Onyx wrote:
KivArn, thanks for your input.
During a playtest game, several months ago, a Fire Fight Engagement took place between a Manta, Fire Warrior Cadre, Crisis Suit Cadre and Hammerheads (a full load that was being transported in the Manta) and 2 Land Raider Crusaders, 4 Tactical Marine stands and lots of supporting formations. The Tau were all but exterminated (as expected) for the loss of 1 Land Raider Crusader and 1 tactical stand.
We ran the numbers straight after the event and everything was as close to being statistically accurate as possible (the only real annomaly was the Marine Supreme Commander making his Inv Save roll). At the Tau supposed best range (it has been mentioned by others that know the Tau far better than me that they should be death incarnate at fire fight range) they were thrashed but they did almost no damage in return. This isn't good enough but if thats the list that players here think is fun then that's the list we will get.
Was the engagement I've described accurate to established Tau fluff?
There's no point in creating a list that's different from all other lists if it doesn't truly represent the Tau.
This doesn't surprise me in the slightest.
This same debate over FF values has been going on for as long as the first list was done. I think it has been the only think that Jervis straight away shot down when we were altering the lists.
It may portray the tau accurately from a fluff perspective, it's all to do with how you spin it. The enemy may simply be just too close for the tau to be effective, all their strategies just don't work effectively at that short a range.
However, there may be other ways to boost the FF without upping the FF value. possibly giving FW+DF/HH smallarms extra attack (+1/2) and MW to crisis suits (the former isn't really ideal, just a suggestion of an alternative). The manta on the other hand, really ought to have a higher FF
To be honest i have no preference either way for FF atm, we weren't allowed to up it and so just had to deal with it and so i never really thought about it above and beyond the first wave of talks

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I don't mean to be disrespectful but there are several posts here saying that with my idea, Fire Warriors would become Marines...
CC 4+ compared to 6+
Armour save 4+ compared to 5+
ATSKNF compared to -2 to call an Engagement action
1x 45cm ranged shot at AP5+/AT6+ compared to 1x 30cm ranged shot at AP4+
5+ Strategy rating compared to 3+
1+ Intiative compared to 2+
Having 1 stat shared between the 2 different units really doesn't make them the same
sorry, should have been more specific...
I'm think more that FW would become similar to Marines. Especially mech vs mech,
Both do well in engagements - (hadn't really though of the -2 to engagement action - actually quite like that idea

Both have armour (unlike guard?)
Both have ranged AP/AT
Both have a very good chance of activating
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and the proposed activation modifier to calling an Engagement would help shape the Tau's play far more than nerfed stats.
Activation modifiers work perfectly with Orks and they could work just as well with the Tau.
as said above, quite like the -ve to engagement

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Just because Tau don't want to risk close combat, this doesn't mean that they should be so easily pushed around by enemy Fire Fight Engagements. The way to deal with the Tau has always been the same, get up close and personal and beat them to death. Anything else is trying to beat the Tau at what they are best at.
How about reintroducing a special rule that was in the very first list, (the only list i can actually find one of my computers atm - so I can't see when it was lost)
Defensive Fire, basically it gives the formation a free round of firing (though you cannot call support/co-ordinate fire) against the oncoming force akin to overwatch.
This would have drastically changed the outcome of the assault you outlined above. Does this represent tau's style of combat somewhat more accurately? As the enemy close on their position they can use there tactics to eliminate much of the approaching forces before getting beaten and close quarter fighting.