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Aspect: Tau Units

 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 3:55 am 
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So then can we move ahead with just the adjustment to the ML-GM rule alone? Ignore the brainstorming on how to implement a new proposal for GMs?

As usual no one seems to be giving any hard feedback on an adjusted ML-GM rule (including me  :sad:  )





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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 4:24 am 
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Agreed. We've only just come to a consensus on GMs/MLs, we really should see how that plays out before radically changing the way they work.

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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 11:56 am 
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I agree with Hena; The gunline style of the current list has made Tau players expect to be able to take down Titans with pure firepower, without manuever or tactics.


This is why units like the Moray, the Stingray, the Scorpionfish etc are hurting the Tau army style.

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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 12:29 pm 
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Indeed, I don't like the non-FW/GW idea of the Tau as a static gunline army; I've said many times that the majority of the new SG units heavily promote a static gunline style.

The Tau should be an army of manuever.




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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 2:57 pm 
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Quote: (Hena @ 17 Dec. 2008, 13:42 )

Quote: (Evil and Chaos @ 17 Dec. 2008, 13:29 )

Indeed, I don't like the non-FW/GW idea of the Tau as a static gunline army; I've said many times that the majority of the new SG units heavily promote a static gunline style.

And they aren't (Stingray and Scorpionfish at least). They require that someone goes in close to mark the targets.

*Shrug*

Both have placed a greater emphasis on Guided Missiles than exists in the background, leading to a static gunline (With ML pickets) rather than an army of manuever.

Q:
The Tau aren't supposed to use artillery and Titans, so what did the SG list writers do?

A:
They added artillery and titans... by mutating existing units and adding new ones until if you squint a lot, they're not really using artillery and Titans, just stuff that behaves in exactly the same way as artillery and Titans.

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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 10:11 pm 
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Out of curiosity, I'm interested if you used crossfire?

With the reaver sitting back near the baseline and enemy troops either side it wasn't so easy to get behind it with my forces half way to the centreline and just one move to get close.
What I want to let you know is that the reaver wasn't undamaged btw... It had taken numerous hits in previous turns(the reason it had moved towards baseline). A marshall action let's it move and restore shields. So, essentially it took me 2 turns of trying to kill it with solely AT fire and a bit of MW at the end....

I agree with Hena; The gunline style of the current list has made Tau players expect to be able to take down Titans with pure firepower, without manuever or tactics
We should be able to take down titans with pure firepower.... what are we supposed to use? Harsh language? We certainly can't kill them with assault! Tau are a firepower army E&C. Some of us already use manouevre and tactics when we play. I don't understand where you get this theory that Tau players don't. It seems you have a perception we're all the same....  :disagree:





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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 10:21 pm 
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Dobbsy:

I didn't say that the Tau shouldn't be a firepower army (They should!). What I said is that Tau shouldn't be an artillery & 'titans' army.

'Tau Firepower' means massed railgun fire, or aircraft attacks, punctuated by GM attacks that harass the enemy (Which aren't really a main-line battle weapon, and certainly don't fly in the kind of GM swarms that the SG/NetEA list allows).

'Firepower' doesn't mean making up your own titan-class assets (Scorpionfish / Moray) to plug holes, especially if those holes are areas that the Tau should be weak on.


The Tau shouldn't have Titans, but the NetEA list has several.
The Tau shouldn't have massed GM fire available, but the NetEA list does.


Am I going to extremes to make a point? Yes.
Am I, in principle, correct? I think I am.

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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 11:36 pm 
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Welcome back to the insanity, Mosc!

I never played the "orbiting cloud of seeker missiles" that I was commenting on, but I do have some concerns about the viability of the list with a 15cm MW and a 45cm TK or three.  Tau don't need them in 40k because there's no War Engines in 40k.  Tau do need a way to deal with WE/Titans in Epic.


Thanks, LitS.  I have been seriously considering selling off my Tau mini's for a variety of reasons (not used, no progress on the list that I find pleasing, lack of money) but I still occasionally lurk around the Tau development.  There are days that I tell myself I will play them again.

I share the concerns of several people that -in general- there is MW creep in the game of Epic and the Tau can either be part of the ongoing problem or part of the solution.  Personally I find it quite appealing that there would be a lack of MWs and TKs in the list and that massed fire, overlapping support, and crossfire could be used as others described.  The Space Marines hold their own considerably well given the fact that they have very little in the way of MWs, even with Warhounds in support.*  If they can do it, so can the Tau.  IMO the units can be priced appropriately without dumping uber powerful weapons into the mix.  

Besides, the idea of MWs seems out of sorts with the Tau in general who don't like massive destruction.  Macro-weapons as they are described are the antithesis to what the Tau prefer to employ.

*This is not to say that Tau players AREN'T doing these things already; only that I believe victory can be achieved without a slew of different units with MWs and TKs if the list is properly constructed.

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 Post subject: Aspect: Tau Units
PostPosted: Wed Dec 17, 2008 11:45 pm 
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Quote: (Evil and Chaos @ 17 Dec. 2008, 14:21 )

I didn't say that the Tau shouldn't be a firepower army (They should!). What I said is that Tau shouldn't be an artillery & 'titans' army.

Then you want the tau to have the nastiest air power in the game *for ground attack*.  A "modern" army needs either arty or air (or both to a lesser degree).  If you don't have one, the other needs to make up the difference.

'Tau Firepower' means massed railgun fire, or aircraft attacks, punctuated by GM attacks that harass the enemy (Which aren't really a main-line battle weapon, and certainly don't fly in the kind of GM swarms that the SG/NetEA list allows).


Weren't a lot of the ambushes on Taros that relied on GMs?

'Firepower' doesn't mean making up your own titan-class assets (Scorpionfish / Moray) to plug holes, especially if those holes are areas that the Tau should be weak on.

so Tau should lose because Joe Space Marine took a Reaver?  Moray was designed *before* FW revealed AX10 and Manta stats, so had a lot of assumptions in initial design  that were contradicted by FW.

The Tau shouldn't have Titans, but the NetEA list has several.

Manta is GW canon.  I argued for air power, not Tau SHT/Titans, but got outvoted.

The Tau shouldn't have massed GM fire available, but the NetEA list does.

"Eldar must have the best air in the game" meant that Tau had to have some kind of arty.

Am I going to extremes to make a point? Yes.
Am I, in principle, correct? I think I am.

Perhaps, but going to hyperbole isn't helping the case.

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 Post subject: Aspect: Tau Units
PostPosted: Thu Dec 18, 2008 12:41 am 
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I'll try and add something new rather than the endless repetition of some members (well known) view points.

How about Disrupt for GM's?
From my reading of IA3, it was the tactic of firing a few GM's that would slow down and disrupt the advance of the Imperial forces. They never knew when a missile was going to come flying over the horizon and kill a tank.

This would only be my suggestion if GM's become dependant on ML's to fire.
Trying to keep the number of MW options down was also why I proposed Lance aswell (very helpful in certain situations without going to full MW power).

Mosc, DON'T sell em mate. One day, we'll get this list working and then you'll regret it  8v) .

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 Post subject: Aspect: Tau Units
PostPosted: Thu Dec 18, 2008 1:02 am 
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Quote: (Lion in the Stars @ 17 Dec. 2008, 22:45 )

Quote: (Evil and Chaos @ 17 Dec. 2008, 14:21 )

I didn't say that the Tau shouldn't be a firepower army (They should!). What I said is that Tau shouldn't be an artillery & 'titans' army.

Then you want the tau to have the nastiest air power in the game *for ground attack*.  A "modern" army needs either arty or air (or both to a lesser degree).  If you don't have one, the other needs to make up the difference.

Yep, that's fine by me.

'Tau Firepower' means massed railgun fire, or aircraft attacks, punctuated by GM attacks that harass the enemy (Which aren't really a main-line battle weapon, and certainly don't fly in the kind of GM swarms that the SG/NetEA list allows).


Weren't a lot of the ambushes on Taros that relied on GMs?

They were less 'ambushes' and more guerilla-style harassing actions... they weren't used en masse in flights of dozens of GM's, they were used as singles, one missile and then a quick retreat, not to be repeated for hours...

'Firepower' doesn't mean making up your own titan-class assets (Scorpionfish / Moray) to plug holes, especially if those holes are areas that the Tau should be weak on.

so Tau should lose because Joe Space Marine took a Reaver?  Moray was designed *before* FW revealed AX10 and Manta stats, so had a lot of assumptions in initial design  that were contradicted by FW.

Yep, so the AX10 should replace the Moray.

If the NetEA Tau army list is meant to be providing a reflection of the Tau from the Warhammer 40,000 background that is.

The Tau shouldn't have Titans, but the NetEA list has several.

Manta is GW canon.  I argued for air power, not Tau SHT/Titans, but got outvoted.

The Manta isn't a Titan... It's a (Heavily) armed assault transport.

It's only the NetEA army list (And SC special rule) that has re-imagined it as a Titan.

If you argued for no Tau Titans back in the day, then help me raise the banner aloft again.  :))

The Tau shouldn't have massed GM fire available, but the NetEA list does.

"Eldar must have the best air in the game" meant that Tau had to have some kind of arty.

But the Tau have the best air assets in the game right now...




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 Post subject: Aspect: Tau Units
PostPosted: Thu Dec 18, 2008 1:22 am 
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I really have nothing to add to E&Cs posting. Thats exactly my thoughts too.

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