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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (RedDevil @ 03 Dec. 2005 (21:26)) | FW's: ? 9.75cm^2/pt -Two more stands -Extra AP 15cm disrupt shot -No transport, we could add these, but not only would it make their marking efficiency dismal, it would further allow an extra +Tetra upgrade for the Tetra's while still being 50pts cheaper than the FW's.
Tetras: ?22.29cm^2/pt -Faster -Scouts -Same armour, FF, CC, and AP 30cm shot -Two less stands -No Disrupt shot (though scout mitigates this somewhat) | Analysis noted, but when I figure the formations role of marking an area, I don't want them to go away quickly. The Tetras are rather fragile as LV and have a limited amount of terrain they can get into by comparison to the infantry. The FW can dig into buildings and fortified bunkers making them a better choice if I want to mark an area and remain dug in while holding the objective.
Also, your analysis doesn't show any resilience to your coverage. Sure,t he scout ability allows the tetras to cover more ground, but there's no redundancy. So you can spread out - nice, a very minimal amount of damage drastically affects your ability to cover an area.
Furthermore, the tetras will break easier than the FW.
If my goal is to hold and mark an area, the tetras don't stand near the chance as they are suseptable to more fire, are a smaller formation, don't have the upgrade options by comparison, and cannot get into the same terrain - and they don't get a cover save as infantry do.
If I'm just taking the FW to mark an area, I can also add pathfinders and more fw and even stealths to the formation if that's really my goal.
Then my one formation can really cover some ground if I need them too - they also go up in points of course.
If my goal is to hold and mark - and remain, then the FW work better.
In the end, maybe they are not 'great' at doing any one thing, they are our core troop that affords us some options such as hold ground with armor saves, mark enemy, defend against attackers that might rapid strike... that allows them to assume a few different roles as the game progresses.
Human Aux don't mark and neither do kroot, they both have their own specific infantry roles. Maybe CW is right, maybe the FW is really meant to serve the jack-of-all trades infantry choice in the Tau list.
Cheers,
_________________ Rob
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