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Tau Rules Questions

 Post subject: Tau Rules Questions
PostPosted: Mon Oct 31, 2005 12:54 pm 
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Quote (Tactica @ 31 Oct. 2005 (02:39))
We can know we can have 3 crisis (or braodsides) and 6 drones in a full 40K unit. Half of that would be 1.5 crisis (or broadsides) and 3 drones. As 1.5 models is not even possible.... we round up for simplicity as there is still room on the Epic base. Therefore, 2 suits (Crisis or Braodsides) and 3 drones are reasonable for an Epic base (or if you wanted to factor in the maximum drones capable for this many suits, it would be 4 drones).

Therefore, we are reasonably talking about 5-6 individual 40K models per crisis or broadside stand - 2 of which are probably suits and the 3-4 remainder of which are drones.

do we agree so far?

Drones and the number of models per unit

I think you go off the tracks here. The "full" 40K unit of 3 Crisis and 6 drones (3C+6D) is a red herring, because having 2 drones to each Crisis suit is not typical. If we want to model Crisis Suits with only a few shield drones in Epic, we do it with Crisis stands. If we want to model Crisis Suits with lots of drones in Epic, we do it with Crisis stands and Gun Drone stands. A typical Crisis stand does not include the max number of drones (e.g. 2C+4D). It only includes none or some (e.g. 2C+0D or 3C+0D or 2C+2D). In my opinion, each unit is still so small that a telling Lascannon hit takes them out in a large portion of cases.

The big question about Crisis and Broadsides being LV is whether or not we want them to be susceptible to AT fire. So far, I?m saying yes and have backed it up above. I think your position can be fairly summarized as ?there?s so many drones that the small number of hits caused by AT fire do not matter?. This is what I disagree with. To summarize: there?s enough drones to allow for a good save (3+ and 4+RA), but not so many that AT fire has no effect (other than placing a BM).

Terrain

Other issues in the LV discussion include the ability of Crisis suits to use cover. In the 4.1 Tau list, Crisis suits can?t enter buildings and treat woods as dangerous terrain. Do you have a problem with these limitations, or is the Infantry/LV thing just about AT vulnerability?


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 Post subject: Tau Rules Questions
PostPosted: Mon Oct 31, 2005 4:58 pm 
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A "stand" in Epic is not necessarily "half a 40K unit."  It happens to be such in the examples you cited, but there are tons of counter-examples.  Ork stands are a fraction of a legal 40K mob size.  SM bike stands are a full 40K formation size.  That's a rather arbitrary relation.

Instead, the thing to look at is how many troopers it would take to match the stat lines, original intent, and the de facto practice.

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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 7:27 am 
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Ping.


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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 8:39 am 
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Asaura,

Ping received. :)

I think you go off the tracks here. The "full" 40K unit of 3 Crisis and 6 drones (3C+6D) is a red herring, because having 2 drones to each Crisis suit is not typical.


Not typical for who? In 40K, i know many tau players that run it this way.

In Epic:A, our list actually sites the 3 crisis in a formation working together.

Drones are built into all stands. You see that as a minimal amount of drones, i see that differently.



The big question about Crisis and Broadsides being LV is whether or not we want them to be susceptible to AT fire.

I respectfully disagree. The big question here is why do you think infantry in 40K and in the GW franchise should not continue to be infantry in E:A? What is the balance problem with them being what they actually are?

They started out as infantry. They also started out with much nastier rules there for awhile.

They were only changed to LV in an attempt to balance them. It was a knee-jerk reaction instead of fixing the problem at hand. It was done in a previous set of the rules where the battlesuits were much stronger than they are now. They could out FF anything and always jumped away. They also had different armor and were much harder to kill. These 'other' problems which the LV status was meant to fix eventually went away because LV status did not work to reduce the problems of the day.

The problems as I recall them included:
1) too high of FF value (fixed)
2) no penalty when doing a double and fire (rule eliminated)
3) Better armor (fixed)

These were all addressed and fixed. However, we never changed back the troop status from LV back to infantry.

Now, we should work to make the troop types what they actually are - infantry. It no longer makes sense to experiment with an abstract version of the unit as the old problems were rectified.

In the 4.1 Tau list, Crisis suits can?t enter buildings and treat woods as dangerous terrain. Do you have a problem with these limitations, or is the Infantry/LV thing just about AT vulnerability?

I absolutely have a problem with the terrain portion. I've cited as such in a very lengthy thread with NH. LV formations are much more fragile than either Tanks or Infantry. Tau crisis are front line infantry meant to be extremely durable.

Crisis and broadsides are the size of space marines in power armor or terminators.

The rules in the main book clearly depict what infantry is, how its mounted, what it represents - crisis and broadsides both clearly are what is described.

Vehicles are mounted 1 to a stand and are not infantry at all. They are open topped vehicles in 40K where infantry are clearly exposed.

If you read the reference I posted earlier, there's no question that battlesuits in general (stealths, crisis, and broadsides) are all infantry.

Furthermore, as if the above wasn't enough - as long as there are things like chaos Obliterators, terminators, etc that are infantry - crisis and broadsides absolutely are infantry IMHO. Jervis clearly states that infantry is 3-7 models on a stand.

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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 10:11 am 
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Drone numbers

1C+2D setups are not typical in 40K armies. 2 Drones per Crisis is the maximum (IIRC). 0 Drones per Crisis is the minimum. The average amount of drones used in 40K is something far lower than 2.

In Epic, we deal with pretty large Crisis formations, consisting of at least 8-12 Crisis suits. These will very often include some drones, which are built into the Crisis saves (3+). If we want to model a Crisis formation with a lot of drones, we add a Gun Drones upgrade to the formation. This allows us to model some drones (just Crisis) and lots of drones (Crisis + drones)

AT susceptibility

You keep referring to the 3-7 infantry models per stand thing. Again, I want to point out that the design notes for Tau state that the stats are based on 2-3 models per stand. 2-3 is clearly less than 3-7.

If I understand correctly, you say that the LV/infantry question is important in and of itself, that Crisis and Broadsides are infantry, period. I am concerned with how they play on the Epic tabletop. In this respect, I want to see AT Predators be able to take them down and so on. What it says on the unit stats blurb is of very little concern to me, and I care nothing for 40K.

We've previously gone over a Heavy Infantry designation. It would probably be a very good fit for Crisis suits, but, since we don't have it, LV or Inf are both possibilities. We can certainly go the Infantry way and say that a Crisis unit is three suits modelled as infantry, period. It's just not as inevitable as you make it out to be. The 4.0 and 4.1 lists specifically took another route.

Terrain

One of the reasons specifically mentioned by JG (link) in the LV thing was making Crisis suits not hop from cover to cover:

As for Crisis, yes this means they don't hop from cover to cover anymore, but hey, that was the idea

We can change this, obviously, but that was one of the intents in the LV modelling. I've found that the speed and inability of Crisis suits to use cover makes them work in a distinctive "Fire Brigade" fashion, fighting near areas of cover occupied by foot infantry (FWs, PFs, maybe Stealth).


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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 5:58 pm 
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1C+2D setups are not typical in 40K armies. 2 Drones per Crisis is the maximum (IIRC). 0 Drones per Crisis is the minimum. The average amount of drones used in 40K is something far lower than 2.


Fair enough, not all people take all possible models in all possible units. We could extend that to any multi-model unit in the game. Therefore, I'm not sure how 'averge taken' is relivant. That's a player tendancy or option more than anything else.

The fact remains that max unit size is 3 crisis and 6 drones.

In Epic, we deal with pretty large Crisis formations,

As is the precident for all armies... large jump pack formations of 12-28 models in assault marines... large tac squad formations of... you get the idea...

consisting of at least 8-12 Crisis suits.
I would say 8-16 per formation, but we can go with your 8-12 for your argument's sake.

These will very often include some drones, which are built into the Crisis saves (3+).

Whethere rules are built in or not, we agree that the drones are also on the bases and factor into the units overall ability in E:A - that's true.

If we want to model a Crisis formation with a lot of drones, we add a Gun Drones upgrade to the formation. This allows us to model some drones (just Crisis) and lots of drones (Crisis + drones)
Whoa - we diagree here. Drones are part of crisis formations and definitely account for the models on the bases as well as the crisis stats and therefore may be included on the base to accurately reflect WYSIWYG.

A Drone formation is also a seperate formation.

An orc mob may add more orcs to the mob - but that's not to say that the original mob was not also made of of the same orcs.

Crisis are made up of crisis and drones. Just becasue we may want to bolster the ranks of an Epic:A formation with more drones, does not discount the fact that the crisis foramtions ALSO have drones on their stands.

AT susceptibility

You keep referring to the 3-7 infantry models per stand thing. Again, I want to point out that the design notes for Tau state that the stats are based on 2-3 models per stand. 2-3 is clearly less than 3-7.
The design notes are confusing and contradictory to say the least. First, the design notes are just that - notes. They are not rules. Second, the v4.1 design notes say 2-4 and then say 2-3. However, for the sake of your argument - yes, I agree that we have to have rules to account for 3 crisis _models_ per stand. Since the design notes are part of this argument, while we're at it, let us also not forget that the design notes also say we should feel free to add drones to stands as they are _also_ part of the stand. Jervis also clearly stated that infantry stands are made of of 3-7 models per base. So we agree, the crisis - per design _notes_ - meet all definitions of the unit type _infantry_ in the book and are based on infantry stands, and I would further note that have a legacy of being just that - infantry in other games.

If I understand correctly, you say that the LV/infantry question is important in and of itself, that Crisis and Broadsides are infantry, period.
I'm saying that is the first consideration. I think my case was clearly stated so not going to reiterrate. If I was confusing on any of my points, I'll be happy to elaborate. I don't want to become a broken record though either. ;)

I am concerned with how they play on the Epic tabletop.
As am I! That's why I've been playing these vary formations as infantry in numerous battle reports posted over the past months. They aren't broken at all as infantry. In fact, vs. opponents that play in 40K - its logical that they would be infantry. I've received several comments that have said the units work not only work fine as infantry, but its what they actually expected the unit to do.

In this respect, I want to see AT Predators be able to take them down and so on.

Noted. I acknowledge that desire and can appreciate the perspective from someone whom which doesn't play Tau.

In that same line of thinking, I want to be able to tell Eldar players they can't use Spriit stones or holofields and that they need to give tau back their hit and run ability. I would also like to note that my lascannons in my IG heavy weapons platoons should make short work of Terminators. Furthermore, I don't understand why broadsides can't take down marine bikes - it sure seems like I'd punch a hole right through them as well as their terminators - their huge, and I have lots of big guns. Same goes for obliterators and Thousand sons, they are really slow and really big... I should tear them apart with my broadsides AT shots!

However, the rules of the game are based around precidents and principles. Infantry can only be hurt by AP. Tanks are hurt by AT. Their's a special rule for light vehicles and Jervis' intent for this is quite clear and experessly detailed in the book. The lable is for vehicles that have open crew compartments and little to no armor. Land speeders, ork trusk/warbuggies, sentinels, piranhas, tetras, etc. Crisis, like marines and terminators - are infantry that are mounted on a stand.

So although we 'want' to hurt certain things in the game with AT as typical adversaries of those armies, in the end, the game has an inherent balance of what should and should not be killed by AT and AP fire. Jervis has done an excellent job at describing each unit and how it is based. I would refer you to the afformentioned 'for reference' posts to support these facts.

I also What it says on the unit stats blurb is of very little concern to me, and I care nothing for 40K.
We definitely disagree here. I care very much for the franchise feel of the game and each race. I think the legacy of Epic is a direct derivative of 40K. It's our reference point. I feel we have a responsibility to avoid stylistic faux paus as NH and others would attest. There is no precident for Obliterators, terminators, crisis, broadsides to be considered vehicles of any sort. I see no reason why we should start now just because you want to shoot predator AT fire at crisis or because I want to shoot broadside AT fire at obliterators.

We've previously gone over a Heavy Infantry designation. It would probably be a very good fit for Crisis suits, but, since we don't have it, LV or Inf are both possibilities. We can certainly go the Infantry way and say that a Crisis unit is three suits modelled as infantry, period. It's just not as inevitable as you make it out to be. The 4.0 and 4.1 lists specifically took another route.
And we could extend that to all sorts of infantry formations in the game. As soon as you call crisis 'heavy infantry' look at the other formations that require the same designation for the same reasons Ogryn, Bikes, Obliterators, Termiantors, chaos terminators, thousand sons, Nobs in Mega armor, tyranid warriors, etc, etc, etc...

The fact remains that we could do lots of things to further break down and sub category Infantry - but why? They work as infantry in all of these lists. Why attempt to fix something that doesn't need fixing? Just because you want them to take AT damage? That makes no sense, we all have wants.

The formations should be what they are - infantry. We should only consider straying from franchise concepts if the balance require it. This is just pure design principle. If Terminators are ifantry in 40K, Light vehicles in Epic, and space ship cruisers in bfg... (obvious exageration) the whole franchise concept of a super human huge size of a man in a heavily armoured suit of ancient forged tactical dreadnought armour starts to unravel. Without the franchise history, the game universe of the 41st millenium would not be where its at today, and the flavor of units that we have in epic would have never been created in the parent game franchise of rogue trader and 40K. We have to respect franchise lineage where possible IMHO. I've yet to hear a reason why its not possible in this case or any other equally heavy if not heavier bit of infantry.

Terrain

One of the reasons specifically mentioned by JG (link) in the LV thing was making Crisis suits not hop from cover to cover:


That was also from a different version of the list and was from October 2004, just over a year ago. This is development, concepts once thought to be true do change. Precidents do develop in other lists, and changes come about.

We've been talking about making tau infantry as E:A infantry for a long time since that post you are referencing - and for the right reasons. There's been a significant amount of playtest with them as infantry - and they work from reports thus far.

Just like there was a time when JG thought FF should be good on Tau (as well as many other things that we've attempted), we've learned otherwise.

We can change this, obviously,
I appreciate that. Please note that many of us Tau playtesters have desired and planned on moving forward with this change for quite some time. Thus, v4.2 was long overdue. Without a champion for quite some time (and still) we have plenty of playtest work to do. I know from private messages and player experience that I speak for many in the Tau community, now is definitely the time to administer this conceptually aligning change to v4.1 and start playtesting it in mass as many are on board.

I do respectfully ask you and others for that opportunity.

PS - I do take notice, and have documented, that a playtest question to be answered in WIP v4.2 is - "Are battlesuits (crisis, broadsides) balanced as infantry with existing stats?"

Cheers Asaura,

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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 8:53 pm 
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Quote (Tactica @ 03 Nov. 2005 (07:39))
The big question about Crisis and Broadsides being LV is whether or not we want them to be susceptible to AT fire.

I respectfully disagree. The big question here is why do you think infantry in 40K and in the GW franchise should not continue to be infantry in E:A? What is the balance problem with them being what they actually are?

The above quote shows the fundamental difference which cannot be resolved.  It's the core of the majority of our differences of opinion.

I understand your argument, Tactica, but your premise that Epic should scale up from 40K mechanics as closely as possible is flawed.  I think you are far too focused on 40K rules.  The mechanics of 40K are only relevant in the most general sense.  Far more important than direct scale up is the overall feel and whether that fits the background.  In order to do that, you simply must take into account how the change in scale will necessarily distort the 40K mechanics - mainly, much of the detail will simply be abstrated out.

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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 9:10 pm 
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Quote (Tactica @ 03 Nov. 2005 (16:58))
In this respect, I want to see AT Predators be able to take them down and so on.

Noted. I acknowledge that desire and can appreciate the perspective from someone whom which doesn't play Tau.

In that same line of thinking, I want to be able to tell Eldar players they can't use Spriit stones or holofields and that they need to give tau back their hit and run ability.

Tactica:  Accusations that someone wants to nerf your favorite army simply because they don't play it are not fair or conducive to open discussion.

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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 10:19 pm 
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Quote (nealhunt @ 03 Nov. 2005 (19:53))

Quote (Tactica @ 03 Nov. 2005 (07:39))
The big question about Crisis and Broadsides being LV is whether or not we want them to be susceptible to AT fire.

I respectfully disagree. The big question here is why do you think infantry in 40K and in the GW franchise should not continue to be infantry in E:A? What is the balance problem with them being what they actually are?

The above quote shows the fundamental difference which cannot be resolved.  It's the core of the majority of our differences of opinion.

I understand your argument, Tactica, but your premise that Epic should scale up from 40K mechanics as closely as possible is flawed.  I think you are far too focused on 40K rules.  The mechanics of 40K are only relevant in the most general sense.  Far more important than direct scale up is the overall feel and whether that fits the background.  In order to do that, you simply must take into account how the change in scale will necessarily distort the 40K mechanics - mainly, much of the detail will simply be abstrated out.


I appreciate your perspective and do not dismiss it, however, I know my feelings on this topic are not solely contingent upon the above. I've included ample supporting evidence for my argument. If you disagree with it - no problem, I sincerely appreciate that perspective. I do however wish you recognize that my argument does not rest upon your citings above alone.

Furthermore, one of the many points in my argument is when other units from _GW franchise history_ they are typically migrated over to have like feel, in this case infantry, and they are not turned into LV's in epic unless warranted.

GW created Tau and make all battlesuits infantry in franchise history. They did this just as they made terminators and obliterators infantry and just as they made the LRMBT and predator annihilator armoured tanks. If we want to diverge from franchise history, OK - but shouldn't we have a reason why we couldn't make it work as what it is first?

Jervis further describes in detail what an infantry stand, armored vehicle, and light vehicle are meant to be in the book. In fluff - its undeniable that a battlesuit is infantry whether Stealth, crisis, or Broadside. By definition of modeling requirements, its modeled on an infantry stand. Per the modeling notes, we can very easily meet the suggested models per base. As Jervis describes in the book, it meets the epic requirements of E:A infantry in the rules.

So why on earth would we _not_ exhaust attempts to make battlesuits infantry?

Not that democratic consideration is even close to relevant, but I know my perspective on this topic is joined by other champions - even if you discount the player opinion all together. So there's clearly not even a consensus amongst designers on what the principles for determining an LV are. Some have very strict perspective and agree with the book to the letter, others have a grey perspective on this issue. So that alone probably puts those on my side and those on your side neither right or wrong. Ultimately its going to come down to the Tau champion and Jervis I guess. Possibly some rules committee will also be involved . I really don't know how things work behind closed doors - I just volunteer here.


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 Post subject: Tau Rules Questions
PostPosted: Thu Nov 03, 2005 10:41 pm 
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Quote (nealhunt @ 03 Nov. 2005 (20:10))
Quote (Tactica @ 03 Nov. 2005 (16:58))
In this respect, I want to see AT Predators be able to take them down and so on.

Noted. I acknowledge that desire and can appreciate the perspective from someone whom which doesn't play Tau.

In that same line of thinking, I want to be able to tell Eldar players they can't use Spriit stones or holofields and that they need to give tau back their hit and run ability.

Tactica: ?Accusations that someone wants to nerf your favorite army simply because they don't play it are not fair or conducive to open discussion.

This is, as I believe you would say, hyperbole.

In regards to my favorite army: I'm actually quite drawn between Steel Legion and Tau and own in the neighborhood of +/- 7000 points or so of each.

Stating that I think Asaura wants to 'nerf' my favorite army is a not only false, but mis representation of the context of the thread.

His statement was, If I understand correctly, you say that the LV/infantry question is important in and of itself, that Crisis and Broadsides are infantry, period. I am concerned with how they play on the Epic tabletop. In this respect, I want to see AT Predators be able to take them down and so on.


He prefaces with, "If I understand correctly... period." He definitely did not understand _me_ correctly.

He then says he's concerned with their play on the epic tabletop, so am I. So we share that concern.

So in this respect for concern, he says he wants to see AT shots to take down battlesuits.

Well OK, but my point is I have the same concerns about other units in other lists. So again, he's not alone. My point in responding at length to his statement is just to say what you did - only nicer.

To desire damage be inflicted in an abnormal way against a given unit type does not alone warrant a change in precident. There needs to be justifyable motive for that desire. Otherwise, you are simply abstracting unit type rules on a whim.

If crisis are too strong as unit-type infantry with the rest of their rules - tell me why?

My perspective
===========
1) We make them what they are, infantry. (done!)

2) We document any balance expectations

3) Public playtest to prove / disprove expectations

4) We document new unexpect concerns if any arise

5) Research for a precident to justify for or against concerns raised

6) we see if a significant amount of others can recreate concerns

7) If we can identify a recuring balance issue address rules accordingly

8) we avoid changing it into an AV, LV, WE or aircraft at all costs

We should exhaust the potential to make an infantry stand an infantry unit. We should not abstract a unit type to achieve balance.

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 Post subject: Tau Rules Questions
PostPosted: Fri Nov 04, 2005 3:02 pm 
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If we want to diverge from franchise history, OK - but shouldn't we have a reason why we couldn't make it work as what it is first?


There is a clear reason if they don't fit with the Epic concept of infantry.

Crisis suits - fine.  They are about the size of Terminators (aren't they on 40mm bases?).  Sounds like infantry to me.  I have no problem with that.

Broadsides - no.  They are almost the size of SM Dreadnoughts, larger than a Wraithlord.  Their presence on the battlefield (bulky and high profile) is simply such that AT weapons would be brought to bear, but they aren't so tough that they shrug off small arms.  That's an LV.

How can you possibly rationalize a highly armed weapons platform, as large as other undisputed AVs in the game, not be vulnerable to AT fire?  How does that feel right to you from a style perspective?

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 Post subject: Tau Rules Questions
PostPosted: Fri Nov 04, 2005 3:49 pm 
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I dont necessarily think that these 'I said, you said' exchanges are addressing the issues raised in the thread. Can we drag this back on taget please? Thanks.

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 Post subject: Tau Rules Questions
PostPosted: Fri Nov 04, 2005 4:17 pm 
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Done.  I was actually on my way back to delete that post anyway because I thought it was too harsh.

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 Post subject: Tau Rules Questions
PostPosted: Fri Nov 04, 2005 4:27 pm 
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I see Tau Battle Suits more like Dreads and we plan on using them that way.   One per base ... just my O ! :;):

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 Post subject: Tau Rules Questions
PostPosted: Fri Nov 04, 2005 5:25 pm 
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Quote (nealhunt @ 04 Nov. 2005 (14:02))
There is a clear reason if they don't fit with the Epic concept of infantry.

Crisis suits - fine. ?They are about the size of Terminators (aren't they on 40mm bases?). ?Sounds like infantry to me. ?I have no problem with that.

Broadsides - no. ?They are almost the size of SM Dreadnoughts, larger than a Wraithlord. ?Their presence on the battlefield (bulky and high profile) is simply such that AT weapons would be brought to bear, but they aren't so tough that they shrug off small arms. ?That's an LV.

How can you possibly rationalize a highly armed weapons platform, as large as other undisputed AVs in the game, not be vulnerable to AT fire? ?How does that feel right to you from a style perspective?

I'm pretty sure the Broadside isn't quite as big as you've described - the extra height compared to the Crisis is due almost entirely to a pair of relatively thin railguns. Crisis suits are only slightly larger than Ogryns and Obliterators, and most of the difference between the heigts of the models is because both Ogryns and Obliterators are hunched over, while the Crisis suit (and, by extension, the Broadside) is standing erect.

The only differences between a Crisis Suit and a Broadside suit is that the Broadside trades heavier weaponry and heavier armour (2+ save instead of a 3+ in 40k) for the mobility afforded by the Jetpack on the Crisis. Thus, if one is an LV, they both are, because anything else sets a double standard.


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