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Firewarriors vs Pathfinders

 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 8:26 pm 
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Quote (The_Real_Chris @ 29 Mar. 2006 (13:11))

@TRC,

40K markerlights are weapons in 40K and fire 36" range, just like a regular gun. They also have far more abilities than what we have in E:A today though.

So, the 40K ML and the E:A ML do not align from the old codex perspective in what they do. The Empires codex only further broadened the gap between the concept of markerlight in the systems.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 8:53 pm 
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I want the obvious and subtle accusations of bias to stop.


You know, I was just starting to poke my head back into the Tau threads to see what the codex had wrought and immediately ran into the stuff that made me stop participating.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 9:14 pm 
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One shot = One kill.

Isn't that the motto of the US Marine sniper?

Seems like there are two issues.

1.  That PFs abilities are not correct.  Too many sniper shots and/or disrupt shots.

2.  Thats PFs are under-costed.

From an EA perspective I dont agree with 1. IMO the stats are fine, and representative of Tau snipers.  Yes they are better at ranged shooting than other snipers, which is as it should be from the Tau design concept of relying on ranged shooting and not assault.  Though I am not a 40k player the explanations from those that do know 40k seem to support the current stats.

As for 2, I think there is a possibility that PFs are perhaps slightly too cheap.  I would recommend that this is noted and reviewed after the next vault list has had time to be used by the "masses".

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 9:15 pm 
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@Hena,

All well met.

BTW: I have the same 'thick headed' speak. Unfortunatley, english is my native language though. ;)  PS - I wasn't offended by your language either, so no worries on my side either.

IMO the sniper ability is exactly the same in 40k as Epic. Eg. you can pick the target, not enemy or the front-to-back assignment. The fact that one game it means an individual and in another a unit is merely "background thingy". In game mechanics (if one would consider all models in both games as counters) it is exactly the same thing.


I'm glad we discussed this. I see your perspective now.

I still disagree with the lobbied point because I see these as distinctly different concepts, but I at least see why we look at 40K sniper and E:A sniper differently now. Thanks for elaborating.

If there's not a clear 'porting principle' that we are to follow to cover this kind of thing, then I think its going to come down to design vision.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 9:26 pm 
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Quote (clausewitz @ 29 Mar. 2006 (15:14))

@Cw,

Regarding your US Marine sniper question... If the answer was yes, how would that impact your opinion on the E:A Tau Pathfinders rules and/or cost?

Regarding 1. = agreed.

Regarding 2. = also agreed.

In fact, in one of the previous threads on PF's, I noted that I've yet to encounter a problem with them in my games. I did note that there may be a future justification to be a point increase revision. That future potential coming to fruition would be based upon whether or not there was a proven problem with their effectiveness / balance in game for their current cost.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Fri Mar 31, 2006 9:29 am 
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By the way, I still have many posts of me critquing the Firewarrior issue, along with the markerlights, and unguided fire of GMs just a search away. ?No need for me to repost them all, as I don't want to end up lobbying.

The whole point of the sniper in 40k was to target induvidual models to remove leaders, wargear, and special weapons. ?The sniper ability in Epic allows the same thing by targetting leaders, rare stands etc. ?This means that the comparison is fair, and the restrictions found in 40k should also be here.


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 Post subject: Firewarriors vs Pathfinders
PostPosted: Fri Mar 31, 2006 4:10 pm 
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Tactica, ?my comment was just to show that the doctrine of "One shot, one kill" was pretty much the accepted real world doctrine of all snipers. ?Its not just something that "assassin" types hold to. ?IMO, the battlefield is not where assassins would operate at all.

To All, please note that both Tactica and I have agreed that there is a possibility that Pathfinders are under-costed. ?We have also both agreed that when evaluating the next version that issue should be included in the review.

Hena,
Will anyone comment on why PF have disrupt on rail rifles? So far none has been able to give good reason for this. There was a long bit with Tactica, that could apply to any sniper unit. So that is pointless. There has been mentioned pinning in 40k. Again all sniper rifles do this in 40k.

Just my opinion but I see it as this..
Firstly, there is the Tau EA character feature, that being that their ranged shooting ability is artificially high when compared to other races. ?This is to balance out their artificially lowered assault power and to encourage Tau-ish play (i.e. stand of shooting rather than up close fighting).
Secondly, I would say the extra disrupt comes from the combination of pathfinder equipment and abilities. ?The combination of markerlights, rail rifles, carbines etc. ?The overall effect of which is that they create more disruption on their targets than other sniper units.
Also noone has even tried to contend the sniper on pulse carbine.

Is there a reason in 40K that the pathfinders could not snipe with the carbines? ?(I do not know, as I do not play 40k, at least not since Rogue Trader.)

RedDevil,
I see that %50 of Tactica's posts here are either rants, or apolgies. ?Glad I left. ?I'll check back in, in another couple months maybe.
It is a shame that you felt you had to leave. ?I would say that 90%+ of my ideas don't get accepted either, but these things happen. ?I accept that my opinion may not always be that of the majority, if I can help great, if not then I move on.
I don't think you are being fair to Tactica. ?He has made plenty of useful contributions to the various discussions. ?That kind of personal remark isn't helpful and only serves to sour the atmosphere. ?Please try to avoid that.


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 Post subject: Firewarriors vs Pathfinders
PostPosted: Fri Mar 31, 2006 4:46 pm 
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Quote (clausewitz @ 31 Mar. 2006 (10:10))
Also noone has even tried to contend the sniper on pulse carbine.

Is there a reason in 40K that the pathfinders could not snipe with the carbines? ?(I do not know, as I do not play 40k, at least not since Rogue Trader.)

In 40k, there is a universal weapon rule (sniper weapon) that allows the weapon to always hit on a 2+, wound on a 4+, and forces the target unit to take a pinning test (a leadership test that, if failed, prevents the unit from moving).

Different races have different variations, like deathworld snipers getting to re-roll the to-wound roll if it fail the first roll, or Eldar Pathfinders (don't get confused by the name) getting to negate armour saves when the to-hit roll is 4+ (they still hit on a 2+).

Now, I really don't remember if rail rifles get this rule (I assume they do), but carbines most certainly do not. Even if rail rifles don't have the rule in 40k, they serve the same role, so probably ought to have the sniper ability in E:A, if the rail rifles are included.

Now, as for the disrupt ability, that could best be attributed to the carbine's grenade launcher. However, the rail rifle should not get the ability since it is functionally equivalent to other sniper rifles, and those rifles do not get disrupt.

I think that inclusion of the rail rifles should be handled the same way that space marine scouts snipers were done. Let it be an upgrade to a single stand (as opposed to how all eldar rangers get sniper). My reasoning is that, like SM scouts taking sniper rifles, rail rifles are an ungrade and not standard equipment (like eldar ranger long-rifles are). You should know that in both cases (SM scouts and Tau Pathfinders) that 40k players very often take the sniper rifles, but that had no bearing on the SM list, so it should not have any here. Also, SM scouts can have a higher concentration of snipers per unit that tau pathfinders can (not including the new drones).

Furthermore, including sniper teams in each unit doesn't make sense from a real world PoV. I mean, 1 of the 5 guys on a stand is a sniper, while the rest are normal scout - that doesn't seem like a good tactical arrangement. Its more likely that the snipers would be segregated, where that one sniper stand is really just 1 or 2 guys, and not 1 sniper + 4 scouts.

I think that if you guys want to differentiate the rail rifle from other snipers, you could just play with the weapon stats. I would suggest making it 30cm AP5+/AT6+ sniper and remove the sniper ability from the unit notes. The simple inclusion of the ability to hit vehicles with a sniper shot would make rail rifles be in a class by themselves.





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 Post subject: Firewarriors vs Pathfinders
PostPosted: Fri Mar 31, 2006 4:47 pm 
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Giving disrupt to a weapon based on other things already modelled in EA is odd.

Can you explan this more, I'm not quite following you here.

Which goes against fluff I think as the rail rifle is still experimental or did that change with new codex? The sniper drone is IMO much better unit to model to be the sniper in Tau armies.

Perhaps once the new codex information makes it way to us we should redesign this.  Perhaps the drone snipers could be an upgrade to pathfinders and the rail rifle shots moved to them.
OR
We could assume that the pathfinder units we currently field actually include some of these sniper drones.  And that is where the increased number of rail rifles come from.  (It would be easy enough to model a longer barrel on drones attached to pathfinder units, and a cool model too!)
Well they don't have sniper ability, so they cannot "snipe" in the sense in 40k (anymore than marine scouts can). As I said the only one with that is Vindicare Assassin. I would like to know if the Ratling Snipers have it though, so anyone with IG codex please say. The weapon that they have however is "the sniper rifle" of Tau as it gives the pinning test and has a good stats otherwise. Which is something that marine scouts sniper ability explains (eg their arming with sniper rifles in 40k).
If Marine Scouts in 40k dont have sniper, while we know they can in EA, then that means that the abilities are not the same thing, they just have the same name.
Therefore, whether a unit has sniper ability in EA is not a function of the equivalent unit in 40k having the ability of the same name.  But instead is based on a different parameter.  IMO, this is based on the unit concept.  Thus Scouts "the snipers of the Marines, Rangers "the sniper of the Eldar", Ratlings "the sniper of the Guard" and Pathfinders "the snipers of the Tau", were given that ability to match the EA unit concept for each one.


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 Post subject: Firewarriors vs Pathfinders
PostPosted: Fri Mar 31, 2006 5:01 pm 
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Quote (clausewitz @ 31 Mar. 2006 (10:47))
If Marine Scouts in 40k dont have sniper, while we know they can in EA, then that means that the abilities are not the same thing, they just have the same name.
Therefore, whether a unit has sniper ability in EA is not a function of the equivalent unit in 40k having the ability of the same name. ?But instead is based on a different parameter. ?IMO, this is based on the unit concept. ?Thus Scouts "the snipers of the Marines, Rangers "the sniper of the Eldar", Ratlings "the sniper of the Guard" and Pathfinders "the snipers of the Tau", were given that ability to match the EA unit concept for each one.

Marine scouts can be upgraded to carry up to 4 sniper rifles in a squad (min squad size of 5).

Tau Pathfinders can be upgraded to carry 3 rail rifles in a squad (min squad size of 6?).

All Eldar rangers carry sniper rifles as basic equipment (no upgrade necessary).

All IG Ratling snipers (and all IG human sniper teams) carry sniper rifles as basic equipment (no upgrade necessary).

Based on this, Tau Pathfinders are more like marine scouts than eldar rangers or IG snipers.

How the new sniper drones work may change this analysis, but I think that they are small squads (one stand worth in E:A, and so will probably be formation upgrades rather than their own formation). Sniper drone teams would be more like Eldar rangers and IG snipers.


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