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Skyray

 Post subject: Skyray
PostPosted: Tue Dec 20, 2005 12:57 pm 
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More than happy to try this version.  Especially as it is really close to what I suggested last month


So are you saying that if you wait long enough, that we usually do what you want?

:/

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 Post subject: Skyray
PostPosted: Tue Dec 20, 2005 1:37 pm 
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LOL, if only life was that easy :D

Anyway its all for one and one for all here isn't it.. the greater good and all that.

(It was just something that I had spent some time arguing/discussing when the pervious skyray discussion was going on.  So I was feeling somewhat vindicated and couldnt help pointing that out.)


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 Post subject: Skyray
PostPosted: Tue Dec 20, 2005 11:11 pm 
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Yes, I went through many of the older threads to get up to speed on this, and this suggestion seemed to solve the problems and get support here.

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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 1:20 am 
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and props to Cw and CS for getting us over the d@mn skyray hump then!

Hats off!

Now, to get it into an updated v4.3.2 list in time for post holiday gaming sessions, CS .  :;):

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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 11:31 am 
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Somewhat random point - is it better than an equally costed Hunter in the marines? More guns, skimmer, vs They shall know no fear?

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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 11:42 am 
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TRC - Tactica and I had a long discussion about that comparison.  Basically the skyray has more guns, but needs higher numbers to hit.  And has skimmer instead of ATSKNF.  And the skyray is fairly dependant on markerlights.

That said the Hunter is most probably the weakest AAA unit in E:A (in terms of effectiveness/points), the the skyray is more in line with the hydra in terms of effectiveness for cost.


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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 7:23 pm 
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Quote (CyberShadow @ 19 Dec. 2005 (21:02))
Smart Missile System - 30cm - AP4+
2x Hunter Missiles - 75cm - AA5+
2x Seeker Missiles - 75cm - AT6+ - Guided missile


So this changes from the single Hunters and Seekers in the WIP 4.3.1 to 2 shots each, and takes out the AT6+ from the Hunter, am I correct? ?Just want to make sure.






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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 8:47 pm 
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Quote (Breten @ 21 Dec. 2005 (19:23))
Quote (CyberShadow @ 19 Dec. 2005 (21:02))
Smart Missile System - 30cm - AP4+
2x Hunter Missiles - 75cm - AA5+
2x Seeker Missiles - 75cm - AT6+ - Guided missile


So this changes from the single Hunters and Seekers in the WIP 4.3.1 to 2 shots each, and takes out the AT6+ from the Hunter, am I correct? ?Just want to make sure.

IIRC the Hunter has AA 4+, or?

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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 9:03 pm 
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4.3.1
Smart Missile System 30cm AP4+ Ignore Cover
Hunter Missiles 75cm AT6+/AA6+ Guided Missiles
Seeker Missiles 75cm AT6+ Guided Missiles

current WIP 4.3.2
Smart Missile System 30cm AP4+ Ignore Cover
2x Hunter Missiles 75cm AT6+/AA6+ Guided Missiles


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 Post subject: Skyray
PostPosted: Wed Dec 21, 2005 9:49 pm 
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Quote (Breten @ 21 Dec. 2005 (21:03))
4.3.1
Smart Missile System 30cm AP4+ Ignore Cover
Hunter Missiles 75cm AT6+/AA6+ Guided Missiles
Seeker Missiles 75cm AT6+ Guided Missiles

current WIP 4.3.2
Smart Missile System 30cm AP4+ Ignore Cover
2x Hunter Missiles 75cm AT6+/AA6+ Guided Missiles

Sorry, I thought you were talking about the SM Hunter. Not the Hunter Missiles.

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 Post subject: Skyray
PostPosted: Thu Dec 22, 2005 9:13 pm 
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Cybershadow2. Change the Skyray to 75 points, keep the chasis the same but change the weapon fit to:

Smart Missile System - 30cm - AP4+
2x Hunter Missiles - 75cm - AA5+
2x Seeker Missiles - 75cm - AT6+ - Guided missile

+1 for the unguided version.

TacticaThat's the ultimate point - why did we change it if its been working?

Outside from realism, which it seems we can bend one way or the other, I think it would make everything a lot easier.

The balance of air and anti-air units is a hot topic in every army-list (see Eldar). Removing the interaction between hunter missiles and markerlights means that you can consider two separate problems, which makes achieving balance a lot easier. And hopefully reaching a consensus as well.

I'm also convinced that the Markerlight could be given a more important role in the armylist, and I would not want to see AA restrict the scope of the possible game mechanics for the Markerlight too much. The more freedom for the markerlight, the better.





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 Post subject: Skyray
PostPosted: Thu Dec 22, 2005 10:22 pm 
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I'm also convinced that the Markerlight could be given a more important role in the armylist, and I would not want to see AA restrict the scope of the possible game mechanics for the Markerlight too much. The more freedom for the markerlight, the better.


...and you were going to share your ideas on this when?

:/

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 Post subject: Skyray
PostPosted: Thu Dec 22, 2005 11:14 pm 
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 :80:

Ditto! Start a "ML idea" thread BaronP!

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 Post subject: Skyray
PostPosted: Wed Dec 28, 2005 12:37 am 
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That thread's going to have to wait until we see what nastiness GW's done in the new codex (March, hopefully early).

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 Post subject: Skyray
PostPosted: Fri Dec 30, 2005 2:01 pm 
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Honda...and you were going to share your ideas on this when?


I will have more time for Epic in January :8): , so I'll try to share initial thoughts in a week or two.

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