.

There are three steps to carrying out an action:
I - Nominate a formation.
II - Declare which action it will carry out.
III - The formation must then pass an action test to see if it carries out the action successfully.

Note you must declare both the formation and the action it will carry out before taking the action test. If you fail to do these things, then the formation chosen automatically fails the action test without the dice being rolled. If you failed to even nominate the formation then your opponent may nominate the formation for you.


It's the wording of the Air Assault/Ground attack rules that make this quite an interesting dilema.

I'd always thought it as E&C said before but having re-read the rules it's not so clear...  :sus:




_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 07, 2008 4:00 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Well a further interpretation could be you declare the ground attack and literally drop out of the blue assaulting the Tau. As no engage was decalred no retreat move allowed (would stop them seeking supporting fire!).

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 07, 2008 4:29 am 
Brood Brother
Brood Brother

Joined: Mon Mar 13, 2006 8:16 pm
Posts: 422
Location: Boston, MA
The intent of the rule is to give the Tau the ability to close to within 15cm


This is pretty much the antithesis of the intent of all the other rules though. The whole point is that if you get up close and personal you get hammered.

If you want the Tau to be able to avoid automatically being CCed you can always
a) Plan accordingly and only shoot formations that have activated that close up.
b) give the fishheads more range, such as a non standard one like 20cm.

Both are better than what is obviously a confusing rule in a list with other confusing rules.

_________________
Fear is for the enemy, fear and bullets.
-James O'Barr, the Crow


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 6:28 am 
Brood Brother
Brood Brother

Joined: Mon Mar 13, 2006 8:16 pm
Posts: 422
Location: Boston, MA
No opinions on that, eh?

_________________
Fear is for the enemy, fear and bullets.
-James O'Barr, the Crow


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 12:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (scarik @ 07 Jul. 2008, 04:29 )

The intent of the rule is to give the Tau the ability to close to within 15cm


This is pretty much the antithesis of the intent of all the other rules though. The whole point is that if you get up close and personal you get hammered.

The intent of the rule is to allow the Tau to close within 15cm (And fire all their shots).

When the enemy infantry inevitably declairs an engagement, the intent of the rule is to allow the Tau to hop back 10cm first, thereby avoiding being caught in CC, and being able to seek supporting fire from nearby Tau formations.

The intent of the rule is to make the Tau Jetpacks very, very difficult to engage in CC, and to make them better in Firefights than their 5+FF rating (IG standard) would otherwise imply, due to their ability to seek protection from nearby Tau formations.

I may not agree with the intent of the rule, but spirit of 'what it's meant to do for the Tau' seems clear ; The rule is meant to be one more way for the Tau to keep shooting at you, instead of being Engaged.



Notably if a Tau Jetpack formation is 21cm away from a 15cm move enemy (Let's say some infantry), the Tau formation can't even be Engaged, it just hops back irritatingly out of range.

By the same token, there's no point shooting at it, as then you're playing a ranged shooting war vs. the Tau, which you will invariably lose. The Tau formation will probably only lose a few stands of (Half blast-marker) drones anyway.



Both are better than what is obviously a confusing rule in a list with other confusing rules.

It's not confusing, but it is irritating ; I prefer Jstr's '10cm after shooting on Advance or Double' personally.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 12:26 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
And all you have to do...


It's easy to theory-hammer... in practice, it's not so easy to keep your army mobile in the face of the Tau stripping off your transports with ease.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net