A lot of my "dream numbers" are direct-conversion from 40k, based on equivalent units in other armies that aren't FF-suppressed. For example, 3 Stealth suits have 2 CC attacks each, plus one from the Drone. On the charge, that's 11 attacks. Assault Marines have one attack, plus one for having a close combat weapon, so 5 Assault Marines deliver 15 attacks on the charge. Stealth Suits are just as strong as Marines, and have the same armor. The difference is their Weapon Skill and Initiative. Similarly, 3 Crisis suits have 2 CC attacks each, plus one from each drone. Crisis suits are higher strength than Marines, but have lower initiative than Guard (drones have same init as IG). That's 9+4 attacks (assuming 2 drones) on the charge from Crisis suits, right on par with Assault Marines.
CC5+ is easily justified for all battlesuits, IF you don't want to force the Tau player to avoid Engage actions.
===== 6 Fire Warriors (one stand) have as much firepower as 2 Heavy Bolters at 30cm range. That's proof for 2x AP5+ (current stats). What should scare the daylights out of you is that they have the same FF capabilities as TWO IG Support Squads (FF4+ each, which is my dream stats). =====
If we make Fire Warriors the only unit that can effectively get into FF assaults (Yes, Crisis have that MW attack, but let's just give them ONE FF attack for the sake of argument, and leave the Stealth teams unchanged), then Fire Warriors have a unique place in the list. Right now, FW don't have a place in the list, because the one thing they are supposed to do well, attack and clear positions, they can't do, because of a list design which halved their FF capabilities.
FW are used aggressively, they do not, repeat NOT, hold ground. You should be punished for using units for purposes they are not supposed to be used for (which is why people don't like taking them, FW don't hold ground well). However, because of the depressed FF values, it's not practical to advance into effective range of the FW's weapons because you'll get assaulted in your opponent's next activation. 16x AP5+ shots at a Guard Company's 13 units, in woods = 2.33 hits, which translates to .77 dead guardsmen. That's one, probably two BMs, which puts the guard activating on a 4+ , and leaves the FW unit hanging within 30cm, to be wiped out in the IG assault.
Now, let's say you have that same FW unit with FF4+(EA+1). They Engage, and for sake of illustration, it's done properly, so that no IG unit can force CC. That's 8 hits on the IG, and 5.33 dead guardsmen (5+ cover from the woods). Guard hit with 13xFF5+ attacks, doing 4.33 hits, and FW armor saves all but 1.44. Resolution (rounding probabilities down for a moment) is FW:6; IG:2, almost impossible for the IG to win. Assuming average dice for a moment, that's about another 4 hack-down kills, so the IG company is broken, with 5 units left. Note that I did not include transports or supporting fire in this example.
For other options: FF5+(EA+1) under the same situation. 5.33 hits on the IG, and 1.77 dead IG. This is a dead heat, slightly in the FW favor, but doesn't reflect the 'reality' of a 40k firefight in the slightest.
FF3+(no EA), again, IG company in the woods. Same results as the previous example, 5.33 hits and 1.77 dead IG.
IF we ran 40k with simultaneous firing, like an E:A Engage action, you'd see 12 FW within 12" of their target kill 10 guardsmen, and those 10 IG would kill ~2 FW (IG don't get a save against Pulse weapons, and FW get a 4+ save against lasguns, but not against the autocannon in v3 and higher). If we give the IG a 5+ save, the numbers shift to 12 FW killing 6.67 IG while losing ~2 of their own. I think the 12/6.67/2 ratio is about what we should aim for in a FF with Fire Warriors, because it's just NOT fun to watch entire squads get wiped out at a time.
My first Engage-action example is how FW are supposed to work. They closely engage out-of-position or unsupported enemy units, breaking their battle-line through speed and brutal firepower. If the FW are positioned poorly, or fail to do enough damage to a unit, the following assault from the enemy is going to smash the FW unit. FW assaults are high-risk, no doubt about it, but they are also VERY effective even given average dice.
_________________ "For the Lion and the Emperor!"
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