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v4.4 remaining work...

 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 8:01 am 
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Quote (The_Real_Chris @ 16 Mar. 2006 (15:56))
I don't get it. Its a transport craft surely? Not even a skimmer. That is land, stay still, take off.

So would the limited orca have to start the game with its cargo on board? This is different to the other transports out there - what if you wanted it for troop extractions (or as I want it for a turn 3 objective grabber :) ).

I guess the have to buy troops and transport them is a limit - now I have to pay 75 points for a bunch of drones for the above tactic.

TRC, you are right. Got the wrong copy of rules in my head. Formerly it was transport that turned to be a skimmer after that. Nowadays it is only WE/Aircraft Bomber, so I think it will follow the normal rules like a THawk.
Sorry Orkybob, Thurse, my fault.


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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 8:04 am 
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Quote (CyberShadow @ 16 Mar. 2006 (20:16))
That might be better... although for book-keeping it may be better to simply say a max of one Orca per Fire Warrior Cadre and leave it at that. That may be too limiting though...

Why only the FW Cadre? I would at least allow per Infantry Cadre. That would put you atleast with 2 Options - FW and Crisis.

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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 9:07 am 
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But I think it showed me the advantage of having 1 or two hanging around empty to take objectives turn 3/4

1) I do that too with my eldars but I've always thought it was a ridiculous : aircraft should not be able to claim objectives.
2) Concerning the limitations, perhaps the limitations is not necessary, but fluffwise, if I can imagine empty thunderhawks or vampires fielded to perform bombing, it looks strange with the Orca, which is only used as a troop transport.

BTW, the orca background says it uses it thrusters only to land... Isn't it a bit strange for a bomber (rulewise)?

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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 10:30 am 
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No worries Steele.. I've only played Tau a couple of times and I'm still easily confused..  :D

With the limitations its difficult as I took one to place my broadsides where I wanted them (and would probably always take one when I take broadsides), but that means I would also HAVE to take a FW cadre or Crisis cadre when I might not want to (I probably would but why force that restriction).

Why not just state that in order to take one you must take a transportable formation, this then leaves the limitation to what it can actually carry.

However I also agree that until its proven to be an issue we should leave it as it is......


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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 10:47 am 
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Oh yes, I do it to with thunderhawks - however there the tactic is a bit pricier - here I can take a few without worrying to much.

The other effect is that your main formations can sustain a lot rather than move - after all other units will be taking those areas for you!

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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 5:02 pm 
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Quote (orkybob @ 17 Mar. 2006 (03:30))
However I also agree that until its proven to be an issue we should leave it as it is......

@orkybob,


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 Post subject: v4.4 remaining work...
PostPosted: Fri Mar 17, 2006 11:07 pm 
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RE: The Orca...

I dont particularly like the idea of the Orca replacing the Devilfish, for the same reason that I dont like the concept of Valkyries attached to the Storm Trooper formation (what we have terms 'transports on strings').

Orca as an upgrade may be a bad idea... limiting the numbers seems a good idea in principle, but I am looking for a way to do this neatly. Forcing units to start on board doesnt feel right, as it doesnt allow Orcas to wait for emergency evac orders.

What gave the impression that the Orca is a skimmer when landed? They function just like a Thunderhawk - drop in, unload troops, take off again.

Currently, I think that we should leave the Orca as it is, but continue to evaluate it for future revisions. I am wary of it being a cheap air-activation and potential game winner, but I think that this is one of those situations where only time and game experience will tell. We could potentially limit them to one per Cadre in future versions if required.

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 Post subject: v4.4 remaining work...
PostPosted: Sat Mar 18, 2006 1:04 am 
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What gave the impression that the Orca is a skimmer when landed? They function just like a Thunderhawk - drop in, unload troops, take off again.


I think this is just an example of "racial" memory regarding the unit. It went through a number of capabilities in earlier versions of the list, including being able to choose them as the attached transport for FW.

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 Post subject: v4.4 remaining work...
PostPosted: Sat Mar 18, 2006 1:23 am 
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Given what's been happening with the forum effort for the Tau CPF list for BFG and the impasse between FW and SG, the most important piece of work is to make sure we won't have to deal with any such nonsense when pushing to get the list Vaulted, either 4.4 or the eventual final list.



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 Post subject: v4.4 remaining work...
PostPosted: Sat Mar 18, 2006 7:11 am 
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Quote (Nerroth @ 17 Mar. 2006 (18:23))
Given what's been happening with the forum effort for the Tau CPF list for BFG and the impasse between FW and SG, the most important piece of work is to make sure we won't have to deal with any such nonsense when pushing to get the list Vaulted, either 4.4 or the eventual final list.



Gary

If we could just get v4.4 vaulted - I would consider that a milestone at this point.

The list that's up there is so far out of date its not even Tau anymore. ;)

Hoping CS can pull a miracle sooner rather than later.

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 Post subject: v4.4 remaining work...
PostPosted: Sat Mar 18, 2006 3:26 pm 
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Hoping CS can pull a miracle sooner rather than later


He will.  :;):

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 Post subject: v4.4 remaining work...
PostPosted: Sat Mar 18, 2006 8:22 pm 
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It doesnt take a miracle. Sentry Drone Turrets are almost done. The Scorpionfish is almost ready to roll. And the rest of the issues are minor. It wont be long now (but, at the same time, I dont want to rush a new Vault verison).

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 Post subject: v4.4 remaining work...
PostPosted: Sun Mar 19, 2006 6:09 am 
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Hi!

Looking forward to seeing them CS. :)

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