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V4.4 - Markerlight Sentry Drones

 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Mon Mar 13, 2006 3:24 pm 
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At the end of the turn. They remain strung out in whatever remnants fashion until then. So as a road block or an ork warband they remain effective.

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Tue Mar 14, 2006 1:16 am 
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I'm confused on the issues with this at this point.

I thought we were done...

Do we have a majority consensus?

Are we dragging this one on for any reason at this point?

cheers,

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Tue Mar 14, 2006 3:03 pm 
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Has anyone tried to use them to slow down an horde army? Perhaps 4 or 6 to teleport in each round in front couple of larger formations?

Eg. I'm asking in real use (batrep), not thoretical.


In an earlier report, I used them to cordon off Tyranids and what I observed is that the opponent (because I explained what they do) understood the relationship between them and GM weapons, so although initially cautious (i.e. he moved around them), in the latter stages when it was more difficult to put GM assets nearby, he pretty much ignored the ML.

I also used them against Saim Hann Eldar to slow down a potential blast up the center, which they did force him to attack the unit to eliminate the early ML coverage.

So, is it possible to cordon off areas or delay an advance with them? Yes, that is one of their purposes.

Personally, I have not been willing to take more than two units in a +2700 game as they die quickly and immediately hand off points to the tie-breaker.

So, if you did lay out 3-4 units in front of someone to delay them, and they killed them off, you are giving the opponent an easy 200-300 pts should you go to a tie. That should be part of the trade off.

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Wed Mar 15, 2006 9:48 pm 
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OK. I have gone with the stats below. One note - I have avoided created a unit which is unaffected by blast markers, and rather put them on Marshall in the end phase only. I think that we should go with this for now. Any last requests or or comments?

Force List

Markerlight Sentry Contingent
Six (6) Markerlight Sentry Drone Turrets, 75 points

Upgrades: None

Stat Line

Type: Light Vehicle
Speed: 0cm
Armour: 4+
Close Combat: -
Firefight: -

Weapons: None
Notes: Markerlights, Teleport, Robotic sentry.

Robotic sentry (main special rule section): Robotic sentry units do not get activations and they cannot be used to claim or contest objectives. Units out of formation coherency in the end phase are treated as destroyed as normal but do not add blast markers to the formation for these destroyed units. These units are treated as being on Marshall orders automatically in the end phase (and only the end phase), and no action test is required for this.

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Wed Mar 15, 2006 10:02 pm 
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Looks good. Succinctly written as well, good job.


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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 4:46 am 
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Looks good - FYI, I'd use "regroup" instead "Marshal" as marshal implies "regroup" as well as "move" or "shoot".

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 10:06 am 
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WHat happens if they break? They can never roll to rally as they are supposed to marshall - or do they break, roll to rally, and then automaticlly marshal - or do they never break?

As to not taking BM for units out of coherancy - why? Shouldn't it be a penalty for getting your formation shot in half (I have to live with it with the siegemasters! :) ).

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 5:09 pm 
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As to not taking BM for units out of coherancy - why? Shouldn't it be a penalty for getting your formation shot in half (I have to live with it with the siegemasters!  ).

Robotic Sentries.... panicy human artillery crews :p

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 6:44 pm 
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So, in plain terms, what do you mean by "units out of coherency"?

Is the whole formation destroyed or just some of it. How is someone who isn't familiar with our rather engaging discussion going to know what this means?

Not trying to nit pick, just get ahead of some questions. I'm fine with everything else as soon as TRC's question is answered.

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 8:21 pm 
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Quote (Honda @ 16 Mar. 2006 (17:44))
So, in plain terms, what do you mean by "units out of coherency"?

Is the whole formation destroyed or just some of it. How is someone who isn't familiar with our rather engaging discussion going to know what this means?

Not trying to nit pick, just get ahead of some questions. I'm fine with everything else as soon as TRC's question is answered.

Fair enough. I am just thinking of the standard rules (1.7.4 of the rule book).

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 9:57 pm 
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Coherency...

The controlling player must remove units until the remaining units in the formation are in coherency. (at the end of the turn)

How does that sound?


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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Thu Mar 16, 2006 11:00 pm 
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The controlling player must remove units until the remaining units in the formation are in coherency. (at the end of the turn)

How does that sound?


I think that is pretty clear.

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 19, 2006 9:21 pm 
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OK. In an attempt to wrap this up quickly...

Force List

Markerlight Sentry Contingent
Six (6) Markerlight Sentry Drone Turrets, 75 points

Upgrades: None

Stat Line

Type: Light Vehicle
Speed: 0cm
Armour: 4+
Close Combat: -
Firefight: -

Weapons: None
Notes: Markerlights, Teleport, Robotic sentry.

Robotic sentry (main special rule section): Robotic sentry units do not get activations and they cannot be used to claim or contest objectives. Units out of formation coherency in the end phase are treated as destroyed as normal but do not add blast markers to the formation for these destroyed units. The controlling player must remove units until the remaining units in the formation are in coherency. In addition, the formation may roll to Rally in each end phase. This is the only action that they are able to perform.


OK. Any last comments on this?

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