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The Jetpack rule is 'broken'

 Post subject: The Jetpack rule is 'broken'
PostPosted: Mon Nov 12, 2007 7:59 pm 
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I some gaminggroups (as mine) doesn't use pre-measurment.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Mon Nov 12, 2007 8:01 pm 
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(BlackLegion @ Nov. 12 2007,18:59)
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I some gaminggroups (as mine) doesn't use pre-measurment.

That would make fighting Tau considerably harder.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Mon Nov 12, 2007 8:27 pm 
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Do they? They don't have skimmer...

As for the above you are talking about committing lots of points to get a small unit. The biggest problems are for 'slow' assault armies that lack the necessary firepower.

I guess we could have endless air assault on them, dodge that :) (If they can get past the flak and interceptors that is :) ).


And I couldn't hack playing with no pre-measurement!

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Mon Nov 12, 2007 8:52 pm 
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Basilisks batteries are a wonderful wonderful answer to skimmers for the IG. Put them on Overwatch, enemy pops up and eats 3 shots at AT 4+ before he gets a chance to attack (Pop up counts as movement, after all). With a 120cm range you can pretty much carpet the entire field with two formations of them. Even against normal armies putting them on a hill on overwatch isn't a bad plan. Shoot those nasty nasty Space Marines before they get a chance to launch their assault on your supreme commander! But, in a more general sense about the IG you could use Vultures for much the same crossfiring purposes (or overwatch for that matter, though only once). They move 35cm and have skimmer, don't need transports, etc.

This is, as ever, just the view of someone who's never played against them (Curse my lack of regular opponents aside from necrons/eldar!)


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 Post subject: The Jetpack rule is 'broken'
PostPosted: Mon Nov 12, 2007 11:05 pm 
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Do they? They don't have skimmer

Pfft! With the very average new skimmer rule in place that ability is now not as powerful as you seem to think TRC. Clever(or even not...) use of terrain means skimmer is not the god people seem to view it as. Don't forget that I can be 50.5cm from a terrain feature where you are 50cm from it and in the open and I can't see you.... No, the skimmer rule has definitely reduced the ability to a shadow of its former self. And as usual, a median ruling was deemed "too complicated" for the idiot masses apparently....
Gee, us epic gamers must really be a dull-witted bunch, eh? :D






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 Post subject: The Jetpack rule is 'broken'
PostPosted: Mon Nov 12, 2007 11:48 pm 
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Another possible suggestion is to allow the jumpback move like now, but to have it take place AFTER the engagement move, so units can still be locked in close combat.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 2:33 am 
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To force FF instead of CC? Otherwise why bother to have the rule? How would your proposal work Zombo? Can you give an example or two? Cheers





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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 3:07 am 
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What about letting them take their 5cm counter-charge in any direction, but only if not actually locked in melee. IE: with two enemies in base to base with them?So the enemy couldn't just get one guy into base to base without you fleeing melee, but could still pin you down if they've got enough fast-moving stuff... No idea if it's remotely balanced, though.


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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 4:21 am 
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(Dobbsy @ Nov. 13 2007,04:05)
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And as usual, a median ruling was deemed "too complicated" for the idiot masses apparently....
Gee, us epic gamers must really be a dull-witted bunch, eh? :D

Damn, how did you yanks find out! Next thing you know you will be wanting the special detailed rulebook only us Brits are allowed to buy!

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 11:39 am 
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(Dobbsy @ Nov. 13 2007,01:33)
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To force FF instead of CC? Otherwise why bother to have the rule? How would your proposal work Zombo? Can you give an example or two? Cheers

He means that Jetpack units could take their 10cm jump-back after the enemy has made their charge move, instead of before, thus opening up the possibility of getting in base-to-base and preventing the Tau escaping to FFMW the formation to death.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 1:23 pm 
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(Evil and Chaos @ Nov. 13 2007,10:39)
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preventing the Tau escaping to FFMW the formation to death.

How, exactly, is six MWFF5+ attacks so horrific that nothing can stand against it?  I don't hear that many people complaining about Land Speeders with a Librarian...  ???

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 1:29 pm 
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It's more powerful for Tau because they can jump back, thereby limiting the ammount of enemies in the FF zone, whilst maximising their own FF.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 1:34 pm 
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(Evil and Chaos @ Nov. 13 2007,12:29)
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It's more powerful for Tau because they can jump back, thereby limiting the ammount of enemies in the FF zone, whilst maximising their own FF.

It's, on average, 2 hits...

And if the assaulting units would've gotten into base contact with them with their initial charge, the Tau would still be in firefight range for those attackers...

Certainly, pure 15cm move troops will have a hard time catching Tau... but there are a lot of other fast formations in a lot of armies that *should* be able to catch them.

And how did the "slow" attacker get into charge range to begin with if they're so slow?  *laugh*

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Nov 13, 2007 1:38 pm 
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And how did the "slow" attacker get into charge range to begin with if they're so slow?  *laugh*


The Tau put their Crisis Suits in range because your fast attack units/tranports were shot up in turn one. :)

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