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Considering Chroma

 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 7:53 pm 
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Hena, I don't think the stingray alone makes for a gunline, the sentry turrets are most of the issue. I know virtually everyone agress they should go, but until the list is changed they are there.

On a more positive note at least people are considering the Tau again!


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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 8:05 pm 
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Quote: (Hena @ 06 Jan. 2009, 11:24 )

They were too powerful before (with 2 submunition missiles each). Now I'm not sure at all that they are too powerful. I've done theoryhammer with them and find them about comparable to firepower of Whirlwinds.

And that's a little below where I pictured them to be when I proposed the Stingray (should have been between Whirlwind and Manticore), but I can live with Stingrays on par with Whirlies.

The reason that people buy Stingrays (and buy lots of them) is that they fill a *tactical* role in the Tau army.  Tau are the closest thing to a "modern" army in the largely WW2 armies of Epic.  A modern army needs weapons that do not require line of sight to the target from the firer (Air, Artillery, and Mortars).  The guiding principle of the Tau back in 3.x was "Tau don't have BP," so you need a non-BP way of shooting over terrain.  That's airpower and GMs (and Smart Missiles, but those are 30cm).  Tau don't have a way of killing infantry at long range, unless you start shooting the grunts instead of the Tanks with your railguns, which is a serious shortfall in capability.

However, I digress.

I think the real question to ask about the Tau-that-FF list idea is "What is the difference between the *feel* of Tau-that-FF and Eldar?"  If Tau-that-FF feels like Eldar that can't CC (or an Eldar army that forgot to bring CC Aspects), that's not the direction we should be going with the list.

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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 8:12 pm 
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Quote: (Lion in the Stars @ 06 Jan. 2009, 19:05 )

I think the real question to ask about the Tau-that-FF list idea is "What is the difference between the *feel* of Tau-that-FF and Eldar?"

The "Tau-that-FF" list is better armoured and better gunned than any Eldar army... the "similarities" are just that both are fairly fast and skim!

You can still make a Tau army that relies predominantly on "shooting" as a way of fighting, it's just that they can *also* excel in close range shooting/firefighting... you can't really make a "shooting" Eldar army that won't break apart if shot back at.

I think the "Feels like 2nd rate Eldar" concept is a red herring... they are both technologically advanced xenos races, so there will be some points of commonality... but Tau take elements from Orks, Imperial Guard, and Space Marines as well and make them their own.




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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 8:18 pm 
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The reason that people buy Stingrays (and buy lots of them) is that they fill a *tactical* role in the Tau army.  Tau are the closest thing to a "modern" army in the largely WW2 armies of Epic.  A modern army needs weapons that do not require line of sight to the target from the firer (Air, Artillery, and Mortars).  The guiding principle of the Tau back in 3.x was "Tau don't have BP," so you need a non-BP way of shooting over terrain.  That's airpower and GMs (and Smart Missiles, but those are 30cm).  Tau don't have a way of killing infantry at long range, unless you start shooting the grunts instead of the Tanks with your railguns, which is a serious shortfall in capability.

However, I digress.


LotS, thank you for putting that into words. That is exactly what the Stingray is all about. If you (reader) think the Stingray is too effective, then adjust the cost or use some other mechanic to make it equitable, but don't drop it from the list. It fills a critical role as outlined above.

@Smitty, I have nothing against variant lists worked in parallel. Personally, I think that you have to go through extra and what I would term unnecessary effort to balance if you don't have the core list settled. Without a reasonably firm core list then you don't have a benchmark to apply variant list results to. Right now, playtesting Chroma's list is of dubious value because a key component (FF) of a core formation is significantly different.

So, I'm not saying don't play Chroma's list. I'm just saying after the game is over and the fun has been had, what has been accomplished to move "the" Tau list forward? In my mind, at this point in time of development, not enough. Variant lists are premature at this time. Again, JMO.

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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 9:03 pm 
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well, yes and no.

Yes it's premature becuase his firewarriors differ in their basic statistics to the proposed final list

But it's work of moments to return them to their previous ratings and then add a free character to the variant list - say a herioc, battle hardened general.
Only effect the character has is to raise the FF of the Firewarriors in that formation due to specialist training. Cost to be defined as neccesary. (free ideally)

It also provides away to break the deadlock in the Tau dev group. People get far less defensive over their favourite unit if they know it'll reappear in the Variant instead.

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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 9:58 pm 
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In the game I played using Chroma every time the Tau used its FF to great effect the formation got wiped out in retaliation.

Sure using this list you can really hit hard with FF but if you don't have enough support near by they die real quick.


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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 10:18 pm 
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In the game I played using Chroma every time the Tau used its FF to great effect the formation got wiped out in retaliation.

Sure using this list you can really hit hard with FF but if you don't have enough support near by they die real quick.


This has always been my experience with all the Tau lists, which I don't see as being a bad thing necessarily. A Tau player should fear HtH and the counter assault unless the formation that is their target has been reduced to near uselessness via firepower.

I know it's not quite cannon, er canon, but there are examples of this type of combat in IA3 where the Tau basically shot the bejeebers out of the Avenging Sons going as far as shooting hammerheads at infantry positions in an effort to reduce the resistance. They did the same to the Elysians.

And fair enough comments by madd0ct0r. I can acknowledge the logic behind your point.

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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 10:35 pm 
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Quote: (Honda @ 06 Jan. 2009, 19:18 )

@Smitty, I have nothing against variant lists worked in parallel. Personally, I think that you have to go through extra and what I would term unnecessary effort to balance if you don't have the core list settled. Without a reasonably firm core list then you don't have a benchmark to apply variant list results to. Right now, playtesting Chroma's list is of dubious value because a key component (FF) of a core formation is significantly different.

So, I'm not saying don't play Chroma's list. I'm just saying after the game is over and the fun has been had, what has been accomplished to move "the" Tau list forward? In my mind, at this point in time of development, not enough. Variant lists are premature at this time. Again, JMO.

which makes sense.  I think though that Chroma is not looking at his list as a variant, but a different approach to the Core list from which variants could be built.  

The current core list (4.4.3) covers a multitude or army types and includes an above average number of units/formations.  To some, things feel stalled on this list.  One way to proceed would be to simplify that list by reducing special rules, units, and formations to a more manageable level, which is I think what Chroma is after (sorry if I am putting words in your mouth Chroma.) and frankly I think it is a great way to move forward as I have said in other threads.


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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 11:28 pm 
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Quote: (shmitty @ 06 Jan. 2009, 21:35 )

One way to proceed would be to simplify that list by reducing special rules, units, and formations to a more manageable level, which is I think what Chroma is after (sorry if I am putting words in your mouth Chroma.) and frankly I think it is a great way to move forward as I have said in other threads.

Man, shmitty, you're seeing right through me today!  *laugh*

Yes, my proposal is presented as a *replacement* for the v4.x series, not a parallel/divergent development.  And, yes, it was presented to shake things up and get discussion started again, with me as the target of people's anger and frustration.  *laugh*

Thanks for all the excellent discusions, keep them up!  I'll put together an update once I've nailed down some more Tyranid stuff.

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 Post subject: Considering Chroma
PostPosted: Tue Jan 06, 2009 11:43 pm 
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which makes sense.  I think though that Chroma is not looking at his list as a variant, but a different approach to the Core list from which variants could be built.  

The current core list (4.4.3) covers a multitude or army types and includes an above average number of units/formations.  To some, things feel stalled on this list.  One way to proceed would be to simplify that list by reducing special rules, units, and formations to a more manageable level, which is I think what Chroma is after (sorry if I am putting words in your mouth Chroma.) and frankly I think it is a great way to move forward as I have said in other threads.


And I'm Ok with looking at different approaches. I thought that CS was interested in findng out what aspects of the Chroma list appealed to the community and that was what I thought I was commenting on.

What I have liked about earlier versions of the Tau list is that one isn't constrained to a limited number of build types. Preferring pure Tau builds, I have been able to construct and play FW heavy lists, supported by Crisis or HH. I have been able to build lists that feature lots of Pathfinders, Stealth, Piranha's, and Tetras. I have been able to build armor heavy lists built around the core of Scorpionfish and Stingrays. I have been able to take the list and construct to my heart's content.

That level of flexibility is no less in IG lists, Ork, or SM. I would list others, but I'm not that familiar with them. The point is, flexible lists are not bad things. They keep the overall list interesting to play over multiple games and let you introduce a level of uncertainty that keeps your opponents on their toes. When you take that away, you kill the list because it becomes predictable from the opponent's perspective and boring to the player.

That is why I have been near vehement  :;): about not putting constraints on the list builds. That is what caused me to dump the current version and go back to 4.4.0. Some in the community didn't think that FW cadres were emphasized enough. So cost adjustments were made to de-emphasize armored cadres. The resulting lists then showed up with more cadres and then Tau started getting their teeth kicked in because FW's can't fight their way out of a paper bag when it comes to HtH. Big surprise. So more opinions were expressed. More adjustments. That stage has been going on for nearly a year and a half.

In the absence of play testing, there really isn't anything categorically wrong with Chroma's list except that it's emphasis is on infanty...and that is why it is so critically important to define the vision for the list first, otherwise you have nothing to guide the development to a conclusion.

I have been playing the Tau ever since JimmyGrill put out his v1.0 (1-31-04). I still have all the list versions that have been published. I have over 12K pts of Tau, most of which is FW. I have seen the Tau do more than one development loop. Been there, done that, still waiting for my T-shirt.

We are now going upon the fourth anniversay of being in development. When is it going to be enough?

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 12:09 am 
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Quote: (Honda @ 06 Jan. 2009, 22:43 )

In the absence of play testing, there really isn't anything categorically wrong with Chroma's list except that it's emphasis is on infanty...and that is why it is so critically important to define the vision for the list first, otherwise you have nothing to guide the development to a conclusion.

Honda, can I ask how my list has an "emphasis... on infantry"?

With my list, one could take three basic Fire Warrior Cadres for 600 points and then have 2400 points left to spend on tanks and aircraft if one so wished... I wouldn't call such an army "infantry focused", so I'm not sure what you mean.  

Is it just that you can't make an army with *no* infantry at all that's the issue?  You'd just like to see a "Tank Cadre" as a core choice in the "generic" Tau list?

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 12:40 am 
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Quote: (Hena @ 07 Jan. 2009, 02:00 )

Quote: (Mephiston @ 06 Jan. 2009, 20:53 )

Hena, I don't think the stingray alone makes for a gunline, the sentry turrets are most of the issue. I know virtually everyone agress they should go, but until the list is changed they are there.

Oh they are going. See this post by CS.

http://www.tacticalwargames.net/forums....y286696

There are other ways to deal with Sentry Towers/Turrets rather than throw them away.

ANYONE reading the Tau fluff/background cannot deny the importance of the units to the way the Tau do war.

It is the ability to light up the enemies deployment zone that is the key game breaker for the present stats.

Making them a garrison unit, that has Scout and Fearless removes there brokenness and allows those that already have several packs of these things, to use them.

They become a backup to the the Pathfinders/Tetras etc, rather than a replacement for them.


With regard to this list, as a variant list it has some possibilities BUT as a replacement for the current Tau list, I cannot support this at all (for what my support is worth). I have too many units in my Tau army that are not in this list and I want to continue using them. We (my gaming group) do not find them to be broken.

Sorry Chroma, this isn't personal. I really like many of the lists you have developed and we use them often. On this subject though, I find myself agreeing with Honda. Let the basic list continue to fruition (as quickly as is practical) and go from there.




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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 12:46 am 
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Quote: (Onyx @ 06 Jan. 2009, 23:40 )

With regard to this list, as a variant list it has some possibilities BUT as a replacement for the current Tau list, I cannot support this at all (for what my support is worth). I have too many units in my Tau army that are not in this list and I want to continue using them. We (my gaming group) do not find them to be broken.

Really?  Other than the Sentry Towers, I don't think I took anything out at all... what units did I neglect to include?!

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 Post subject: Considering Chroma
PostPosted: Wed Jan 07, 2009 1:09 am 
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Stingray (I have 12), Scorpionfish (4) and Moray (2).

I don't really consider your replacements for the first 2 as usable for the Tau.

I also have 3 Barracudas (as was the formation size in the Tau list at the time of purchase). I would prefer the option to use all 3 in one formation (the other fighter was used to make an objective marker).




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