First off, I would appreciate it if the tone of this note drops down to a more civil level.
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This was announced approximately three months ago, with the proviso that Honda would be producing monthly updates/correction during that time, at the start of each month.  We're in the last month before the freeze, soon into Christmas holidays, and none of these updates have been presented, despite there being glaring mistakes in the playtest documents that have caused confusion in testing.
So let's look at what I said back on 10/06/09:
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Revised Schedule:
1. October - First cut of the new version will be ready by week's end. That is the version that will be used for testing until the end of the month.
2. November - Any changes will be evaluated and if added will produce the list to be tested in November. No changes made, then the list will stay frozen for another month.
3. December - Any changes will be evaluated and if added will produce the list to be tested in December. The final version will be completed before Christmas.
After that, the code will be frozen for a long time, somewhere in the 9-12 months time frame. If you want to influence the list, then you will have to provide testing results indicating an imbalace issue (e.g. costs too much, dominates play, etc.). If you decide not to participate, then the direction of the list will be influenced by those that do, pure and simple.
So in the context of what I stated, this update excuse that is being brought up doesn't really hold water. We have discussed a number of issues (e.g. Skyrays, Crisis initiative, Stealth costs, Recons, Barracudas, popcorn lists) and to date, the only real change that has surfaced that will be adopted is the Guided Missile Pods on the Barracuda and that has only been recently. Crisis initiatives not withstanding, the other issues did not either pan out or arrive at a significant positional change to require implementing into the list, hence no changes.
As stated in the original post, if there were no changes made, then the list stands as is, it's the version you test.
I have already acknowledged that there are typos in the descriptor boxes, but that the reference sheet is correct. That's what I use in my games. It does not prevent playtesting.
The fact that I am asking people to test the +2 initiative Crisis formation is not to punish them, it is to identify how significant the change is. Of course 1+ would be better, there's no denying that.
We've had one report where a 2+ Crisis suit failed a roll and the player believed that contributed to the loss of the game. Fine. I can accept that. We recently had a game where the 2+ Crisis suit did not fail any of it's initiative rolls and the Tau won. So what does that tell me?
Jack, bupkis, nothing. We're dead even. All I really know is that most of the users would prefer it if the formation were more powerful. Is anyone really surprised by that?
That's why I am asking for testing and analysis. It's not to see if you can beat someone in a tournament setting, it's to find out what the overall impact is to the formation and the list. It's work and I don't deny it. But that is what testing turns into sometimes. Real work.
And I am aware of the time of year. I am happily married and have four children. They are more important to me than this silly game, so of course family always trumps gaming. Each of you should do what your conscious dictates at this time. Period. No questions from me, no accusations, you do what you think is right.
I will do the same.