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Firewarriors vs Pathfinders

 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 28, 2006 9:10 am 
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Honda I think the chaps point is (on the gw site tactics article) they don't have markerlights when they have railrifles, and as pathfinders are a major source of markerlights the railrifle is more effectively used with the drone team.

Personally I used these guys lots when I didn't know they had sniper and still loved them :)

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 28, 2006 2:58 pm 
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Honda I think the chaps point is (on the gw site tactics article) they don't have markerlights when they have railrifles, and as pathfinders are a major source of markerlights the railrifle is more effectively used with the drone team.


Actually, this statement isn't accurate. The Pulse carbine/ML are replaced by the rail rifle, but that does not eliminate all of the Pulse carbines and MLs.

So again, with the new ML rules, Pathfinders have only become better snipers than they were before, which is what I used them for.

My statement still stands. Pathfinders are excellent snipers.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 28, 2006 4:14 pm 
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That russian chap was rather good. You can see his rifle in a museum in Russia.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 28, 2006 11:24 pm 
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Quote (Honda @ 28 Mar. 2006 (08:58))

Honda I think the chaps point is (on the gw site tactics article) they don't have markerlights when they have railrifles, and as pathfinders are a major source of markerlights the railrifle is more effectively used with the drone team.


Actually, this statement isn't accurate. The Pulse carbine/ML are replaced by the rail rifle, but that does not eliminate all of the Pulse carbines and MLs.

So again, with the new ML rules, Pathfinders have only become better snipers than they were before, which is what I used them for.

My statement still stands. Pathfinders are excellent snipers.

The best in fact in the new book Honda.

No other way to get the most sniper bang for your buck in 40K now.

From 40K perspective, folks may want to keep in mind that sniper and rail-rifle are not even close to synonoumous. Pathfinders are indeed Tau's version of forward sniper.

Cheers,




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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 2:15 am 
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What do you mean sniper and rail rifle are not synonoumous?

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 6:22 pm 
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Quote (The_Real_Chris @ 28 Mar. 2006 (20:15))
What do you mean sniper and rail rifle are not synonoumous?

@TRC,

In E:A, just because you have sniper - it doesn't mean you have to have a rail rifle.

Or in other words, the rail rifle is not the prerequisite for 'sniper' in EA.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 6:41 pm 
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Quote (Hena @ 28 Mar. 2006 (22:42))
There is a sniper ability which most do not have. Actually I don't know what has it apart from Vindicare Assassin. I haven't read the IG codex, so cannot comment on ratlings.

Then there is sniper rifle, which every marine scout can have. Then there is rail rifle which up to 3 pathfinders can have. Sniper rifle is more effective against targets which have very high toughness and small save while rail rifle is better against most other targets. Both cause pinning (eg. may prevent opponents unit from acting next time).

Best sniper in game as far as I know is Vindicare Assassin.

Guess you are referencing 40K here.

Vindicare has a BS5 if I recall, which makes him hit on a 2+. Unfortunately, he only has 3 shots that are good. He carry's a very limited amount of ammo.

One of his shots tank bust. One of his shots character bust. and I've forgotten what the other shot did.

In general though, they guy is very single shot special interest.

The vindicare is 1 model and is very expensive (over 100 points if memory serves). From game play, he's actually not a very good SNIPER at all. What he is good at is being an assissin. One shot = One kill.

If you want to talk about the best SNIPER in the games, look at death world veteren catachans. They are forward reconnisence. They get dug in and spot targets of opportunity ahead of and during main engagements in a front. They use deathworld toxins on their amo and can fire every round. They always hit on a 4+ regardless of cover. Then they always wound on a 2+, regardless of toughness. Then they get to reroll failure to wounds (toxins). They are cheap and disposable. They snipe out good targets that might be otherwise a pain. Wounding hits cause pinning tests.

Pathfinders fall in the category of the Catachans more than vindicare. They are definitely not Assassins like the Vindicare.

Their ML now work brilliantly for the sniping aspect. They paint targets which allow other weapons in the army to utilize that paint to hit better. That's huge.

They are causing pinning tests when units are using the ML as they are marked and are being sniped with deadly accuracy by the shots coming in.

The Rail Rifles themselves cause pinning tests which significantly can disrupt an entire formation from doing what its supposed to do. A key element of any quality sniper. Troops that aren't firing the painting the target with ML deliver this crucial rail rilfe shot. Squads can be 4 men strong with 3 of those being rail-rifles and 1 being a ML. They get get as large as 7 men strong plus a upgraded sergent with his own special gear. 3 of the seven would have Rail rifles in this config while the other 4 would have ML. Regardless of formation size, with target locks - the sergent is allowed to snipe one target, while each of the 3 rail rifles is firing at their own targets, and the remaining infantry - if any are taken, may mark the same 5th target for further sniping via larger weaponry or furthering pinning tests. This is due to the versatility of targetting and individual targetting from within the unit. Also, the deadly accuracy the PF's have with the rail Rifles and the AP3 of the Rail rifle - allows their shots to go straight through a marine giving him no save whatsoever. Therefore, they are sniping in a general since with ML, with Rail rifles, and with the vet sergents gear of choice.

As auxiliary - when the situation becomes uncomfortably close, their assault weapons come out. Their pulse carbines allow them to be mobile, deliver a potent S5 shot which is more powerful than a bolter or storm bolter, and stick to the Tau firing discipline of mobility and combat avoidance. Furthermore, the carbine lobs gernades at targets that get too close - pinning and further disrupting the enemy.

PF's are the absoulte best in 40K at forward reconissance, securing a DZ, sniping, becoming the eyes and ears of an approaching Tau army, and maintaining a forward mobile scouting force role.

Heh - thus their name - "pathfinder"... see new codex for more specific supporting fluff as needed.

BTW: somewhat off topic and perhaps unrelated, see realworld reference of an 'ironic' British Pathfinder... maybe you'll see some parrellel. LINK - PF - LINK.

If you would like an excerpt...

The original Pathfinder unit was formed during formed during World War II. It's main role was to jump ahead of the main force and secure a DZ (or Drop Zone)for allied Paratroopers. In September of 1944 Pathfinders of the 21st Independent Company dropped into Arnhem to clear and secure a DZ. The operations went off with out a hitch. After the war the pathfinder unit was disbanded and all members were sent to other units.

In 1981 2 Para again saw the need for a pathfinder platoon. Although it was officially called C Company, it strength was only that of a platoon.16 soldiers took part in the first Selection process for the new Pathfinder Platoon. It had the same role as the original pathfinders of WWII. They were tasked with dropping in and securing a DZ, they would then dig in and perform reconnaissance duties. They became the Regiments "eyes and ears".

In 1982 2 Para's Pathfinders platoon was broken up into two platoons (it was now at Company strength): the Patrol Platoon and the Recce Platoon. Both units were trained the same and held much of the same duty as they did as Pathfinders.

In 1985 5 Airborne Brigade formed the current Pathfinder Platoon. Again it would reach Company level but still retain the title of "platoon". Any male in the British Army can apply for the Pathfinders, however the core is taken from units in 5 Airborne Brigade. ...


**Personal Opinion** - I'm thankful that CS likes them with sniper as I think its proposterous to invision them in any other way. The formation works, is attractive to the tau general, distinguishes itself nicely from the FW, and his balanced in the tau list overall.

If there's a small lobby out there from generals of other lists (tyranids) that have a formation that has a weakness to sniper (tyranid warriors) of which they are dependent upon, then perhaps that list's general should consider not relying solely on such formations as part of their tactica and thus not fearing the possibility of sniper in general whether it be from Tau PF's, IG ratlings, marine scouts, eldar rangers - or whatever the heck comes out in the future.

Cheers,




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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 7:11 pm 
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What is the range of a markerlight in 40k incidentally? Unlimited?

I think whether or not you have rail rifles will come from what tau generals do in the next few months. For instance in the marine armies I see in shops they are maxed out with heavy weapons, likewise guard. If the Tau (Tactica and Hena included) are finding it best to arm heavily with railrifles still then away they go, however if they prefer the all powerful markerlights it comes down to how is the unit fitting into the Tau army in 40k and is it doing the same in epic/do you want it to do the same in epic. No way of telling that now though.

I don't think however that tyranid players in particular are worried about snipers (well they are, but they aren't I think taking it out on pathfinders), but virtually all the other armies that have infantry supreme commanders (or only a couple of farseers etc) will be worried. For 175 points you get a unit that can double up and have a darn good go at killing him off whilst lighting up his formation like a christmas tree. Note I'm not against this, not only do I like dead opposing characters and christmas trees but I like pathfinders as well and intend to use them lots.

Next game I have all the exotic lists go out the window and I'll be sticking with lots of pathfinders, hammerheads and stuff carrying guided missiles (the first two being my fav Tau units and the last one to make el pathfinders more effective - well I'll have a couple of Orcas for objective garabbing and maybe a formation of markerlights as assualt blockers as well).

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 7:32 pm 
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OK. I would like to make a general request to all who read this board. I would like to encourage people to make suggestions to limit, downgrade and generally pick on the Tau... as well as suggest ways to make them more effective.

I am not looking to downgrade or upgrade the Tau, I am looking for a way to make the interesting and characterful to play in Epic.

I want the obvious and subtle accusations of bias to stop. I want discussion to continue with open minds and in a friendly manner. I want us to talk about ways to make the force interesting and characterful, whether that means upgrading or downgrading units. Nothing in this force is sacred, and anything is open to discussion.

I am not pointing at anyone in particular, but the people who state that certain units are too good are exactly the people who I want to offer suggestions, along with the die-hard Tau fans.

Please, everyone, lets try to chat about the list in terms of upgrading and downgrading without resorting to worry about bias here. If a point is made, then it will be put to the group and if valid will fly, if not then it will sink. That is all.

Thanks guys.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Wed Mar 29, 2006 8:08 pm 
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Quote (Hena @ 29 Mar. 2006 (13:23))
And I do like to thank you again making a reference that I have "an agenda" against Tau. Since you don't read the Tyranid side I can help you out. I also downgrade Tyranids when I see the need. I think I understand more the dysartes' comment on the general attitude here when someone dares to suggest a downgrade Tau ???.

Hena,

First - I appoligize for offending you. I clearly did so. SO please, note that I offer my genuine appoligy. CS's point is well made.

Second - let me say that I do value your opinion on both Tau, Tyranids, and other items. I think you are an enthusiest like myself and have a passion for the things you believe in. I applaud that. The game is important to you. I applaud that. I think we may be more alike than either of us thinks. I'm human and may get frustrated and repeating my perspective - because I do like the Tau and the PF the way they are in E:A. Just please also appreciate my perspective as well.

Third, let's be honest here - there's a recognized difference between making "a suggestion", making the same suggestion multiple times in multiple threads within the same forum, and finally lobbying for change. Regarding your comment about Dysartes, I would challenge that you've entered a realm 'beyond' making a suggestion.

Example: I made a suggestion to Jaldon in the bug thread that as development continues, he may want to be mindful that sheer wounds on the field may become overwhelming for the average E:A army to deal with. There is a mathematical equation where any given army, on average, cannot dishout the amount of damage required to beat the horde tyranid list. This only becomes worse as units continue to get cheaper (at the time of posting) and becomes an exponetially larger potential problem when he considers spawning and blast marker immunity in the entire army (so no formation can even be broke). It was a suggestion, I mentioned it - and dropped it. He acknowledged that they would be mindful of it. Chroma then found the bug horde issue in a different thread and went with it from a different angle. Appearently - we were already there with that problem. The point is - it was a suggestion - not a rant, campaign, lobby, or mass attempt to affect change.

That said, the forums are for discussion, so I encourage you to continue whatever it is that you are doing - nonetheless. All voices should be heard.

Fourth, if anyone continues to bring up the same point in the same forum across multiple threads, should they not also expect the same rebuttle in those various threads?

Fifth, my only point about tyranids and tyranid warriors is that *IF* that is the concern, then *perhaps* the resolve in the list where the concern is coming from, not from Tau or another other list where Sniper units exist.

After all, would you even care about sniper - in general if tyarnid warriors were armored vehicles? Just curious.

Perhaps I was not tactful in my observation. I appoligize again for offending.

Sixth, I can't recall if 40K catachans may pick out models in a unit or not. I want to say they can, but I'm not sure... so...

Seventh, in my mind - I think there's a huge and significant difference here of why 40K sniper does not equal E:A sniper. I'll attempt to explain...

In E:A - we are NOT talking about picking a model out of a unit - which is exactly what happens with 40K snipers...

In E:A, we are talking about picking out a UNIT in a [u]FORMATION[/]. This does NOT require the 40K sniper ability in my opinion.

As described in the E:A sniper point above, *THAT IS EXACTLY* what Pathfinders do. That is EXACTLY what their ML and Target Locks allow them to do. That is the entire point of the formation. I just don't see how they could not have more justification for having the E:A sniper rule.

Cheers,

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