V4.4 - Scorpionfish and Dragonfish |
clausewitz
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Wed Mar 08, 2006 10:24 pm |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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CyberShadow, would you view the Scorpionfish in the same light, as an "infantry support platform"?
In a supporting role its the Tracer shots that would distingish the Scorpionfish from other support units. For AP support the Stingray is clearly the answer. For AT support there are the Devilfish and Piranhas.
Variable launcher: how about this... 4x Variable Missile Systems - MW6+ OR AT5+ OR AP5+ ignore cover, all Guided Missiles.
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Honda
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Wed Mar 08, 2006 11:34 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Worth noting that with MLs you dont need a LOS to shoot. A single advance in turn 1 will put you in position to shoot on subsequent turns 95cm across the board with sustained fire shots hitting ML targets on a 4+. That will put a good dent in most armour formations.
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By this statement, I am assuming that you believe you can sustain without LoF?
Because otherwise, the no Sustain with Pop-up kind of negates that.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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clausewitz
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Thu Mar 09, 2006 12:26 am |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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Honda, yes, you can sustain without LOS. Since the Guided Missile rules state that If a missile is guided by a markerlight, the firing unit does not need a line of fire to the target unit and receives a +1 to hit modifier. | So, as I see it its perfectly ok to sustain fire and shoot GMs without LOS, as long as the target is within markerlight range.
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Secondary role would be anti infantry to support Railcannon tank units.
Combining 1 and 2 is either a varied missile load, or a bunch of duel purpose MW missiles. However you would have to be careful that it wouldn't then overshadow the hammerheads and mechanised infantry and it does seem to be in support of them.
AA support should I think be left to dedicated skyrays, with Ion Hammerhaeds cutting into their role no need to further negate them.
3. With number 1 in mind, what is the overall effective range of this vessel when;
a. stationary?
b. moving?
c. double moving?
It depends on how you view the tank - is it to suport an advance in which case it needs to be able to move up with mobile units and provide fire support when they stop to engage (a missile version of an assualt gun?), in which case it should be stationary for best use, or is it a vehicle version of a crisis team providing fire support wherever needed? In which case it needs to double and still be hitting on at least a 6 at targets in cover.
4. Keeping number 2 and 3 in mind, how fast should it go?
d. 25-30cm (APC, tracked AV, Skimmers, and jump infantry)
The normal Tau speed of 30cm seems hard to justify with extra armour, missiles, stores etc. But 20cm is too low for wjat should be the most flexible force outside of a craftworld. That leaves 25cm. Not as fast as a Hammerhead but fast enough not to miss the battle.
5. With 4 in mind, weapon ranges will then become obvious.
You can stick with the Tau 75cm, with skimmer its enough (and keep the long range support to the air caste, again it is a nice feel to the Tau).
6. With 1-5 in mind, what kind of defensive & Combat stats should it have?
a. Armor
b. CC
c. FF
d. DC
e. Reinforced Armor?
f. Thick Rear Armor?
g. Tau shield
If your background is the Orca I'd go from there. Its no longer a flyer so that means you can reinforce the structure and increase the weight, part of that is weapons but the rest could be bulkheads, so up a DC. RA seems a bit out of character for such a conversion, a shield from redirected engine power seems far more likely. Thick rear armour is for assualt units, not support units. CC and FF the typical 6+ and 5+.
You can say it has missile drums with varied loads, but having one stat (MW) simukates the best one being fired for that target.
Going with all that and incorporating various ideas from the thread why not
ScorpionFish (you know, my biggest problem is the name - why not just call it the scorpion or archer (archer fish are great) the whole '-'fish thing just seems a little comical, or come up with a fish name which doesn't feature the word fish? Like say Bullhead (from the missile pods) or Wrasse, Dragonet, stargazer, Rhinopius etc etc)
Formation
2 ScorpionFish for 375 points.
Upgrades
Networked Drones or Supreme Commander, Drones, Skyray
Deriative of Orca, designed for supporting the mobile style of warfare characterised by the Tau. Main varient have increased command and control facilities sometimes employed by Tau commanders. Advanced target identification systems are complemented by a strong sensor suite, enabling missile salvos to consist of the optimal mix of warheads for the target reduction.
ScorpionFish (come on, call it a bullhead or something

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Type Warengine
Save 4+
CC 6+
FF 5+
Weapons
Missile Racks (or something), Range 75cm, 6xMW6+, Guided Missiles
2xSmart missile system, Range 30cm, AP4+, Ignore cover
DC 3, Tau Shield
So, similar to a Hammerhead formation in points, increased surivivability, less firepower (but heavier hits), harder to supress, slightly slower.
Thats the Mobile advance support. Static infantry support/line bulwark you can do, but its less exciting

You would be slow and because reguardless that its supposed to be supporting infantry you would want it to support your mobile thrust, you would need higher to hit values due to doubling/advancing a lot. So same as above but with less shots hitting on a 5+ and a speed of 15, maybe 20cm.
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Here we see your second recomendation.
A slower longer ranged and 5+ GM, but with less shots. Well, too much negative here to make it viable in my opinion.
I kind of said my peace above. I think you had the majority of the vessel right above.
I don't want to impose *my* vision on the group though. CS ultimately has to let us know how he sees the thing working.