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Firewarriors vs Pathfinders |
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semajnollissor |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA |
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semajnollissor |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Thank you for explaining Hena. I understand now. Well, for me, this is an issue of staying consistent with how other armies translated from 40k to Epic. Obviously, that is separate from the balance issue, but it is still very important (at least to me). |
Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Well, I agree that thought experiments should not be dismissed out of hand because that is how some anomalies are uncovered. At the same time, I'm trying to find something "tangible" in the costs and relative effectiveness that says a change is warranted. I want to be sure that I don't appear to be invalidating your experiences, because I am not, but I know that I take just as many FW cadres as I do Pathfinder contingents. Of those that I know who play Tau on a regular basis do the same. I do not hear of other players taking lots of PF's to the exclusion of FW on a regular basis because of their fragility. Some of my experiences may reflect who my opponents are, just as your experiences may do the same. I think PF's are a great unit and I like the capabilities that they provide. I just know that if I built a list and didn't take a balanced approach, I'd continually find myself hamstrung. So for me, that means in a 2700 pt list, I do take PF's, sometimes two. But they don't replace units in my list, they supplement and enhance the rest of the units. And as far as the direct "porting" of abilities, I don't find myself bothered by the differences as I'm the kind of person that tends to look for an intended effect or result. If that effect/result meets my expectation, then I'm not as concerned about how it achieved it. Just have to chalk that up to a personality thing and blame Myers-Briggs. ![]() So, to summarize my ramblings. I do hear you guys when you express concerns regarding PF abilities vs. other similar units and when you are concerned about costs. I think these issues will surface as we continue testing. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Semaj..., For the record, there are inconsistency's galore across lists. There is no 'standard' porting principle. Examples: Look at tau broadsides and chaos Obliterators - why aren't they both LV's or both infantry? (same size, same wounds, same saves, broadsides can have more models per formation with drones though) - why does a broadside get 2 shots in 40K (with multitracker)and 2 in E:A... while an Obliterator gets 1 in 40K and 3 shots per turn in E:A? Why does Eldar pulse get up to 3 hits in E:A, an IG heavy bolter gets one shot in E:A, and an IG Hydra in E:A get 2 shots an activation? - The Hydra has 4 shots in 40K / turn. IG heavy bolter and IG multi-laser 3 shots in 40K. Why is there a difference between Eldar skimmer, IG skimmer, and Tau skimmer speeds? Why are Vultures, Valkyries, Nightwings, Mauraders, hell talons all planes in 40K but Valkyries and Vultures are skimmers in E:A while the rest remain planes. Why was the Eldar list developed with special rules that the champion claims were put in to specifically address issues beyond the GT turn 4, while every other champion is devleoping E:A lists for the GT standard of up to turn 4 only? - All 40K games are played with the same 6-9 turns afterall... The list of inconsistencies is vast and goes on and on Semaj... Of course, these are all rhetorical questions. The reality of your, "issue of staying consistent with how other armies translated from 40k to Epic" is that there is no standard. Each army champion deviates from any principle. SO - with no standard in place, the champions deviate as they see fit from any 'defacto' standard even. So, what do you fall back on when developing if even defacto standards are deviated from? Answer: Balance in play. At the end of the day, each list needs to generate balanced results when played against other armies out there. I've yet to read anyone addressing Honda's balance in play question. TRC was able to break the 5 Aces list consistently and time and time again against *MOST* opponents. Can anyone say this about some organization of the Tau list with Heavy Pathfinders? Can you please provide some battle reports for our reference? As Cw has mentioned, we know the PF formation is a bargain on PAPER... we've yet to see the formation abused consistently with results. Can someone please provide that? PS - somebody asked what the minimum squad size was for PF in 40K, its 4. PS2 - somebody said Tau Sniper Drone teams align more with a 'sniper' than PF's - oddly, both follow the same 40K rules. Both have targeters. Both have 3 rail rifles that can target seperate targets. Both have a minimum squad size of 4 models. Both have the same to hit potential... One serves as forward reconnisance and is mobile, the other serves as support. PS 3, Cheers, _________________ Rob |
semajnollissor |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA |
Well, that has do with the fact that the pulse laser is an AT weapon (it has to affect 1 target) where as an IG heavy bolter is an AP weapon (it has to affect 3-7 target on a single stand). The multilaser is a compromise between two, based on the assuption that, given its strength, it can only affect a vehicle on a lucky hit. The Hydra is also a compromise based on its strength as well. Why is there a difference between Eldar skimmer, IG skimmer, and Tau skimmer speeds? |
Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Actually, I didn't comment because I felt that others had already addressed that specific issue and I didn't feel the need to say "me too". However, my position on that is that I feel that you are attempting to equate SM Scouts cost with Tau PF costs, without adequately taking into account all of their abilities. The fact that their roles are not the same, nor are their abilities tends to make an "apples to apples" comparison difficult. But that is my opinion. You feel that there are enough things that are similar to equate them as being equal, yet not equal. Unfortunately, I'm afraid we are not going to agree on this issue. @semajnollissor I mean, you can give ork grots 30cm MW4+ weapons, point them accordingly, and they'd be balanced. But, they wouldn't match what they can do in 40k or in the fluff. Similarly, IG guardsmen stands could be armed with 10 different weapons systems, be pointed accordingly, and be balanced. But, that wouldn't make logical sense knowing that there are only 5 guys on that stand, and there'd be no way for them to produce that amount of fire based on the way weapons work in E:A. |
clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Hena, Semajnollissor the issue of points cost being on the low side has been pretty much accepted. ?Can we all accept that this is something that will be looked at for the next version? ?It would really help the discussion and keep things friendly if we can find some common ground. The comparisons with other units in different armies can be problematic. ?For example, if marine scouts in 40k can all be equipped with sniper rifles, why in EA can they only get one unit in the formation equipped with a sniper rifle? I can only think that this was a design decision made by the SM designers. ?In order to make SM scouts function in a manner consistant with the image of SM scouts that the designers wanted to convey. If they were designed with all of them equipped with sniper rifles would they have been given CC4+ and infiltrate? ?This fits with the SM emphasis on assault combat. In the case of Tau pathfinders, they have different abilities because the design concept for them is different. ?Their abilities are leaned toward ranged shooting, as is the Tau design concept. That said its not impossible that the current set of abilities is not 100% correct. ?There may be areas that can be improved. ?So in the spirit of discussion how about presenting your thoughts as to what the stats should be? (For example semajnollissor I think you presented the rail rifle with an AT shot as well. ?This was offer before, and IIRC Tactica did indicate that he would try this if it was accepted. ?However, at that time it wasn't accepted. ?I mention this to, hopefully, reinforce that the Tau playtesters are open to suggestions) |
CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
I understand the concept. I'm just not sure where the line is drawn for optional equipment. Is it that... only standard equipment is taken into account. or some optional equipment. or all optional equipment, but in reduced quantities. or ?? Is there an actual rule or design guideline that the ACs have to follow? If not, then I assume there is some leeway in this to allow for characterisation of units. No sniper on carbine. No disrupt on rail rifle. Cost perhaps 200 points. I'll leave the discussion about the rail rifle being update to one stand in formation for later. |
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