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Sentry Turret with Marker Light

 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 8:12 pm 
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As they don't do actually other than provide a ML/LOS/ZOC bubble I'm thinking that they don't need to activate at all.  

A unit of one would get one BM for being shot at and it now has as many BM as units so becomes broken (poped-down).  If there is an enemy unit within 15cm it cannot withdraw and so is destroyed - I don't see this being too bad as it means that your opponent has probably compromised the positioning of at least one unit to get rid of this tower.  Any further BM's now don't have any effect as the unit is already broken, it will take a clean hit to remove it.  In the end phase any broken towers will get a chance to rally and, as a broken unit of one it will only have one blast maker which will be removed (representing popping-up).

If I've got that right it sounds like a pretty elegant mechanic to me.

Orde

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 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 9:51 pm 
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Nice!  I like it!  50 points for 5 independent ML sentry turrets.  Minimal special rules (ie, do not activate).  

Dang, that's nicely done.

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 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 10:28 pm 
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Maybe a limit on them as well, so we don't spam the table with 50 of them for 500pts, making the entire board a ZOC nightmare.  This is sort of why I propposed just rolling a dice or two, and getting them for free.  Just a nice bonus, but should not have a HUGE effect on the game.





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 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 10:40 pm 
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Maybe 0-1 contingent per 1000 points, to make them scalable with army size?

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 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 11:34 pm 
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Quote (RedDevil @ 08 Dec. 2005 (21:28))
Maybe a limit on them as well, so we don't spam the table with 50 of them for 500pts, making the entire board a ZOC nightmare. ?This is sort of why I propposed just rolling a dice or two, and getting them for free. ?Just a nice bonus, but should not have a HUGE effect on the game.

Holy Heck if you put 500 points of them on the table at 3000 points you'd be "smoking something" :D Hell I never have enough formations to fight with let alone spending 1/6th of my army on sentries.

I would agree we just make it 5 for 50 points 0-1 contingent (per 3000pts??) That way it's not OTT in a tournament situation.


Col.Sponsz - Nice break down!! Me likey!

edit- I thought we'd agreed there wouldn't be a ZOC??






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 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 11:54 pm 
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Quote (Dobbsy @ 08 Dec. 2005 (22:34))
Col.Sponsz - Nice break down!! Me likey!

edit- I thought we'd agreed there wouldn't be a ZOC??

Cheers, it just seemed to make too much sense when I thought it through like that.  As to ZOC - I must have missed that in the discusion somewhere.

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 Post subject: Sentry Turret with Marker Light
PostPosted: Thu Dec 08, 2005 11:56 pm 
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Err, yeah actually I guess you could just destroy these by moving your own ZOC over the base.  Since they can't move they would have to be destroyed on the Tau turn?  Makes scouts useful for this if that is the case.


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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 12:21 am 
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Wouldn't that only happen if they activated?


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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 1:34 am 
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hmm they don't really activate do they? I was under the impression that MLs are always "on" and no firing was needed.


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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 1:39 am 
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yep - only required to move when you activate... which is a good thing, they don't activate.


OK... I think we have it... see next post.

I'll recap where I think we're at here.

Stay tuned,

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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 1:55 am 
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Tau Technology

Drone Sentry
Drone Sentries may come in the form of a turrent or Tower... more fluff...

Drone sentries are immobile units. They have no zone of control and may not control or contest objectives. They are purchased in multiple units for a single contingent choice in the army. The maximum Drone Sentries allowed is based upon the total points allowed in the Tau army. Each Drone Sentry unit must deploy independently before the 1st turn in the game. Each unit deploys as a formation of one unit with teleport, however, no blast markers are rolled for or placed.



Tau Contingents
Formation Type ? ? ? ? ? ? ? ?Units ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?Cost
Sentry Towers Contingent ?5 Drone Sentry Towers. ? ? ? 50 points
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?May select 1 Sentry Towers
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?Contingent of 5 independent
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?units per 3,000 points played
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?rounding up. Upgrades: none



Tau Units
1) Data sheet would be moved into the main list from collectors section.

2) Data sheet would lose the following text from notes section:
Teleport, Drone Sentry Towers may not control objectives or contest objectives.

OK... what do you think? Did I get it all right?

If so, I'll add it to the WIP 4.2.9.

Cheers,





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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 2:15 am 
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They use up a contingent slot?  The rest looks good.  They never activate you so need to assault, or shoot them to get rid of them I take it?





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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 2:01 pm 
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5 independent units seems like it would use up an inordinate amount of firepower to get rid of them (ie 5 different formations activations).  For 50 points would you ever not take this option?

If I want to mark enemy artillery (or something like that) then I could use a Stealth Contingent at 175 points, but that contingent can be shot or assaulted before I get to use their markerlights.  So instead I take the sentry towers, and there is no way for my opponent to get rid of 5 formations before I get to use the markerlights to shoot at my target.

Whether they activate or not 5 formations for 50 points is wrong.  I think the Sentry Tower must come as one formation, otherwise it seems like it will create unbalanced results.

I think we should consider the ramifications of adding this to the main list very carefully before proceeding.  Especially with the level of debate that has been centred around the markerlight balance.


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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 2:47 pm 
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I would have to agree with Clausewitz, it should be a single formation. I used one in my battle last night (I'll post the report with pics this weekend).

I played it as:

1. 75 pts for 3 + D3 units. I got to bring 5 on board. To avoid the casualty "shell" game issues (i.e. I killed the middle two, now you're out of coherency), I deployed them in an oval so that we didn't have to have those discussions.


They have no zone of control...


2. I don't think the ZOC should be eliminated. They don't have a lot going for them and they should offer some form of distraction/annoyance.

Keep in mind that you have to have something with GM nearby in order to make them useful. As it was, with the ZOC, they were able to stand in a gap and support fire. The Bug player decided to ignore them (this time), but he still had to think about them.

3. As far as the other mechanics discussed, I think we are on the right approach (KISS), however as was pointed out, we really need to play test this one a fair bit before it goes mainstream.

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 Post subject: Sentry Turret with Marker Light
PostPosted: Fri Dec 09, 2005 3:28 pm 
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A lot of good discussion here ... but IMO - Teleport, Scout, ZOC, Can't take OBJs ... :D

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