Quote: (Dobbsy @ 15 Dec. 2008, 14:33 )
Heck if you want to go a little more abstract you could always just give the Seeker attacks to the ML units... vehicles don't have to manage anything then and the unlimited range idea could be incorporated into the fluff. Basically a Seeker has a 30cm range from the ML unit. Even FWs could have MLs then too.
Funny, that's what we had in 3.1 (when I came in), in addition to dedicated GMs (like what you're talking about). Then people asked where the "extra" guided missiles were coming from.
Just realized, that would make FW disgusting at 30cm range, with 2x AP5+
and 1x AT5+.
Secondary problem is, what about AP and MW attacks? for the sake of argument, let's ignore the AP missiles. I think everyone agrees that the Tau need more than 1 MW (crisis) and 3 (AX10, Moray, Manta) TK shots in the army, so you need
some kind of extra MW. So, if 'Markerlights' is an AT5+/Lance attack, how do you handle the MW attacks? If you're shooting them from the unit that carries them, that's not true to fluff (unless the unit that carries them has a networked ML), and if FW can call them, how do you price the FW, since all of a sudden they can have a 30cm MW5+ attack instead of their mere AT5+?
If you continued this, I'd re-build the Scorpfish to an Orca "bomber" and lose the Supreme Commander, and quite possibly ditch the Stingrays entirely.