A fun challenge |
Tactica
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Post subject: A fun challenge Posted: Mon Mar 06, 2006 1:16 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Since CF has yet to be proven as a problematic game balancing event, why are you guys discussing reducing its range of participation?
So far, it's my understanding that the ability is a bit of a red herring and situationally effective, but overall can be quite limiting on the tau army if over used.
Therefore, although it has its uses, it's not been a problem in game after game experiences - or even anything close.
Cheers,
_________________ Rob
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clausewitz
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Post subject: A fun challenge Posted: Mon Mar 06, 2006 2:07 am |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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Agreed, CF hasn't proved to be the answer to every game. I think its probably better against the 'Nids because it encourages the correct fire discipline to use against them. I.e. keep shooting a swarm until they are ALL dead, rather than the usual fire for suppression and weakening.
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Steele
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Post subject: A fun challenge Posted: Mon Mar 06, 2006 9:37 am |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany
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Quote (clausewitz @ 06 Mar. 2006 (02:07)) | Agreed, CF hasn't proved to be the answer to every game. ?I think its probably better against the 'Nids because it encourages the correct fire discipline to use against them. ?I.e. keep shooting a swarm until they are ALL dead, rather than the usual fire for suppression and weakening. | Agree too. Nothing to add.
Steele
_________________ Quid pro Quo
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Legion 4
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Post subject: A fun challenge Posted: Mon Mar 06, 2006 4:35 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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baronpiero
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Post subject: A fun challenge Posted: Tue Mar 07, 2006 5:41 pm |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186
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Hena I actually think that the 15cm range with coordinated fire is a nasty bit. Would be better (for the opponent) with 5cm. As it would allow opponent to try to get an intermingled assault (the bad side with using leader to do combined assaults). |
Intermigling is ultimately dangerous to Tau, especially against air/space striking Marines. As a result, coordinate fire would be prohibited against such a force.
Still I agree reducing the ability one way or another might work to prevent over use.
Tactica So far, it's my understanding that the ability is a bit of a red herring and situationally effective, but overall can be quite limiting on the tau army if over used |
I agree it's not always useful. But in some occasions that may have to do with our playstyle, triggering two Coordinate Fire ?was undeniably worthwile. Especially on turn 2 when the typical Epic game is all about nailing ennemy formations before they have the opportunity to activate, especially big ennemy formations that cannot normally be broken by a single activation.
Anyway I see opinions are mixed. So I will investigate further, and hopefully try to get a nice battlereport.