Thanks for commenting Joe (Yme-Loc)
In case anyone isn't aware, Joe is the Tau army champion and in charge of the primary Tau list, so has the greatest responsibility for this army. I would have postponed this discussion if I'd known he was on holiday, so please don't expect any conclusion in his absence. All I am doing is trying to analyse the current situation, show comparisons and suggest changes. I don't have any authority over the 3rd Phase Expansion list.
Kyrt wrote:
I for one am beginning to be convinced. Tau in Epic need to be shooty, if they're not shooty then something is wrong

Well there you have it in a nutshell. Historically a lot of discussion seems to have centered around whether Tau could be viable as a shooting army without assault elements etc, without a detailed look at whether they actually are all that shooty.
When I started this a few days ago I suspected some units weren't quite as Shooty as described, but frankly it came as a surprise to me to find some of these conclusions, particularly these three:
[] A Fireprism that Double Moves and Shoots still does more damage to RA than a Broadside that Sustains fire on a target that is Markerlit
[] It takes an average of 2 formations of 4 Hammerheads to kill a single Leman Russ without modifiers, and 2.4 Leman Russes to kill a Hammerhead (ie 1 Leman Russ formation of 10 should wipe out a Hammerhead formation without needing to Sustain)
[] That a Hammerhead's Railgun in Epic is half as powerful as a Falcon Transport's pulse laser.

That's sort of embarrassing. There's luck, and there's dice, and there's player-perception, and then there is not being able to outshoot a transport

As mentioned I'll post some ideas and suggestions with comparisons of how they'd affect each armour class with each version of attack (move, sustain, double), but they'll only be suggestions for use in playtesting. I specifically don't want to make the Vior'la Tau HH version considerably better than the main Tau list. The goal is to offer a different list rather than a better one.