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Tau special rules

 Post subject: Tau special rules
PostPosted: Fri Oct 03, 2008 9:15 am 
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Quote: (Dobbsy @ 02 Oct. 2008, 23:14 )

TAU SUPREME COMMANDER
The very definition of an unneeded special rule. Either add coord fire to the unit or add a one line note to the coord fire rules

Hmm, so the SC would get Coord fire AND commander then eh? Effectively it's a different unit then isn't it? If we're dropping commander then a special rule is needed to describe why it has Coord fire only. Either way it's a different unit and requires a special rule.

I think it would make zero difference in the game. If the Tau have that much of an advantage that a multiple formation assault is going to be in their favour the game is already theirs! Commander is next to useless currently for all but high activation assault armies (at least it seems to be) 90% of the time. If the proposed change to make it work on defence as well goes through that would be different. But as it is not really a boost for the Tau.

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 Post subject: Tau special rules
PostPosted: Fri Oct 03, 2008 9:18 am 
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Quote: (Hena @ 03 Oct. 2008, 05:28 )

Tau Jump Pack
Skimmer still is bad as it prevents CC against the units. Does almost everyone in the whole Tau army need to skimmer?

Only if you never wish to risk close combat! :)

Still holding out for hit and run...

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