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CS's Vehicle Markerlight removal comments |
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Tastyfish |
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Joined: Wed Jul 20, 2005 6:35 pm Posts: 120 |
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Dobbsy |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia |
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RedDevil |
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Joined: Thu Nov 03, 2005 9:58 pm Posts: 112 |
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RedDevil |
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Joined: Thu Nov 03, 2005 9:58 pm Posts: 112 |
1) They should be used to get up to, and hold empty ground/objectives, and: Better than average at defending against infantry + transports, and LV?s. Average at attacking unsupported infantry and transports, and LV?s Worse then average at attacking held positions unsupported. 2) Currently they are used for lots of different things. They are only good at the following: Sitting back, and sniping at units with their Devilfish?s 75cm Seekers. Laying the occasional blast marker. Finishing off horribly mauled formations, looking cool. Gue?Vesa are better at holding objectives when garrisoning, and can still do a 45cm March move to get to midfield objectives in one turn. |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Won't beat an all infantry chaos army for starters. Will have a hell of a time in an all urban city with mass buildings and rubble against any amount of heavy infantry armies. All vehicle armies in eldar and IG have their problems. However, try to take an all vehicle tau army vs either of them when they take all vehicles - and you lose if the players are matched in skillset IMHO. Those are the first things that come to mind anyway... The obvious answer is that they (Tau Infantry) currently suck in comparison to the rest of the army list; |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Hmm... 1. digging into cover by objective - FW cadre + FW upgrade + drone? 2. garrison? 3. relatively cheap activation? 4. absorbing the enemy ground assault? 5. rapid strike teleport buffer for rest of army? 6. crossfire? 7. Assault? (yeah, tau have the potential and you can make the situation where its valid - allows for the AT to deal in FF) 8. Add an ethereal to number 1 above... large fearless formation has its uses. I'm sure I could come up with others... I think the point is clear, they can and do many things for us that our vehicles don't have a chance at doing well. AT damage is missed, I'm not going to disagree with you RD, but I fully agree with CS, the list is basically balanced right now. FW if anything could use a bit of an uptick perhaps, but they do have uses in our list beyond what you've sited. You may not favor those options in your lists and tactics, but surely you would concede that there are other viable and valuable army constructs and tactics for these formations may see from other generals utilizing other tactics you may not be so fond of. If not, well, Oh... and Mech Fish-o-Fury, props to honda - disrupt at 15 along with the FW ap potential can get sick when supported with combined arms against the best infantry targets. Don't underestimate the disrupt. Add a little crossfire to that - and you've got one ugly situation... granted, its very, very close quarters... and a challenge to pull off... I'll give you that. However, success is rewarding. That's the results of well executed thought provoking Strategy and Tacitcs. It it was all easy line 'em up and knock 'em down - it would be a no brainer... but what fun would the game be? ![]() Hint: dominos. Cheers, ![]() _________________ Rob |
RedDevil |
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Joined: Thu Nov 03, 2005 9:58 pm Posts: 112 |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
I still think the 'suck' comment is unnecessary and would recommend you reconsider. However, the points comment is valid and something worth exploring. 25 per model = 200 for 8 FW stands 13.46 per model = 175 for 13 IG stands (1 aux cmdr, 12 aux) This gets me back to my original statement. Its not a matter of the vehicles or the entire rest of the army being too good, the army is working... your main gripe in this thread appears to be that some of the Tau list infantry is overpriced for its effectiveness. That comment is probably worth exploring. You clearly value what you can do with the human aux for the points and you have a fit for them in your list. Ironically, I'm just the opposite. They don't fit in my lists at all. I've yet to make good use of the human aux in our Tau list. The human aux seems effective to you for nothing more than ablative objective holders that are pointed adequately for that role. Basically 13.5 points per stand, and you get a crap load in one choice on the force list. OK, that's a fair statement. Conversely, you don't see the FW as much better choice (the stance of which I openly disagree), but regardless of how myself or others see the FW, you see the FW as an overpriced alternative to the human aux. Noted. I can appreciate that perspective as well. Although we disagree on the relative use and value of the units themselves when compared to one another, I can see how the points of the FW does seem a bit high for their delivered impact on the game. I think we might consider adding an ability per stand or recovering some of the cost per FW stand. Either approach would seem to effectively add value to the FW by comparison to the human aux, and perhaps more accurately cost the FW for their impact on the E:A battlefield. I'll have to consider that more instead of making a knee jerk response and suggestion, but this is the only point that I think we agree on in this thread. However, common ground is a good thing and a place to start. ![]() Cheers, [EDIT:text above in red as per Clauswitz correction of my human aux armor 6+ instead of -- comment.] _________________ Rob |
clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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Tastyfish |
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Joined: Wed Jul 20, 2005 6:35 pm Posts: 120 |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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Tastyfish |
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Joined: Wed Jul 20, 2005 6:35 pm Posts: 120 |
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