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Considering Chroma

 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 1:28 am 
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Quote: (Onyx @ 07 Jan. 2009, 00:09 )

Stingray (I have 12), Scorpionfish (4) and Moray (2).

I don't really consider your replacements for the first 2 as usable for the Tau.

Okay, I get you now.

And it seems to be another person with massed Stingrays... *laugh*  Yes, I love them, but, they really used to be over the top... not sure how "good" they are now.

How many Railheads do you have, if I may ask?

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 2:51 am 
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And it seems to be another person with massed Stingrays... *laugh*  Yes, I love them, but, they really used to be over the top... not sure how "good" they are now.


Actually, they weren't that over the top. Yes, they did have significant firepower, but what no one seems to keep in mind is how fragile they were. A four unit formation gets shot at, 1 BM, down one Stingray. Casualties? Take off as many as you take. Given their lighter armor, they did not hang around for long.

I think where they really started to get attention is when they were allowed to get two additional Stingrays added to the formation. Then they began to start having serious impacts on the opponent.

If I was going to modify the formation, I would remove the ability to add two units and bring them back to the double shot 2 x AP5 for whatever the original price was.

Still, there were ways of dealing with them. They weren't the magic bullet in the list.

Other comments:

The Scorpionfish. This needs to be added back. Period. There is no reason for taking it out and adding it to the Air assets means that it will a) never get used and b) goes against what fluff around the "chassis" there is (IA3).

The other thing I would really like to hear is why the resistance to adding the Supreme Commander upgrade to the Scorpionfish? Not "feelings" or "I wouldn't have done that", but game evidence that there was something wrong with the unit?

Armored Cadres: The problem I have to leaving them out is that you are unable to build units that are fit for purpose. HH's are great tanks and can perform that role very well. Why then would one add on the cost of a FW cadre just to get that capability? Why would anyone in their right mind either orphan the FWs in order to preserve their HHs or worse yet, put their HH's at risk by getting them within assault range. They don't have very strong armor for an MBT, hence they need to stay at arms reach from the enemy and then shoot them into submission. The IG are capable of fielding armor formations on their own, why are the Tau being penalized? There is nothing in 40K that supports that framework, in fact as was posted earlier, there is quite a bit of evidence in IA3 to the contrary.

Combined arms does not mean that you mix infantry and armor units. Their methods of operation are completely different. Combined arms means that infantry and armor work together such that the result of their interactions produces a superior result than if they were on their own. Towards the end of WWI, armor operational theory was in favor of intermingling tanks with infantry in the belief that it would strengthen the infantry formation.

A lot of nations carried that theory into WWII with them and then were completely out fought by the Germans who took the next step and segregated the two formations,  integrated their operations when necessary, but letting tanks do what they do best...which is not hauling infantry around.

For the record I agree with Onynx.

My inventory off the top of my head:

3 x Scorpionfish
20+ Hammerheads, about half & half
6-8 x Stingray/Skyrays
9 x Barracuda's
2 x Tigersharks (possibly 2 AX-1-0s under consideration)
8-9 Devilfish
2 x Morays

Not sure about the infantry or my Piranhas and Tetras. Crisis and Stealth...not sure their either as I don't know if I've left any or not.

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 6:24 am 
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Quote: (Chroma @ 07 Jan. 2009, 07:28 )

Quote: (Onyx @ 07 Jan. 2009, 00:09 )

Stingray (I have 12), Scorpionfish (4) and Moray (2).

I don't really consider your replacements for the first 2 as usable for the Tau.

Okay, I get you now.

And it seems to be another person with massed Stingrays... *laugh*  Yes, I love them, but, they really used to be over the top... not sure how "good" they are now.

How many Railheads do you have, if I may ask?

I have 12 RailHeads and 6 IonHeads.

Whilst I have 12 Stingrays, I've never used more than 8 in a 3000pt game. I've got more for larger point games.

I have:
12x Stingrays
4x Scorpionfish
2x Morays
12x Railheads
6x Ionheads
3x Skyrays
16x FireWarrior stands
10x Devilfish
12x Broadsides
16x Crisis Suits
6x Pathfinders
8x Tetras
6x Piranhas
12x Sentry Turrets
3x Barracudas
2x AX-1-0
2x Tigersharks
1x Orca
8x Heavy Drones
12x Gun Drones
12x Stealth Suits
3x Swordfish
1x Manta
2x Crisis Comand stands
9x Kroot
1x Kroot Shaper
3x Kroot hounds
3x Krootox
7x Gue'vesa
1x Gue'vesa'ui Command

That lot represents a considerable investment and I want to have the option to use it all when I play Tau.




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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 7:04 am 
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Quote: (Onyx @ 07 Jan. 2009, 05:24 )

That lot represents a considerable investment and I want to have the option to use it all when I play Tau.

WOW - That puts my collection to shame!

Onyx, would it be acceptable if you could use all of those models across different Tau lists or is it important to you that they all be in one list?  For example, if the Sentry Turrets don't make the cut in the core list, as has been suggested, but showed up in a garrison/auxiliary list would that work for you?  I really think that ALL of the models in the Forge World range, plus the popular conversions (stingray, moray) should be playable, I just think they could be split into different lists.


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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 9:11 am 
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Quote: (Onyx @ 07 Jan. 2009, 05:24 )

That lot represents a considerable investment and I want to have the option to use it all when I play Tau.

Noone's saying you wouldn't be able to.

You can't use them all in one army unless playing a huge game currently, so you have to select some of them for a 3000ish point game. Splitting the list would make no difference in this regard - every model would still be usable, just not in all the same combinations.

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 10:28 am 
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(PS in advance: CAPITAL'S aren't me shouting; just don't like the formatting system on the forums; presume they're italic or something!)

Sorry to be jumping in somewhat late all but i've refrained from commenting as i don't have Tau force on which to base gaming comments.
HOWEVER, i did want to mention what turned me onto the idea of a tau army to begin with; i saw them as having a different flavour and style of play over any existing epic races and that was one of CLOSE UP FIREPOWER.
I'm talking 15-30cm here, keeping CC and FF values slightly lower than average with higher saves for infantry (6+/5+?), lower for tanks.
So; what does this entail; MOST IMPORTANTLY is bringing back the 15cm pulse rifles for firewarriors (maybe without disrupt?); that was just ASKING for a different style of play!
Also; trying to find some way to encourage people to get stuff like HH's close up and personal; AP4 Smart Missiles with Ignore cover? I'D want to get within range! Perhaps upping the points a little to force people to get the most out of them.
I LIKED the old Jet Packs rule, i felt that it bought flavour to the army, and as you all know flavour is what i feel each list should have.  This is MOST often supported by what a force can't do; so no barrage weapons and being poor in assaults get's my vote i'm afraid! (I know there's a argument either side of the fence and i apologise to chroma for having to take this stand after he's done such stirling work stirring us into action again!)
As for gun line armies; i don't like that possibility; Tau should definitely have some seriously nice long range hard hitters but they shouldn't be the focus; although changing stuff like armoured cadre's to support choice could be one way of doing it i don't think it quite works...
Tuppence for now,
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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 11:47 am 
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Quote: (zombocom @ 07 Jan. 2009, 15:11 )

Quote: (Onyx @ 07 Jan. 2009, 05:24 )

That lot represents a considerable investment and I want to have the option to use it all when I play Tau.

Noone's saying you wouldn't be able to.

You can't use them all in one army unless playing a huge game currently, so you have to select some of them for a 3000ish point game. Splitting the list would make no difference in this regard - every model would still be usable, just not in all the same combinations.

Same old comments, no new statements there.
It's obvious that I can't use them all in one game, thats why I said "option".

I'm hanging out for an updated list from CS.

There is nothing really new available to all the variant I.G. list (just some variant tanks/transports or E&C's excellent additions to the Tech Guard list for example). Why should the Tau be different?
I like the Minervan list but I can create something almost identical with the Steel Legion list.

The core list should cover the basics (by that I mean all presently available units in 4.4.3) and the variant list should really be for flavour/detail. A variant list would be where all the optional Hammerheads could be (Macro Weapon Hammerhead, etc). A variant list is where all the armed Sentry Turrets could be (in addition to the Markerlight Tower).

BUT I really believe the core list should be finalised first to give any needed variant list, something to work with. I've read the fluff (40K and IA3) and I have no problem with a tank heavy Tau army.

I've nothing new to add here and we are starting to go in circles...again. I wish I had all the answers...




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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 11:53 am 
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Yes, I was rather hoping when Chroma posted this that CS may produce an update. Does this list have a sub champion?





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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 12:08 pm 
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I think the idea that Chroma is going with is that if you know ahead of time that you want to make a variant list or two, you can simplify your core list.  If your core list only tries to cover one or two styles of Tau army, then it will be easier to balance.  Knowing that those other styles will be covered makes it possible to make the changes you need.


Also, "if" an armored variant list was to be derived, then you'd have to come up with something distinctive enough to warrant such a list.

About the only variant lists that I really see at this point in time, are Auxillary heavy lists (e.g. Nerroths, Kroot) and something I saw on the 40K Tau board, which had promise, and that was a Pathfinder sort of Special Forces type of list. Anyway, it seemed like an interesting idea to explore.

Perhaps this is the key point. My view is that the current list is not an 'all encompassing' force list, but is a tactically flexible one. And there is an important distinction here. There are several types of force that the current list does not address, including the already mentioned auxiliary heavy list, Pathinder recon force, Drone heavy list, Air Caste list, etc. In fact, the current force list (v4.4.3) lets you build an armour heavy list, a Tau infantry list, and the spectrum in between.

In some ways, Chromas list is more flexible, as it allows you to build a FF heavy list, or a a ranged fire heavy list, or pick aspects from both sides to cover both bases. So, why is their not the opinion that this variant setup is 'too open'?

You can still make a Tau army that relies predominantly on "shooting" as a way of fighting, it's just that they can *also* excel in close range shooting/firefighting... you can't really make a "shooting" Eldar army that won't break apart if shot back at.

So, this makes the Eldar force a subset of the Tau force and makes the Tau force more flexible and 'all encompassing' than the Eldar? (I apologise if these comment come across negatively, they are not meant to be overly critical.)

If people want an updated Tau list based on where we are right now, I would be happy to put one together. I was going to wait a little longer, but it may be a good idea to throw a WIP version earlier as a new point to debate.

I will work on this.

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 1:46 pm 
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Quote: (Honda @ 07 Jan. 2009, 01:51 )

Armored Cadres: The problem I have to leaving them out is that you are unable to build units that are fit for purpose.

Combined arms does not mean that you mix infantry and armor units. Their methods of operation are completely different. Combined arms means that infantry and armor work together such that the result of their interactions produces a superior result than if they were on their own. Towards the end of WWI, armor operational theory was in favor of intermingling tanks with infantry in the belief that it would strengthen the infantry formation.

Hondo, are you mis-reading my list?

Nowhere in my list are you forced to combine infantry and armoured vehicles in the same formation.  The "support formations" are independent, so the "Armoured Inderdiction Support Cadre" is its own, independent tank formation with no infantry included at all.

I'm not sure where you're getting the idea I'm forcing the mixing of tanks and troops in the same formation here; you can have fully independent infantry formations and armoured formations, only mixing them with each other if you wish.

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 2:46 pm 
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Quote: (CyberShadow @ 07 Jan. 2009, 18:08 )

I will work on this.

Thanks mate  :agree: .

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 3:21 pm 
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If there's one "new" thing to be taken from my list, I'd like to see the flexibility in upgrade sizes added to the next version, CS; Tau are supposed to be about flexibility in their strategic and tactical approach.

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 6:47 pm 
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Perhaps this is the key point. My view is that the current list is not an 'all encompassing' force list, but is a tactically flexible one. And there is an important distinction here. There are several types of force that the current list does not address, including the already mentioned auxiliary heavy list, Pathinder recon force, Drone heavy list, Air Caste list, etc. In fact, the current force list (v4.4.3) lets you build an armour heavy list, a Tau infantry list, and the spectrum in between.


It isn't so much that I thin the current list is to open in force composition or playstyles.  What I do think is that the current list has too many units/formations/upgrades, which is making it tough to balance or reach a point where the list is settled (just my opinion though).  The suggestion to focus the list and move some of the units to variant lists was just a way to simplify things in my mind.

If people want an updated Tau list based on where we are right now, I would be happy to put one together. I was going to wait a little longer, but it may be a good idea to throw a WIP version earlier as a new point to debate.

I will work on this.

Awesome.  CS, this thread has received so much discussion because you started it.  Also, it has been busier the past 2 days when you have chipped in to the discussion.  I think a new list from you and an idea where you want the discussion to go will get us going in the right direction.





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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 7:51 pm 
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Hondo, are you mis-reading my list?


Yes  :sigh:

Nowhere in my list are you forced to combine infantry and armoured vehicles in the same formation.  The "support formations" are independent, so the "Armoured Inderdiction Support Cadre" is its own, independent tank formation with no infantry included at all.

I'm not sure where you're getting the idea I'm forcing the mixing of tanks and troops in the same formation here; you can have fully independent infantry formations and armoured formations, only mixing them with each other if you wish.

So I will amend my statement regarding the forced mixing of infantry and armor as it appears that by my statement, I am implying that Chroma's list forces you to mix units of infantry and armor, which it does not. So apologies all around if I was faster on the keyboard, then I was in the brain.

However, IF I want to field armor formations, I must pay for that privilege. I must either buy a crisis or FW cadre. Why? Does that obligation occur in other lists or are they able to buy armor formations separately, if they choose?

I still think that the armored cadre should be a core formation. Perhaps that will be stated a little more clearly.

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