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V4.4 - Scorpionfish and Dragonfish

 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 1:30 pm 
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Isnt the Ticonderoga (sp?) class ship the US guided missile platform?


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 1:35 pm 
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AX-10 I though stood for Attack Xenos 10 and was a joke based on the warthog A-10.
Whats the equivalent US designation for a vehicle carrying missiles?


The only "near" equivalent, would be the MRLS (Multiple Rocket Launching System).

So, that's not going to work. However, if we assumed AX to equate to Attack Xenos, then we could make up any numerical trailer we wanted.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 1:49 pm 
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I thought they had humvee's/jeeps/IFV's with a couple of wire guided anti tanks missiles on? Certainly the brits do.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 3:36 pm 
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I think there is a Bradley varient with a guided missile system.  Can't remember the name though. (M115A or something like that).  I'm sure someone here can tell us though.


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 5:48 pm 
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So MX-115A or something? :)

But X could stand for eXperimental and the forgeworld chap in question having a wind up :) (Then again they are are Imperial tank lovers!)

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 5:58 pm 
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How about bringing back the White Shark name for this?


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Sun Mar 12, 2006 7:30 pm 
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Aye, the Ticonderoga class of missile cruisers is a U.S. missile platform. The idea is to take a Spruance class ship and equip it with missiles and various extras.

On land, there's at least the MRLS (rocket/missile arty) and the Linebacker (Stinger AA missile), both based on the M2 Bradley platform.


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 2:53 am 
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Quote (Hena @ 12 Mar. 2006 (09:48))
@HecklerMD

Some small things.

1) For that to be support craft, drop the missile pods. Those are again short ranged, no need for others kind of weapons. Those variable missiles are quite nasty by themselves.

2) Be fair with pricing, atleast 250 a piece (perhaps more). Or 450 a pair. Those things are way better than any superheavy from guard. Compare them to baneblades for effectiveness to get the price range right.

But I liked the idea of the last one. Although I would drop the shots to 3 MW and 6 (or 5) AP. Because with these numbers you starting to make the Support Crafts obsolete with this beast.

2 IG SHTs with the same 16.6% discount:
400 x .166 =66.4, rounded to 50 or 75
2 IG SHTs would probablly be costed at 325-350, same as us or less.

We have more focused firepower than a BB, and more balanced firepower than a Shadowsword, but we are dependant on other units MLs for optimum performance, and we consume a contingent slot.

I want to test it as it is before making further adjustments.

P.S.  M113 is a vietnam-era apc, simillar to a SM Rhino but with even less firepower, really nothing like this unit.  As stated above, closest US land vehicles are
HIMARS and MLRS, which are the same missile and rocket systems mounted on wheeled and tracked vehicles respectivley.  The MLRS is mounted on a very-very-very modified version of the M2/M3 Bradley chassis, while the HIMARS is mounted on what amounts to a big truck.  I worked extensivley with both types while I was in the Army, I was a 13P, which is/was MLRS Fire Direction Spec.  Which probablly explains why I'm drawn to units like this and like the Stingray.  :p


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 4:16 am 
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So - is this it?

Scorpionfish

Type ? ? ? ? ? ? ? ? ?Speed ? ? ? Armor ? ? CC ? ? FF
War Engine ? ? ? ?25cm ? ? ? ? ?5+ ? ? ? ?6+ ? ? 6+

Variable Munitions Launcher ? ? ?75cm ?4xMW6+ ? ? ? Guided Missiles
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? OR
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?75cm ?8xAP5+ ? ? ? ? ?Guided Missiles, Ignore Cover
2x Twin Linked Missile Pod ? ? ? ?45cm ?AT4+/AP4+

Damage Capacity 3. ?Critical Hit Effect: ?Munitions Store is hit, vehicle explodes. ?All Units within 5CM suffer 1 hit on a D6 roll of 6.
Notes: ?Skimmer, Reinforced Armor.


Note, we'll need a special rule regarding a VML = may fire either ordinance system per turn, but not both.

What do the points look like... I have a feeling they will be ultimately valued somewhere inbetween 325 - 375 for two of them.

So, how about

2x Scorpionfish = 350?

SC upgrade is to put the SC on board one of these things for +100 points?

I like the way this is going gents.

Cheers,




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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 5:14 am 
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Note, we'll need a special rule regarding a VML


No, we wont.  At most, something in the notes below the unit entry, but not a "Special Rule"

What do the points look like...


Covered one page back.

Er, make that two pages back.  :(





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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 11:03 am 
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I like the direction this is going.

However, I think that 8x AP5+, ignore cover is too many shots for this vehicle.  With two of these in the formation thats 16 shots.  It seems like too many, thats more like a titans firepower. (On sustain fire thats like a Warlord with 4x Gatling Blasters)

I realise that the 8x AP shots is to balance out the 4x MW shots, but IMO its too many.  I think we should start with 6 AP shots, thats still better than shooting the MWs at infantry that have a save below that of SMs (especially with ignore cover too).

Regards cost, the "current" Scorpionfish are 200 points each.  I would say that this new design is "better" than the old one (i.e. more useful, more firepower), but we are looking at lowering the cost?  Should we perhaps err on the side of caution and stick to 200 points each?


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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 11:42 am 
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In general incidentally I dislike ignore cover as it takes tactical options away from the enemy and having a lot of manovering options is one of the things that makes this game fun.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 11:56 am 
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I like this design , and surely will scare a lot of Infantry Horde fielding Armies. Think of the all armoured Tau Army. How many of this you will take? Room for abuse? For the Points : Give them the Deflector and sum them up to 500 Points a pair, this will lessen the amount taken but provides and extra defensive system, aka staying power.

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 Post subject: V4.4 - Scorpionfish and Dragonfish
PostPosted: Mon Mar 13, 2006 12:37 pm 
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Quote (The_Real_Chris @ 13 Mar. 2006 (10:42))
In general incidentally I dislike ignore cover as it takes tactical options away from the enemy and having a lot of manovering options is one of the things that makes this game fun.

Hear, hear! We already have Ignore Cover on the Stingray missiles. No need to duplicate that thing in another unit.


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