Tactical Command
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Forgeworld Anti Tau?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=11296
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Author:  The_Real_Chris [ Sat Dec 22, 2007 3:54 pm ]
Post subject:  Forgeworld Anti Tau?

What do you think?

Author:  Evil and Chaos [ Sat Dec 22, 2007 3:56 pm ]
Post subject:  Forgeworld Anti Tau?

Hey the Imperium wins for once! :D

Author:  The_Real_Chris [ Sat Dec 22, 2007 4:31 pm ]
Post subject:  Forgeworld Anti Tau?

Clearly they aren't playing with SG thunderbolt stats :)

Author:  dptdexys [ Sat Dec 22, 2007 5:56 pm ]
Post subject:  Forgeworld Anti Tau?

Does this mean we now have to give the T-Bolts 75cm 2+ TK AA attacks,due to the new Forge World fluff/background :)

Author:  The_Real_Chris [ Sat Dec 22, 2007 5:59 pm ]
Post subject:  Forgeworld Anti Tau?

Who wants to know the odds for a thunderbolt to shoot down a tigershark? :)

Author:  ragnarok [ Sat Dec 22, 2007 6:11 pm ]
Post subject:  Forgeworld Anti Tau?

If you look closely the tigershark is too far to one side of the thunderbolt for it to have shot it down.  the real reason for the flame out is a bird strike (probably a squidgeon).

Author:  Chroma [ Sat Dec 22, 2007 6:14 pm ]
Post subject:  Forgeworld Anti Tau?


(ragnarok @ Dec. 22 2007,17:11)
QUOTE
the real reason for the flame out is a bird strike (probably a squidgeon).

Or, perhaps, a Gargoyle...  :D

Author:  Evil and Chaos [ Sat Dec 22, 2007 6:17 pm ]
Post subject:  Forgeworld Anti Tau?


(Chroma @ Dec. 22 2007,17:14)
QUOTE

(ragnarok @ Dec. 22 2007,17:11)
QUOTE
the real reason for the flame out is a bird strike (probably a squidgeon).

Or, perhaps, a Gargoyle...  :D

Having actually done that in one game, I find this particularly funny. :D

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