Quote: (Dobbsy @ Feb. 11 2010, 16:54 )
One of the main differences Matt, is that the rest of the Eldar army is zipping around shooting and assaulting the crap out of you and the guardians + farseer can launch a God at you when they're nearby. I can't say the same for the Tau unfortunately. They used to be able to hurt you more but with reduced shooting stats due to the ML adjustment they don't hit hard enough when they do shoot and they don't survive well enough against determined assaulters.
one could say the same about Tau, at least on the shooting front.
But just to run the no.s on the "assaultyness" of the Eldar, using Ulthwe as an example (purely because their Aspect + Exarch formations all run to 200pts). No prepping carried out, no units in cover or support range:
Guardians w/ support weapons vs. Firewarriors, in assault
Guardians cause 4.8 hits, of which 1.6 are saved, rounded to 3 kills (5+ armour). FW cause 2.6 hits, rounded to 3 kills (no armour). Equal casualties, no inspiring, Guardians outnumber, so are up 1.
Guardians w/ support weapons vs. Firewarriors, shooting
Guardians cause 1 hit, 1 dead (MW), 2 BM
FW at 30cm cause 4 hits, 4 dead, 5 BM
FW at 15cm cause 6.6 hits, 7 dead (rounded up), 11BM.
Dire Avengers vs. Firewarriors, in assault
DA cause 3.6 hits = 2.3 FW dead and lose 1.6 dead in return, +1 to DA on inspiring, +2 to FW on outnumbering and 2:1, +1 to FW on resolution. No shooting.
Fire Dragons vs. Firewarriors, in assault
FD cause 2MW hits and 0.5 normal hits = 2.3 FW dead and lose 1.6 dead in return, +1 to FD on inspiring, +2 to FW on outnumbering and 2:1, +1 to FW on resolution.
Shooting at 15cm = 1.6MW hits, 2 dead FW, 3 BM vs. 6.6 hits, 4.4 dead FD, wiped out formation.
Swooping Hawks vs. Firewarriors, in assault
SH cause 2.5 hits = 1.6 FW dead and lose 1.6 dead in return, +1 to SH on inspiring, +2 to FW on outnumbering and 2:1, +1 to FW on resolution. No shooting.
Dark Reapers vs. Firewarriors, in assault
DR cause 3.24 hits = 2 FW dead and lose 1.6 dead in return, +1 to DR on casualties + inspiring, +2 to FW on outnumbering and 2:1, +1 to FW on resolution.
Shooting - 2.6 hits at 45cm, 2 dead FW, 3 BM (equivalent at 30 would be 1 dead DR and 2 BM).
Warp Spiders vs. Firewarriors, in assault
WS cause 2.5 hits = 2 FW dead (rounded up) and lose 1 dead in return, +2 to WS on casualties + inspiring, +2 to FW on outnumbering and 2:1, +1 to WS on resolution. No shooting.
So 2 Eldar fms (guardians with support weapons, Warp Spider with Exarch) would end up +1 on resolution, 4 Eldar fms (DA, FD, SH and DR) would be -1 on resolution against Fire Warriors. Obviously I didn't include the CC aspects, as that wouldn't be a straight up comparison (and the Aspects would also need some kind of transport to get them around, otherwise they'd be useless), but even so, I don't think the difference would be huge, most likely +1 or at best +2 to Eldar. There's also some rounding going on, but hopefully I've been consistent enough that that shouldn't be a factor.
AND THAT'S IN ASSAULT! When you throw shooting into the mix, Fire Warriors piss all over any Eldar infantry formation of the same points, wiping out or breaking most of them, especially within 15cm. Granted no FW really wants to be that close, but even at 30cm their shooting isn't shabby. In addition, all of this ignores what, IMO, is the FW real strength, that is doubling up (in transports or not), shooting the crap out of a fm then providing support fire to another (FW or otherwise) assault.
So, Avatar aside (which is a 1 shot, 1 turn deal, which often turns to poo anyway, in my experience at least), the argument that Fire Warriors are somehow poor fighters for their points doesn't seemed based on anything that I can understand AND completely ignores what awesome shooting they have available to them. Sure, they may not be Tac Marines, but then they don't cost 300pts either
