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| Deflector shields http://www.tacticalwargames.net/taccmd/viewtopic.php?f=23&t=10806 |
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| Author: | Dobbsy [ Wed Oct 24, 2007 11:32 pm ] |
| Post subject: | Deflector shields |
I have often wondered and I am curious to know why Deflector shields were designed the way they were. Is there a reason why they weren't just given a flat dice value like other shield types? Cheers |
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| Author: | Evil and Chaos [ Thu Oct 25, 2007 12:46 am ] |
| Post subject: | Deflector shields |
It was done in order to make Tau war engines more awesome than those of other armies. *I've got shell shock from seeing those evil shields pass their saves time after time* |
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| Author: | Dobbsy [ Thu Oct 25, 2007 3:39 am ] |
| Post subject: | Deflector shields |
more awesome? I think I'd rather have a flat 4+ save. Holofields get 3+, void shields go down and can come back up. Was it more a case of designing something different again? i.e All other shields are different from each other (Void SHields vs Holofield etc) |
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