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Tau vs Infantry

 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 1:12 pm 
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Quote: (The_Real_Chris @ 22 Jul. 2009, 13:04 )

I was under the impression that few used them in 40k, though I've no idea if that was the intention.

Nope, they are absolutely integral and indeed vital to playing a Fire Warrior-based Tau army in Warhammer 40,000.


That mechanic of having the ML's around to support is interesting. Currently they are used to call in fire rather than support anything close by (with the exception of embedded ML's in formations so they fire their missiles better).

Indeed. My proposal would see them more as 'supporting fire' analogues, allowing the Tau to be played in a more aggressive style rather than standing off as a gunline.

However make them reliant on ML's and surely you have a one dimensional army? I'd like to see at least three styles of playing them, similar to the other lists various builds.

There would be plenty of builds available, perhaps even some new ones. For example I could see Orca-borne Fire Warrior deployment build styles suddenly becoming useful, if you could prep the area with a Markerlight first.

In the mean time, the tank-heavy builds would still be available, as would the Crisis Suit-based armies, even the Manta-borne Drop Army would be useful as the Fire Warriors inside would themselves be useful.

Increasing the utility of Markerlights by allowing them to grant +1 to hit for Fire Warriors, if price properly, can only increase the diversity of army list styles, not railroad the player into taking one style of spam list.




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 1:16 pm 
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Quote: (Mephiston @ 22 Jul. 2009, 12:49 )

Looking at the list the only 2 units that share a weapon (pulse carbine) are the fire warriors, pathfinders and drones. FW/pathfinder at FF5+ and drones FF6+ so some sort of usability function is factored in the list.

All the other units have different weapon systems at 15cm range.

Burst cannon are the same range, fusion guns even shorter ranged and plasma weapons are 24 inches (though already a separate weapon in other lists). Why would they not become Small Arms like their counterparts in other lists? I believe devilfish carry them on their drones as well as burst cannon, piranha weapons bar the missile are burst cannon and carbine carrying drones and so on.
Kroot rifles of course already are FF weapons only (as well as outranging the above).
You think upping one unit for having those sorts of weapons but leaving the rest the same makes sense? Surely say drones that will now have no ranged attack (unless you want both higher FF and the weapons to have stats instead of small arms) would go up as well? And then the other similar units?

Quote: (GlynG @ 22 Jul. 2009, 13:01 )

Ok bouncing ideas around,  if static gun-lines would be a problem how about markerlights give +1 to hit across the board except to any unit on Sustained Fire orders, who could be assumed to be spending a while aiming properly themselves. Any better?

Would be different.




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 1:34 pm 
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I give in. Why does making one unit better in FF force the list designer to make every other unit better in FF? I don't want to make the list an uber FF list, just one formation that doesn't suck would be nice.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 1:48 pm 
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Quote: (The_Real_Chris @ 22 Jul. 2009, 13:23 )

Quote: (Evil and Chaos @ 22 Jul. 2009, 13:12 )

There would be plenty of builds available, perhaps even some new ones. For example I could see Orca-borne Fire Warrior deployment build styles suddenly becoming useful, if you could prep the area with a Markerlight first.

Is this alongside the FF4+ so its now air assault time? Or still the FF hobbled army and its different ways of boosting short ranged fire?

Yes my proposal would be a method of preserving the original design goal of a FF5+ army.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:02 pm 
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Quote: (Mephiston @ 22 Jul. 2009, 13:34 )

I give in. Why does making one unit better in FF force the list designer to make every other unit better in FF? I don't want to make the list an uber FF list, just one formation that doesn't suck would be nice.

No you are right, you don't have to do it. It just seems odd. Most of the lists seem to have a bit more consistency in that regard (no doubt with exceptions). It does remove drone guns though (which is no bad thing in and of itself) so they would surely get to be FF5+ as well?

Incidentally its not much of a change in a way - 1 1/3 more hits for a formation of 8. Personally I've found them to be alright in a FF, better even than Steel Legion when attacking at least, thanks to the 5+ armour saves. Certainly the dfish out front stops enemy CC's getting to you as easily as well.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:19 pm 
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Not sure I follow who else would be better Firefight?

Broadside- not real, 2 guys and some shield drones firing Railguns.
Hammerhead- again not really, not any better than a Predator or Land Raider at FF 5+.

Crisis- legitimate case here, I'd be tempted to have a FF of 5+ (or 6) with an additional Macro FF 5+ (6+). This encourages them to support a Fire Warrior engagement, as they're small number works against them in engaging themselves.

Stealths- a fair few Burst Cannons, agreed. This is a tricky one.

Anyone besides Crisis and Stealth that are supposed to pack lots of Pulse Rifles, Plasmaguns, Burst Cannons, i.e. Small Arms?


I can understand not wanting a Guard/Eldar cross-breed with Eldar mobility and Skimmers and Guard firepower- ignoring that that is what Tau are (being slower and rubbish in combat compared to Eldar, and not packing as much firepower, numbers or resilience as Guard as the downsides)- engagements are a key part of Epic Armageddon, every army, even Guard needs a way to initiate them, as they are the only real way to break a formation and shift force it to move from an objective in one turn.
Trying to get the Tau to do the same by shooting requires an awesome amount of firepower to break formations and even then they could remain in their positions to deny the Obj through simple ZoC blockage, and benefit from cover rather than be forced out of it.

In short Engagements are the hard mantra of war that you will eventually need boots on the ground to literally push the enemy from their positions. No amount of bombing, sniping, long range firing will truly shift a well-defended enemy position without grunts to take it.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:19 pm 
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Fire Warriors should be the mainstay of any Tau army...and should a good choice taken to fulfil AP duties.

You will never get this outcome unless you bite the bullet and make them solid engagement formations. People want their infantry to be able to get up close and personal to clear objectives. Shooting alone doesn't do that.

We've tried how many different shooting stats now? And we still aren't happy with them. Thats says a lot. To me it says we will never find a set of shooting stats to make them more appealing.





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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:23 pm 
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Not while there are better alternatives, no...

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:26 pm 
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Quote: (Mephiston @ 22 Jul. 2009, 13:34 )

I give in. Why does making one unit better in FF force the list designer to make every other unit better in FF? I don't want to make the list an uber FF list, just one formation that doesn't suck would be nice.

The list could be done in that direction for sure, but I do think the current idea of massaged down fire fight and representing it through shooting works better overall, even if that limits them some tactically.

The current list isn't perfect but I think the doing markerlights properly could to help the synergy, firepower, make-up and tactics of the army, certainly enough to make it worth testing out (either +1 to hit to all or to non-sustain firing units).





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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:29 pm 
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Quite point on the ml's - it doesn't make units work together always. To take FW as an example a standard formation for me is FW, Dfish and a skyray. So it has integral ML ability. All a general boost does is simply make the formation cost more.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 2:31 pm 
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Quote: (The_Real_Chris @ 22 Jul. 2009, 14:29 )

Quite point on the ml's - it doesn't make units work together always. To take FW as an example a standard formation for me is FW, Dfish and a skyray. So it has integral ML ability. All a general boost does is simply make the formation cost more.

And there's nothing wrong with that if it makes Fire Warriors actually appealing.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 3:32 pm 
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What they need is Fire Warriors that can actually perform their assigned role in a more effective

way, and possibly also an extra use for Markerlight units in order to accentuate the 'synergy' theme that

the Army Champions see as core to the Tau way of war.


I agree whole heartedly with this comment. I think the key to what we are looking for resides in the
markerlight itself, not the GMs. As stated earlier, GMs are icing on the cake.

+++


I don't see why +1 to shooting at a markerlit target couldn't be applied across the board.

2 of the most frequent complaints (and ones i have mentioned myself on several occassions) are that

Hammerheads and Tau in general are not as shooty as advertised or as they need to be if they're not to do

engagements and that HHs are much too expensive.

I definately like this idea and would definately consider getting some more markerlight bearers into my

list, rather than just spending points on more useful guns, if this was to come into effect.

Agree with this general concept as well. I will dig out some fluff from IA3 - Taros, but it was very
clear that FW's had to work in concert with HH's firing at dug in infantry positions in order to
advance. In essence, they fired until nothing existed, they didn't drive the units out in close
combat. We should explore our options in such a way as that is the guiding framework for our
solution.

+++


Markerlight synergy is a good thing.  It gives the Tau army a great deal of its flavour.

Note that units that carry markerlights that have weapons that "we" do not want to recieve a bonus could

be adjusted (e.g. Pathfinders you could simply reduce the AP values by one if markerlights were to give +1

to hit).


Agree that this approach is feasible.



Ok, now this is a wild idea that I am just throwing out there to see what happens so don't crucify me on

this..

What if we gave GMs indirect fire.  Adjusted all GM to hit numbers back to AT6, AP6, MW6.  And made

Markerlights give all weapons +1 to hit AND GMs an additional +1.


Although this is possible, it has the potential for radical impacts on the rest of the army. I would
prefer that we keep this in our back pocket for later discussion.

+++


Best shooting army in 40K" has always looked like a great FF army in epic to me too.

Many disagree of course.


Let's play the cards we are dealt. Revisiting this issue over and over doesn't move us closer to
the goal line.

+++


Early on in the list's development the list adopted a whole bunch of new units and weapons, that never had

a chance of getting models made for them, and which have plagued the list's balance ever since.

The major reason for them staying was Tau players being unwilling to buy Fire Warriors, so they turned the

Tau into some sort of tank based army instead. Until recently they had made up Skimming Titans too.

FW W40k have given us a very large and detailed pallette of units to work with, right the way from

infantry to the manta, with plentiful aircraft and vehicles...

I agree, but the Tau players kept demanding lots of new units, and that's what they got.



I disagree quite strongly with these statements. It was only natural that the boundaries for the Tau
palette of units expand beyond the original 40K scope of the Tau. The same comment could have been made
over the IG. At the time this version of EA was created, there were no 40K Shadowswords, Hydras,

Marauders, Bombards, Manticores, Valkyries, etc. in standard 40K IG lists. They were included to provide
spice to the IG. Yes, they existed as FW models, but they were not a part of straight 40K.

To infer that the Tau list designers (of which there have been at least 4 if you include JJ) have stepped
over some undefined boundary for list definition and that no other list has done that ignores what the rest of the races have done.

+++


Fire Warriors should be the mainstay of any Tau army...and should a good choice taken to fulfil AP duties.


And I would rephrase this statement to say that, "Fire warriors should be the core infantry choice"
Kroot, IG mercenaries, Vespids> ...and should be a good choice to fulfil AP duties.

I do not agree that the Tau are an infantry based army. Do they use infantry? Absolutely, but it is not
the be all to end all. The Tau are all about combined arms and there is plenty of evidence that they can
be heavily mechanized if they so choose.



+++

Entertainingly some stuff looks like shifting back again (witness complaints about Tau barracuda,

which could probably come down to 150 points for 2 or certainly go to 225 for 3, but still it seems a

bunch of people want to upgun it to its old self again).

The Barracuda was designed to go in light this round. It would be presumptious to assume that after
having cut it's strength, that I'm going to go right back to where we started. That would be a waste of

everyone's time. Let's focus on what we observe in games.

+++

Markerlights are the lynchpin of the Tau winning games in 40k. They can improve a Fire Warriors'

squad's to-hit chances by up to 33%, and can allow them to ignore cover too IIRC.

I could see Markerlight units operating in a similar manner to 'supporting fire' formations for the Tau,

as instead of them Supporting an Engagement with Firefight attacks, they'd support the Tau's ranged

shooting granting them +1 to hit.

Ie: Accentuating the Tau's ranged shooting, their Synergitic style, and importantly offering the Tau an

analogue to the Double-to-shoot-then-retain-to-engage tactic available to more conventional armies.


I like this description

+++


I was under the impression that few used them in 40k, though I've no idea if that was the intention.

That mechanic of having the ML's around to support is interesting. Currently they are used to call in fire

rather than support anything close by (with the exception of embedded ML's in formations so they fire

their missiles better).

However make them reliant on ML's and surely you have a one dimensional army? I'd like to see at least

three styles of playing them, similar to the other lists various builds.


1. In one of the more frequently seen builds, ML's play a large part in the army's effectiveness

2. Making the list dependent on MLs could lead to a one dimensional army. However, that isn't what is
being proposed. As E&C and others have stated, the ML "could" be used to facilitate the synergy that
the list is looking for.

I would like us to continue to expand on this approach. Perhaps come up with two possible builds and see
where that leads us.

+++

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 3:36 pm 
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So you'll propose some sort of rule adjustment and we will build some theoretical army lists?

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 3:51 pm 
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TRC: In 40k just about everyone uses Markerlights, but not many people use Guided Missles. They use the other ML uses, specifically the +1 to hit.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 3:59 pm 
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Quote: (zombocom @ 22 Jul. 2009, 15:51 )

TRC: In 40k just about everyone uses Markerlights, but not many people use Guided Missles. They use the other ML uses, specifically the +1 to hit.

Note if you hit a target with several markerlights, you can get more than just +1 to hit, including +2 to hit, and ignoring cover saves.

I'd not propose mapping several variations across depending on how many times you were markerlit in Epic scale however. :)

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