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Aspect: List Structure and Options

 Post subject: Aspect: List Structure and Options
PostPosted: Sun Dec 14, 2008 11:56 pm 
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Hammerhead Cadre

I noticed that many of you left this out of the Cadre choices. The Hammerhead Cadre was added to give the force more hard hitting basic formations. I realise that this means that an all-tank Tau force is then possible, and since it was added for a reason I am curious why people now think that it should be a core Cadre option.


Personally, I prefer to have the HHs in the Support category with a view to reduce the tank element to the list and boost the numbers of Fire Warriors people will take.

Gun Drones/Heavy Gun Drones

There is discussion about having the Heavy Gun Drones formation replace the Gun Drone Support formation, and only having a Gun Drone upgrade option. I am not really sure how this solves any problems, since the different stats require different modelling options and therefore we still have two types of Drone on the field. Also, the 40K codex does specifically mention formations of standard Gun Drones in both the list and background. I would like to hear more opinions on this.

I don't think having the two model types was the issue CS, I think it's more that it's easier to define what the two types do and how they are played. It has some abstraction to it but I think it would represent the drones better.

Sniper Drone Team

Removed to section 6.
Good.

Fire Warriors

I know that we go back and forth regarding FW and ML, but right now I am not in favour of giving the FWs MLs. I dont see any reason to change the number of units in a FW formation at this time, as dropping them to 6 would also make a formation more fragile
A fragile formation that can take a number of upgrades btw, CS  :;): I think the proposal is a smart way to help people feel like they can purchase warriors from FW and not have to "over-buy at high cost in $$$". Personally, I would like to be able to use the 12 stands I have to make 2 formations instead of 1 with an upgrade.... I'm on the fence now regarding ML for FWs. Not too bothered either way.

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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Dec 15, 2008 1:20 am 
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Quote: (CyberShadow @ 14 Dec. 2008, 05:34 )

OK. I will now attempt to organise my thoughts on this thread up to this point... This may be a little disorganised...

Guided Missiles rules change

[snip...] However, I will hold off of adding MLs to aircraft at this point [snip]

Since MLs on aircraft really only add one more 30cm, 5+ shot, is it that big a deal?

Vespids

These are a thorny prospect. On one hand I like the idea of them. On the other, they counter the design philosophy of defined strengths and weaknesses of a list and there are no models. I would reluctantly move these to section 6, unless we can make them work in a way that works with the list without covering the clear design weaknesses (ie a ff unit that doesnt just cover a gap in the force). In the meantime, these should be moved to section 6 (bye, guys!).

I don't see any easy way to make Vespids work, except as an FF unit to cover the lack of FF ability in the list.  Stealth teams already cover the fast-moving, Scouting, short-range unit role.  Vespids are faster (35cm or so), but that's the role they fill.

Human Auxiliaries

I understand the desire to see these increased in formation size. However, they were previously decreased to lead to a more fragile formation. With a larger formation size they become much more difficult to balance with Fire Warriors.
Well, IA3 and the Chapter Approved entries for Human Aux are set up to be dedicated garrison troops, while Fire Warriors are the Mobile Assault/Air Cav troops.  Would it be too hard to make the Human Aux formation too large to deliver by Orca (in-game), leaving the rapid assault (whether by Orca or Devilfish) to the FW?

Force Structure

I have been thinking of combining the Tetra and Piranha formations into a single formation, allowing six units of any combination for 150 points. Comments?
I disagree.  Tetras exist for the purpose of scouting, while Piranhas are more like a Marine Land Speeder.  I don't think you'll see a lot of mixed combat units.  Well, actually, I can see formations of 1-2 Tetras and 4-5 Piranhas getting more use than a straight formation of either... You only need 1-2 Tetras for ML support, and the Piranhas will benefit from the MLs a lot.


Core Cadres
- all unchanged

Support Groups
- Pathfinders: two All free Devilfish not counting as one of the two upgrades, Pathfinders, Gun Drones, Tetra
- Stealth Suits: Gun Drones
- Broadsides: Broadsides, Gun Drones
- Hammerheads: Hammerheads, Skyray, Swordfish, Networked Drones
- Scorpionfish: Networked Drones, Drones, Heavy Drones, Supreme Commander
- Stingray: Stingray, Skyray, Networked Drones
- Gun Drone: Gun Drones, Heavy Drones
- Tetra/Piranha: Tetra, Piranha

Just to give some explanation for the above, more than just restricting the number of upgrades, I am interesting in focussing each formation more strongly. Also, this drops the Stealth upgrade option completely. I cant necessarily see these guys working with another formation on the battlefield as it goes against their role, and allowing Stealth upgrades to a Stealth Support group can, as mentioned, give a large formation. Feedback welcomed.
Aside from the one tweak in bold, looks good.  Oh, a couple minor details:  Change the name of "Networked Drones" to "Command and Control Node" (keep same effect), and we still need to re-write the Stingray's fluff to not sound like a military history.

Fire Warriors

I know that we go back and forth regarding FW and ML, but right now I am not in favour of giving the FWs MLs. Fire Warriors in 40k can get up to 3 Markerlights per squad, which is about half the number that a unit of Pathfinders w/ railrifles can have.  The real effect of FW not having MLs is that it forces taking Pathfinders for ML support.
I dont see any reason to change the number of units in a FW formation at this time, as dropping them to 6 would also make a formation more fragile.  It would mean one pack of FW plus one pack of Devilfish makes one complete unit.  Simplifying is a good thing, right?  How fragile is a formation of 6 FW + 3 DFish, anyway?

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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Dec 15, 2008 3:42 am 
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If you don't mind a new voice in the discussion I would like to chip in too.  I used to play quite a bit of Epic and contributed to the original Tau lists back in the day.  (In fact I was pleased to see my name had stayed on there after so many years.)  Anyway, my Epic playin friends had moved off and I hadn't played in some time until I found a new play group, which got my interest in the game back up leading me here.

First, I have to say that the list has progressed quite a bit and is much improved over what it was when I last played regularly.

As far as the topic of this tread goes:

I favor units of 6 FWs for the ease of purchase.  It makes the army much more approachable for new players.

I think combining Tetras and Pirana into one unit is a great idea.  They do serve different roles, but it wouldn't be too different then SM Bikes and Attack Bikes or the different kinds of Landspeeders.

I am not sure of the origins of the SC upgrade for the Scorpionfish, but it doesn't seem right to me.  If the best of the best for the Fire Caste become Crisis pilots, isn't that where their SC would be?

I like the idea of moving ML Turrets and Vespid to Section 6.

Has there been any discussion of adding Remoras or the new Tigershark variant to Section 6 at least?

I like having the option to have HHs as either a Cadre or support choice.


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 Post subject: Aspect: List Structure and Options
PostPosted: Thu Dec 18, 2008 10:46 am 
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The only aircrafts with ML wouls be the Tigershark and the Manta, right?

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Dec 19, 2008 10:45 am 
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Human Auxiliaries

The problem with increasing the size is that the formation then becomes a good, cheap activation with large numbers. This is something that Tau should be careful of adding, and takes emphasis away from the Fire Warriors. Human Aux need to be worse that FWs, and therefore cheaper. They cant be a meat shield, and should not compensate for the Tau drawbacks (which is exactly what they do in the background). I am open to suggestions with these guys. I am intrigued by the prospect of disallowing the Human Aux any transport options at all in the game... This may be a way of making it work. Further comments?

Upgrades Adding Core Units

Disallowing formations from adding core units could be something 'Tau'. Most forces allow you to bulk out the core formations with more of the same. Currently, the only one that I have specificially not allowed are the Stealth formations. I am not sure what the reasoning behind not wanting these bulk formations in the case of Broadsides, Hammerheads, Stingray and Pathfinders. Can you (Hena) expand on this?

Force Structure

Well, the Tetra/Piranha formation allows mix and match, and so pack size becomes less of an issue in this specific case.

Six stands of Fire Warriors still requires 30 FW, which is five too many. Sure, you can mix in Drones to that but it doesnt solve the problem. You could just say that two packs of FW gives you a formation with some FW left over. I do take the point, and I am happy to discuss this, but it is a reasonably large structural change. That said, it is certainly an idea worth considering and I will think about this further.

Piranha/Tetra

This is just an idea to throw around right now. We could give them both a 4+ save, which wouldnt break the background. However, it looks like general opinion is to keep these seperate.

Hammerhead Cadres

I understand the calls to relegate the HH to a Support formation. However, these were specifically added as a core cadre because it made the force extrememly fragile, and a little one-dimensional with most Tau armies being essentially infantry forces and no way to get around or make the force your own. I am aware of the danger of an all-skimmer Tau force (negating the problem of low close combat by being a skimmer) and would like this solved, but if there is a way to do this while keeping the HH as a core Cadre I would prefer this. In addition, the HH are about the only unit that is a reasonable financial cost. We have to be aware that people will not want to play Tau if they have to buy loads of expensive infantry, and that less players helps no-one.

Gun Drones

Thanks for the clarifications. I do now understand the issue. My only problem is that the core background and codex has standard Gun Drones as the 'default' type, and my making Heavy Drones the formation and Gun Drones the upgrade we force people to make new minis for a formation (I know, we already do this elsewhere) and go counter to the established 'standard'.

Thanks.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Dec 19, 2008 1:07 pm 
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Human Auxilia suggestion: Just drop them.  They've been a pain in the rear to balance in the current list and they can be brought in under house rules, scenarios, or variant lists down the road.

I understand the calls to relegate the HH to a Support formation. However, these were specifically added as a core cadre because it made the force extrememly fragile, and a little one-dimensional with most Tau armies being essentially infantry forces and no way to get around or make the force your own.


I am guessing you meant that the HH were added to the core cadre because WITHOUT them the force was extremely fragile?  If this is what you meant, then IMO I'd say let them be fragile.  

I am aware of the danger of an all-skimmer Tau force (negating the problem of low close combat by being a skimmer) and would like this solved, but if there is a way to do this while keeping the HH as a core Cadre I would prefer this. I know this is going to come off as condescending but it isn't intended that way- If there was a way to keep the HH in the core appropriately, it would have been figured out by now.  It's like repairing a watch with a gear twice as big as it needs to be and then complaining about how the watch doesn't keep time.  "There's gotta be a way to fix this watch!" Yes there is, by removing the big gear.

In addition, the HH are about the only unit that is a reasonable financial cost. We have to be aware that people will not want to play Tau if they have to buy loads of expensive infantry, and that less players helps no-one.

Quite honestly I think the list already bends over backwards (maybe too much so) to accomodate the players (ex. the formation sizes).  The cost of the infantry should not be a concern here.  Players who want an all skimmer list for cost purposes COULD be given that option if you'd just give an armored variant list a fighting chance to exist.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Dec 19, 2008 9:59 pm 
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Quote: (Hena @ 18 Dec. 2008, 00:44 )

Quote: (Lion in the Stars @ 15 Dec. 2008, 02:20 )

Quote: (CyberShadow @ 14 Dec. 2008, 05:34 )

Guided Missiles rules change

[snip...] However, I will hold off of adding MLs to aircraft at this point [snip]

Since MLs on aircraft really only add one more 30cm, 5+ shot, is it that big a deal?

One thing here to consider. By putting Markerlight into aircraft, you'd basically allow marking targets pretty indiscriminately in the field as aircraft can (well depending of AA of course) move to anywhere on board. It would reduce the ground based movement to get lighted targets and do somewhat similar thing that Turrets allowed. So from that point of view it would actually be rather bad thing.

So no support from here to Markerlights on aircraft.

I'm confused.  

Aircraft are only onboard for their activation, so all adding MLs to Tigersharks (and AX10) does is give them the ability to engage with GMs without needing support on the ground.  It's not like a ML-equipped aircraft is sticking around and lighting everything within 30cm like the ML Sentry Turrets did.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Dec 19, 2008 10:02 pm 
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Quote: (Lion in the Stars @ 19 Dec. 2008, 20:59 )

Aircraft are only onboard for their activation, so all adding MLs to Tigersharks (and AX10) does is give them the ability to engage with GMs without needing support on the ground.  It's not like a ML-equipped aircraft is sticking around and lighting everything within 30cm like the ML Sentry Turrets did.

Actually, aircraft aren't removed from the table until the End Phase, so, yes, planes could be used as "Sentry Turret"-like models, since they could be placed *anywhere* desired.

It's a common house rule to disengage with them immediately to prevent an enemy "flak rush" which many don't find plausible.




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 Post subject: Aspect: List Structure and Options
PostPosted: Sat Dec 20, 2008 10:15 pm 
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Out of curiosity what is the state of the Tau list?  Is it in a final tweaking phase or still pretty open to change?


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