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V4.4 - Markerlight Sentry Drones |
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Ginger |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK |
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Steele |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany |
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Ginger |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore |
Two final questions: 1. I would say that units out of formation in the end phase are destroyed (as stated currently in the stat notes). However, I am open to not being destroyed for being out of formation since they dont have a movement and being out of coherency is not something that they can actually do anything about (and therefore means that a single unit with the Sniper ability can potentially take out three units with a single shot!). 2. Blast markers are a larger problem. If they cannot get blast markers then it is yet another special rule for the unit. If they can get blast markers then they cant get rid of them as they dont have an activation. The alternative that I am currently favouring is that the formation is always, automatically on Marshall orders each turn (without taking an activation). _________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource. |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Certainly would be amusing putting them on the same objective as the wraithgate. That said it would severely impair the usefulness of the sentries, people would simply avoid the area when deploying. |
Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
I agree with you, this is an unpopular option. ? ![]() 1. I would say that units out of formation in the end phase are destroyed (as stated currently in the stat notes). However, I am open to not being destroyed for being out of formation since they dont have a movement and being out of coherency is not something that they can actually do anything about (and therefore means that a single unit with the Sniper ability can potentially take out three units with a single shot!). |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Which "seems" like it ought to be Ok. It's been my experience so far that they die pretty quickly when assaulted, it's just the annoyance of having to go through the effort, which is exactly as they are described. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Them's the breaks ![]() Seriously, few formations would have trouble removing them if they wanted by assault. And others can always just go around. As Honda says, if you try and abuse that feature by stringing them out its likely you'll lose more from coherency at the end of the turn. PS Just can be broken from BMs, which are going to come from shooting. |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Not trying to be sarcastic, but why are you assaulting with a unit that isn't good at assaulting? Not being able to take them out through shooting is something of a pain. |
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