Got to play a game last night. 3K Tech Guard vs Tau. We trialed TRC's Aircraft (specifically AX-1-0's and Baracuda's) and Jet pack rule changed to get a free 15cm move after shooting (no jumping away from assaults).
The AX-1-0's were marvelous (due in part to my opponents fear of them). There killed or broke 2 Warhounds (with some help) by half way through the 2nd turn. My opponent was being a bit reckless with them though. The 3rd was broken by Broadsides. I believe they won't be as successful next time he faces them (he learnt a lot during this game).
In an unfortunate turn of events (for the Tau anyway ÂÂ
) the Crisis Suits (with Supreme Commander) and a FireWarriors Cadre were within Assault range of a Preatorian formation with support from a Skitarii Demi-Centuri. No jumping out of range for the Crisis Suits here... The Tau were all but wiped out (only the Shas'O survived making his Inv. save) with no loss for the Imperials. Ugly! Please note that if I had been able to win the stategy roll on the 3rd turn (with a plus 1 advantage) it would've been a different story.There were Kroot on the table but they had been set up as a screen and the Kroot near the assault had already been eliminated.
The Tau won on the 3rd turn by 50pts (we ran out of time to finish the game properly). More of a draw really.
I'll try and do a more detailed write-up soon.