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V4.4 - Markerlight Sentry Drones

 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 2:09 pm 
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I believe the starting point will be..

No activation.
No BMs.
No objective holding/contesting.
End of turn loss of out of coherency units.
With ZOC.
Teleport.


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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 3:39 pm 
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Did someone look at the nid?s lesser synapses? They also teleport , are stationary, have a zoc and 4+ RA. They only activate to spawn units. And IIRC they do contest/hold objectives.

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 4:23 pm 
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Yup, and one of the concerns about the LSN is the possiblility of using them for turn3 objective grabs.

For the LSN though, there is the limitation of the points coming from the synapse group allocation


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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 6:35 pm 
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Quote (Hena @ 05 Mar. 2006 (17:42))
LSN is 5+RA not 4+. Also they are now LV and cost is hiked up to 50 points per node.

I just wanted to point to the fact that they also excert a zoc and are stationary too, irrespective of their points value due to their spawning a.s.o.  But IIRC they have some assault value?

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 8:05 pm 
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Quote (Hena @ 05 Mar. 2006 (19:52))
Quote (Steele @ 05 Mar. 2006 (19:35))
Quote (Hena @ 05 Mar. 2006 (17:42))
LSN is 5+RA not 4+. Also they are now LV and cost is hiked up to 50 points per node.

I just wanted to point to the fact that they also excert a zoc and are stationary too, irrespective of their points value due to their spawning a.s.o. ?But IIRC they have some assault value?

Yes, but its a single entity, its zoc is a lot smaller than unit of 6. So a formation can go around it a lot easier. But it has CC and FF of 6+. No ranged weaponry.

Edit: On a side note, I just got my first Lesser Synapse Node created and painted. Now I only need a camera to post the pic :D.

That?s true. But nothing stops you to position more than one , closely linked together, or? Ok, maybe logic :80:  :p

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 8:40 pm 
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OK. I had assumed that they would not be able to claim objectives, I dont think this will be debated as I cant see an argument for allowing them to do so. (Go on, one of you prove me wrong now!  :D  ).

Chris: I agree that dropping them from a TS would be nice, but ultimately it opens up problems of transport space, etc and becomes messy.

While I do take the point about the zone of control, I simply dont think that the effect will be huge. Yes, they will be able to cover some ground with six strung out, but they are also LV and so therefore any weapon on the field can target them. With zero FF/CC they are also fairly easy to take out. Sure, they could persuade the enemy to take a longer route round... but this is kind of the point. And remember, as markerlight only, they just give a bonus for other units to fire, so they will need to have some support close by or they will be wasted anyway.

Teleporting them between a potential assault is a little worrying... since it then makes them a sacrificial unit which stops the assault happening and allows the enemy attackers to be the target in the next round of firing.

Anyway, I think that we should go ahead with:


Force List

Markerlight Sentry Contingent
Six (6) Markerlight Sentry Drone Turrets, 75 points

Upgrades: None

Stat Line

Type: Light Vehicle
Speed: 0cm
Armour: 4+
Close Combat: -
Firefight: -

Weapons: None
Notes: Markerlights, Teleport, No activation, Cannot claim or contest objectives


What about Chris's point of no activations = never out of coherency?

Remind of the various issues with the next revision. Any final points?

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 11:02 pm 
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Quote (CyberShadow @ 05 Mar. 2006 (20:40))
What about Chris's point of no activations = never out of coherency?

Remind of the various issues with the next revision. Any final points?

Let me ask You some questions : What happens to Drop Pods that are landed? Are they removed? Do they stay? Do they have to maintain coherency? :oops:

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Sun Mar 05, 2006 11:08 pm 
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Does "No Activation" cover the not breaking from BMs?  Or can they be broken from shooting?

The no activation = no casulaties from out of coherency issue can either be accepted, or specify that the sentries out of coherency are destroyed at the end of the turn.


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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Mon Mar 06, 2006 1:27 am 
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"No BM" means we won't have to worry about them breaking Cw.

No activation will be a seperate concept.

Unless people are genuinely worried about area denial, I think we are ready to move on with seeing them modeled into the list.

Regarding coherency, I think we should just say that sentry units out of coherency at the end of the turn are removed from play. The owning player may choose which group are 'out of coherency' for this purpose.

Now if there's no further issues - lets test it!

Cheers,





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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Mon Mar 06, 2006 2:01 am 
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"No BM" means we won't have to worry about them breaking Cw.

Yeah, but CyberShadow's stats make no mention of "No BM"

I agree about the end of turn coherency idea.  Though its more rules... ???

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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Mon Mar 06, 2006 2:02 am 
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Quote (CyberShadow @ 05 Mar. 2006 (19:40))
What about Chris's point of no activations = never out of coherency?

Well could they be made fearless? They are robots afterall.


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 Post subject: V4.4 - Markerlight Sentry Drones
PostPosted: Mon Mar 06, 2006 2:09 am 
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Well could they be made fearless? They are robots afterall.

But then they wouldn't die in assault resolution, which would be a boost that perhaps isnt warranted.

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