Quote: (Dobbsy @ 30 Sep. 2008, 06:50 )
Would it really? Would they have teleport and scout? Otherwise they're useless, as they can only deploy in garrison(the point of them is to mark well ahead of Tau forces not right in front of them) and the whole unit gets vapourised when you destroy one in CC/FF. Of course if they have teleport they are more abusive than their current form because they can deploy in the enemy deployment zone.
We tried them as a normal unit. They sucked. I think it was why they were changed IIRC. Go and look up the old thread on these things. This whole argument has gone round and round already TRC. It's seriously ridiculous.
That simply isn't true. It is true if you want a weapon that hits the enemy deployment zone, artillery for Tau. Clearly the ability to deploy on overwatch (so -1 to hit) on the halfway line isn't enough for you. With scout it takes one unit to be within 15cm of the objective before the rest get to deploy on the half way line. That means the markerlights extend to only 15cm away from the enemy deployment zone, not right in front of any of your army!. Ta da, coverage of all but the first foot of the enemies half - though are you actually instead wanting a no cost way of hitting the enemy deployment zone?
I thought we had established MLs worked fine pre turrets. So add turrets and make them nigh impossible to shift in a game so the target is always marked? No wonder there was a suggestion to scrap it and give them all permanently raised to hit values at no cost increase, that it seems is what some people want.
Make turrets scout, fearless, move 0 and they form an excellent line.
You then end up with the enemy getting lit as they move into the Tau territory, the sphere of influence you might say. If you want to light up the enemies deployment zone you have to use units to do it - pathfinders, stealths, tetra, dropped drones (and dropped turrets as I think Tigers should carry them as well) as now you aren't seeding an area like a minefield but engaging in active infiltration. Then as your third line you have the firing units themselves lighting targets. So infiltrators, minefields (turrets), army. Seems sensible. I am baffled as to how turrets ever appeared in their current form anyway - the most resistant unit in the game for its points to fix a problem that didn't exist.
You could argue that the drones would be all over the deployment zone, just as I could argue that they get blown away as the enemy army rolls into it, its garrisons shooting stuff up pre overwatch and so on.
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