Abetillo wrote:
But that's not my point in the slightest. I never talked about list or unit balance, neither internal or external or power and usefulness of the unit/formation. You are doing a good work in keeping the list more focused but has nothing to do with what i was talking about. I don't get from where in what i wrote you are getting that my point has something to do with any of that.
I get it, your POV is that tau should not have template weapons, full stop, no need to labour the point....
Abetillo wrote:
Yeah, that's true, Kyuss, but the problem with it is that giving artillery that can hit the deployment zone to Tau, it is a new capability so army style changing, so alien to Tau gameplay, that anyone will want at least one in any list
That can easily be read as a comment on the
potency of the unit rather than how
thematic it is, there are plenty of super fluffy units that *never* get taken in various lists (land raiders? Battlewagons? Baneblades?)
indirect long range fire is hardly
alien to the Tau now is it? if you're not raining seeker missiles onto the other half of the table you're either doing it wrong, or seriously missing out....

with combined fire and correctly strung out garrisoned recon formations it is perfectly possible to hit the enemy deployment zone with an alpha strike of "indirect" fire.... I've had it happen to me many times, it just
changes the capability, it doesn't add something entirely new to the list, I think it's disingenuous to suggest that it's such a phenomenal, never-seen-before capability that nobody will ever use anything else again....