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CS - v4.3.4 Topics?

 Post subject: CS - v4.3.4 Topics?
PostPosted: Sun Feb 26, 2006 10:31 pm 
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@Nerroth

Ok, I'll bite. What gives? He looks very Dr. Who-ish.

However, about the only thing I can think of that is appropriately Tau-ish is his lack of a frontal olfactory sensory organ (i.e. nose).

:/

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 Post subject: CS - v4.3.4 Topics?
PostPosted: Mon Feb 27, 2006 1:12 am 
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Got it in one, Honda!

Do-de-do, do-de-do...

As you can see, the future's shiny! Quite shiny indeed...


Gary





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 Post subject: CS - v4.3.4 Topics?
PostPosted: Mon Feb 27, 2006 2:40 pm 
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Can you say Demiurg Automaton/Mechanoid?  :p

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 Post subject: CS - v4.3.4 Topics?
PostPosted: Mon Feb 27, 2006 6:37 pm 
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*sigh* The Cybermen were always my favourite enemies - much better than the Daleks.

Does this mean that the list in the other pinned thread represents all of the changes for the next version, and that nothing is missing?

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 Post subject: CS - v4.3.4 Topics?
PostPosted: Mon Feb 27, 2006 11:29 pm 
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Well, I'd say 3 Tetra capacity per AV slot in a Manta (matches what we have in IA3, plus lets you drop 6 Tetras+4 Piranhas in one go...)

Apart from that, it seems ok.


And if you like the Cybermen, look out for the new Doctor Who series on BBC! (That's where those new Cybermen will be shown)


Gary

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 Post subject: CS - v4.3.4 Topics?
PostPosted: Tue Feb 28, 2006 8:19 pm 
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CS - looks like no major issues - onto v4.4! :)

PS - don't forget to tidy up the Skyray... (i.e. change that 'hunter' weapon system name to 'Skyray Hunter' or something)

*LINK* Discussion - See this Thread *LINK*

Cheers,





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 Post subject: CS - v4.3.4 Topics?
PostPosted: Fri Mar 10, 2006 5:23 pm 
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CS,

[EDIT] SNIP OUT THE Rail Rifle suggestion [/EDIT]

Never mind.

Cheers,





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 Post subject: CS - v4.3.4 Topics?
PostPosted: Fri Mar 10, 2006 6:43 pm 
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Tactica,

Personally, I don't like the change. I think Pathfinders work just fine the way they are. I think the Disrupt is justified as a Rail rifle causes a pinning test in 40K.

Disrupt is more valuable to me than the +6 AT.

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 Post subject: CS - v4.3.4 Topics?
PostPosted: Fri Mar 10, 2006 7:37 pm 
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Yes , please don?t change them. No AT shots for FW or Pathfinders. Let them rely on support vehicles and/or Crisis.


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 Post subject: CS - v4.3.4 Topics?
PostPosted: Fri Mar 10, 2006 11:39 pm 
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Quote (Honda @ 10 Mar. 2006 (11:43))
Tactica,

Personally, I don't like the change. I think Pathfinders work just fine the way they are. I think the Disrupt is justified as a Rail rifle causes a pinning test in 40K.

Disrupt is more valuable to me than the +6 AT.

Cw, Honda & Steele,

Understood - no change to the rail rifle. I've edited out my recomendation.

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