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Tau Army List v 6.4

 Post subject: Re: Tau Army List v 6.4
PostPosted: Sat Mar 19, 2011 11:51 am 
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Fire Warriors .....example: I took 12 FWs + 2 Pathfinders + Ethereal for my BTS. When assaulted by 7? World Eaters+lord, out of 11 possible Pulse rifle and carbine (on 3+ & 4+ for MLs) OW shots and the ensuing assault I managed to kill a single berzerker stand


Uhm, as I remember it (on the over watch) you rolled 9 (?) dice for 1 hit and then rolled another 11 (?) dice for 3 more hits. I then went onto save 3 of the 4.

In the assault, I lost 1 berserker out of the 3 hits that you made

Then in the supporting fire you did two hits for a total of 2 deaths

Can't account for bad luck with those big green dice ;)

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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sat Mar 19, 2011 11:55 am 
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Curse their green plastic hides!

But weren't the extra 3 only disrupt hits and you saved the rest?


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sat Mar 19, 2011 1:56 pm 
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Dobbsy wrote:
Curse their green plastic hides!

But weren't the extra 3 only disrupt hits and you saved the rest?


Possibly now that you mention it. There was so much going on in that game that it was hard to keep track. That's right. I mentioned that I had 3 disrupt saves and a normal, and that I wanted to make the saves on the normal so as not to take another BM. Low and behold, all 3 disrupts save and I fail on the normal hit and take another BM. Dumb luck - of course it works like that! :D

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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sun Mar 20, 2011 3:16 am 
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Regarding those Firewarriors: Even if you could only fire with 11 of the FireWarriors (the other one/pathfinders were dead/suppressed I guess) you should have generated just over 12-13 hits, meaning 6-7 failed saves.

You should have annihilated that WE formation.


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sun Mar 20, 2011 3:39 am 
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I agree! It just never happens that way :D


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sun Mar 20, 2011 5:39 pm 
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frogbear wrote:
Quote:
Fire Warriors .....example: I took 12 FWs + 2 Pathfinders + Ethereal for my BTS. When assaulted by 7? World Eaters+lord, out of 11 possible Pulse rifle and carbine (on 3+ & 4+ for MLs) OW shots and the ensuing assault I managed to kill a single berzerker stand


Uhm, as I remember it (on the over watch) you rolled 9 (?) dice for 1 hit and then rolled another 11 (?) dice for 3 more hits. I then went onto save 3 of the 4.

In the assault, I lost 1 berserker out of the 3 hits that you made

Then in the supporting fire you did two hits for a total of 2 deaths

Can't account for bad luck with those big green dice ;)


1. Those are truly Berzerkers to engage such firepower.

2. Dobbsy that's got to be real bad luck on the dice rolling. Not only did you get only around a third of the hits you should have, with the berzerkers presumably getting into base to base it would have been almost impossible for Frogbear's Berzerkers to avoid being crossfired too.


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sun Mar 20, 2011 8:28 pm 
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dptdexys wrote:
1. Those are truly Berzerkers to engage such firepower.

2. Dobbsy that's got to be real bad luck on the dice rolling. Not only did you get only around a third of the hits you should have, with the berzerkers presumably getting into base to base it would have been almost impossible for Frogbear's Berzerkers to avoid being crossfired too.

Probably wouldn't have mattered. FrogBear's ability to make Armour/Invulnerable Saves with resounding consistency is unparalleled locally. Just make him roll for activations, or dangerous terrain tests, and you have him. Relying on him failing Armour saves, in a clutch, and you walk away cursing.

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- Though Reinforced Armour tends to let him down more than it should.


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sun Mar 20, 2011 10:17 pm 
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dptdexys wrote:
with the berzerkers presumably getting into base to base it would have been almost impossible for Frogbear's Berzerkers to avoid being crossfired too.


When I pick the drop location and initiate the charge and the direction it came from, I make sure I do not suffer the x-Fire ;)

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 Post subject: Re: Tau Army List v 6.4
PostPosted: Sun Mar 20, 2011 10:51 pm 
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Oh one more thing of interest Yme, in the last two tournaments I've taken the Tau to (that's list 5.1(IIRC) at Cancon & 6.4 at Small Arms) both times the Tau consistently under-killed VP-wise. This last tournament saw me win but strangely with the least number of VPs of any army playing. I break a lot of stuff and capture objectives but killing stuff isn't overly powerful. IIRC I complained about their underperforming this way after the Cancon tournament.


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Mon Mar 21, 2011 8:06 am 
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Not really a significant issue is it?

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 Post subject: Re: Tau Army List v 6.4
PostPosted: Mon Mar 21, 2011 9:39 am 
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Its certainly of interest, not something I have ever really kept track of. Although as long as you are able to get those objectives its not really a problem as such, more just interesting.

Thanks for the reports.


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Mon Mar 21, 2011 10:30 am 
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Steve54 wrote:
Not really a significant issue is it?

Well yeah it is. It goes completely against what the list is supposed to be. "Shooty death." They never are. I've never wiped out an enemy formation with shooting. Ever.

yme-loc wrote:
Although as long as you are able to get those objectives its not really a problem as such, more just interesting.

Feint and tactical capture of objectives is one thing to win games. Doing what they're doctrine advertises they do and not doing that, is another. Is that not a point of note for concern by the AC? Am I incorrect that the list not supposed to be "shooty death" anymore...?


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Mon Mar 21, 2011 10:39 am 
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How are we supposed to take a list that's widely now considered to be well-ballanced and increase the shootiness without making it overpowered?


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 Post subject: Re: Tau Army List v 6.4
PostPosted: Mon Mar 21, 2011 10:46 am 
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feint and tactical capture of objectives is one thing to win games. Doing what they're doctrine advertises they do and not doing that, is another. Is that not a point of note for concern by the AC? Am I incorrect that the list not supposed to be "shooty death" anymore...?


Sorry however the amount of firepower those guys had is obscene. The fact that you just roll bad should not be a judgement on the list.

Afterall, 10 activations vs 7 when you also have the firepower to almost take down a Banelord and then some with the bad luck dice is nothing to scoff at. I cannot see how the Tau are under-rated at all. If anything, I really hate the fact that they shoot twice - however others tell me it is balanced - I guess I will just believe them.

They are a strong force IMO.

They are the ultimate Overwatch force and that is a concern when you are running an assault force. Those that say they cannot win assaults are kidding themselves.

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Last edited by frogbear on Mon Mar 21, 2011 10:50 am, edited 1 time in total.

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 Post subject: Re: Tau Army List v 6.4
PostPosted: Mon Mar 21, 2011 10:48 am 
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Dobbsy: Shooting is not a substitute for engaging and never will be. It carries far far less risk for the initiator of the action. You are placing too much emphasis on killing as opposed to winning. Epic is not a killing contest. You don't need to annihilate your opponent to win.

Zombo: Not convinced the list is as balanced as you claim. Tau require a different mindset to play against than other armies. Time will tell.


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